Files
GS13NG/code/modules/admin/verbs/debug.dm
r4d6 12a01d1656 update (#9)
* Minor underwear fixes and tweaks.

* Allows ghost mentors to orbit around the target instead of changing their view to the mob's.

* Ports some hud and update_icon code updates.

* contamination nerf

* Fix

* Stops humanoids whose skin_tone variable is set to "albino" from showing up as pale when examined should their species not use skintones anyway.

* Hello darkness my old friend.

* Ports "Refactors can_see_reagents"

* F

* MKUltra made double opt-in

* ROBUST OPTING MECHANICS

* Adds a hacky framework for digitigrade polyclothes

also adds a digitigrade state for polychromic shorts

* also adds aphrodisiacs, slaps, all hypno as prefs

* errors

* Modernizes Polychromic Uniform Code

No more modular_citadel, but the neck polychrome crap needs more work in another PR

* oh god please don't mess up

* git y u do dis

;-;

* Revert "Makes HE pipes realistically radiate away heat"

* more coat stuff yes yes

* woops

* Wew

* Steos are bad

* new wings and fluff

* Forgot a sprite

* another one

* I swear I had this in here orginally.

* Fixes mistake in less commit.

* reattaches missing antenna

* Effectively removes the long unrequired roboticist encryption key.

* updates ratvar coat

* magazine metal cost tweaks, speedloader in AIB

* the very shitty idea: "muh speedloader"

* Updating dynamic config, some balancing

* Automatic changelog generation for PR #10282 [ci skip]

* unfucks short hair 80s so the left facing sprite doesnt make you look like a crackhead

* Automatic changelog generation for PR #10266 [ci skip]

* ah, the wonders of atomization

* [s] fixes a little door assembly glass dupe exploit

* Update BoxStation.dmm

* Update pai_defense.dm

* fixes bad sprite states

* Automatic changelog generation for PR #10242 [ci skip]

* Automatic changelog generation for PR #10237 [ci skip]

* Added a ghost role with its own spawner for the purposes of chillling in the ninja holding facility.

* holy shit i hope this compiles

* e

* yee

* Automatic changelog generation for PR #10128 [ci skip]

* Nope, it didn't compile, Harold.

* Automatic changelog generation for PR #10283 [ci skip]

* Automatic changelog generation for PR #10281 [ci skip]

* Automatic changelog generation for PR #10250 [ci skip]

* Applied suggestions and minor tweaks.

* f

* yeah fair enough

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update engine_goggles.dm

* changes

* Automatic changelog generation for PR #10264 [ci skip]

* Automatic changelog generation for PR #10298 [ci skip]

* Good idea, tbh.

* Small touch-up.

* Nerfs armor and antistun

* Automatic changelog generation for PR #10296 [ci skip]

* let the adminbus commence

* sprites

* clothing add

* fix

* vending

* loadout

* FIXEdD

* Automatic changelog generation for PR #10265 [ci skip]

* Automatic changelog generation for PR #10289 [ci skip]

* Automatic changelog generation for PR #10268 [ci skip]

* Update CentCom.dmm

* ehh fine but why would you use this proc for that

* Update language_holder.dm

* Automatic changelog generation for PR #10315 [ci skip]

* cocooooonuuuuuuts

* excludes certain ghost roles from being affected by health events

* fixes the thing

* probably fixes pandoras attacking their owners

* Update stamina.dm

* Update sprint.dm

* Update food_reagents.dm

* Automatic changelog generation for PR #10322 [ci skip]

* does the fix?

* What about this?

* Wait no its actually the other way around.

* weh

* Automatic changelog generation for PR #10297 [ci skip]

* Automatic changelog generation for PR #10299 [ci skip]

* more weh.

* even more weh.

* all of the weh.

* ah

* Automatic changelog generation for PR #10217 [ci skip]

* maybe fixes?

* Don't use named arguments on new, please.

* Made a line use the dang macro

* Made sure ghost cafe visitors don't get midround antags

* Automatic changelog generation for PR #10328 [ci skip]

* Physiology so species changes dont fuck it up

* Whoops

* Aarggghh small fucking differences

* Makes ass slap attempts fail more loudly on opted-out mobs

* Automatic changelog generation for PR #10318 [ci skip]

* Automatic changelog generation for PR #10091 [ci skip]

* Update borghydro.dm

* Update grass_carpet.dm

* Ports reflector blobs

Ports reflectors from /TG/

* mouth

* Fixes UI for poly collars

AltClick for collars was seemingly forgotten so I've added it back

* auto ooc

* roundend too

* hnnnnnng code improvements

* marshmallow

* telescopic IVs

* tiny fix

* Automatic changelog generation for PR #10324 [ci skip]

* Automatic changelog generation for PR #10323 [ci skip]

* Update code/modules/hydroponics/grown/grass_carpet.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* got it

* Update engine_goggles.dm

* [s] Fixes ghost anti-ghostrole timers a little.

* chestbursters deleting brains fix.

* Wait a minute...

* ...which var are you?

