Files
GS13NG/code/modules/events/heart_attack.dm
MoreRobustThanYou 9c957f5a0b Heart Disease 2: Electric Boogaloo (#35296)
* Heart Disease 2: Electric Boogaloo

* Upd8
2018-02-08 03:02:29 -06:00

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/datum/round_event_control/heart_attack
name = "Random Heart Attack"
typepath = /datum/round_event/heart_attack
weight = 20
max_occurrences = 2
earliest_start = 12000
min_players = 40 // To avoid shafting lowpop
/datum/round_event/heart_attack/start()
var/list/heart_attack_contestants = list()
for(var/mob/living/carbon/H in shuffle(GLOB.player_list))
if(!H.client || H.stat == DEAD || H.InCritical() || !H.can_heartattack() || H.has_status_effect(STATUS_EFFECT_EXERCISED) || (/datum/disease/heart_failure in H.viruses) || H.undergoing_cardiac_arrest())
continue
if(H.satiety <= -100)
heart_attack_contestants[H] = 1.15
else
heart_attack_contestants[H] = 1
if(LAZYLEN(heart_attack_contestants))
var/mob/living/carbon/C = pickweight(heart_attack_contestants)
var/datum/disease/D = new /datum/disease/heart_failure
C.ForceContractDisease(D)
notify_ghosts("[C] is beginning to have a heart attack!", enter_link="<a href=?src=[REF(C)];orbit=1>(Click to orbit)</a>", source=C, action=NOTIFY_ORBIT)