* Update belt.dm

* tiny fixes

* makes it a trait

* few fixes

* wow divide by 0 very cool

* Automatic changelog generation for PR #10095 [ci skip]

* Automatic changelog generation for PR #10312 [ci skip]

* Automatic changelog generation for PR #10243 [ci skip]

* Automatic changelog generation for PR #10336 [ci skip]

* Automatic changelog generation for PR #10335 [ci skip]

* Automatic changelog generation for PR #10334 [ci skip]

* Automatic changelog generation for PR #10239 [ci skip]

* Automatic changelog generation for PR #10168 [ci skip]

* Automatic changelog generation for PR #10331 [ci skip]

* Automatic changelog generation for PR #10320 [ci skip]

* Maybe he means this?

* CE Locker Exodus: The Removaling

Removes junk from the CE locker.
Adds empty engineering lockers.
I don't know how to do this as a child and not have populate contents fill the child.

* ok

* Automatic changelog generation for PR #10348 [ci skip]

* Automatic changelog generation for PR #10333 [ci skip]

* changelog.html

* desc

* hnnnng

* weh

* did this actually change anything

* Automatic changelog generation for PR #10337 [ci skip]

* yee.

* yee2.

* Automatic changelog generation for PR #10339 [ci skip]

* Ghommies fixes

* Automatic changelog generation for PR #10306 [ci skip]

* amazing.

* Automatic changelog generation for PR #10357 [ci skip]

* Automatic changelog generation for PR #10301 [ci skip]

* Update chem_master.dm

* Automatic changelog generation for PR #10123 [ci skip]

* Automatic changelog generation for PR #10165 [ci skip]

* Automatic changelog generation for PR #10338 [ci skip]

* Automatic changelog generation for PR #10344 [ci skip]

* Oh god oh fuck

* Update code/modules/hydroponics/seeds.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/hydroponics/seeds.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update code/modules/hydroponics/gene_modder.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Update telescopic_iv.dm

* Automatic changelog generation for PR #10364 [ci skip]

* afwafwadjiwao

* Automatic changelog generation for PR #10365 [ci skip]

* Automatic changelog generation for PR #10319 [ci skip]

* Automatic changelog generation for PR #10345 [ci skip]

* Automatic changelog generation for PR #10362 [ci skip]

* Automatic changelog generation for PR #10309 [ci skip]

* Makes lockers into subtypes

Adds new lockers cleanly at the bottom instead and as subtypes.

* dab

* dab 2x

* Automatic changelog generation for PR #10349 [ci skip]

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Putnam3145 <putnam3145@gmail.com>
Co-authored-by: Michiyamenotehifunana <31995558+Michiyamenotehifunana@users.noreply.github.com>
Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: Trilbyspaceclone <30435998+Trilbyspaceclone@users.noreply.github.com>
Co-authored-by: shellspeed1 <46614774+shellspeed1@users.noreply.github.com>
Co-authored-by: Hatterhat <31829017+Hatterhat@users.noreply.github.com>
Co-authored-by: kevinz000 <2003111+kevinz000@users.noreply.github.com>
Co-authored-by: CitadelStationBot <citadelstationcommunity@gmail.com>
Co-authored-by: Detective-Google <48196179+Detective-Google@users.noreply.github.com>
Co-authored-by: LetterJay <9606363+LetterJay@users.noreply.github.com>
Co-authored-by: Lin <linzolle@gmail.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: kappa-sama <44128284+kappa-sama@users.noreply.github.com>
Co-authored-by: Arturlang <arturpaavooskari.lang@gmail.com>
Co-authored-by: loginsandylogout <nintendofan356@gmail.com>
Co-authored-by: BlackMajor <henrydyer6@hotmail.com>
Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
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Co-authored-by: nik707 <38332985+nik707@users.noreply.github.com>
2019-12-31 13:12:23 -05:00

1092 lines
36 KiB
Plaintext

/client/proc/Debug2()
set category = "Debug"
set name = "Debug-Game"
if(!check_rights(R_DEBUG))
return
if(GLOB.Debug2)
GLOB.Debug2 = 0
message_admins("[key_name(src)] toggled debugging off.")
log_admin("[key_name(src)] toggled debugging off.")
else
GLOB.Debug2 = 1
message_admins("[key_name(src)] toggled debugging on.")
log_admin("[key_name(src)] toggled debugging on.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Debug Two") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/* 21st Sept 2010
Updated by Skie -- Still not perfect but better!
Stuff you can't do:
Call proc /mob/proc/Dizzy() for some player
Because if you select a player mob as owner it tries to do the proc for
/mob/living/carbon/human/ instead. And that gives a run-time error.
But you can call procs that are of type /mob/living/carbon/human/proc/ for that player.
*/
/client/proc/callproc()
set category = "Debug"
set name = "Advanced ProcCall"
set waitfor = FALSE
if(!check_rights(R_DEBUG))
return
var/datum/target = null
var/targetselected = FALSE
var/returnval = null
if(alert("Proc owned by something?",,"Yes","No") == "Yes")
targetselected = TRUE
var/list/value = vv_get_value(default_class = VV_ATOM_REFERENCE, classes = list(VV_ATOM_REFERENCE, VV_DATUM_REFERENCE, VV_MOB_REFERENCE, VV_CLIENT))
if (!value["class"] || !value["value"])
return
target = value["value"]
var/procpath = input("Proc path, eg: /proc/fake_blood","Path:", null) as text|null
if(!procpath)
return
//strip away everything but the proc name
var/list/proclist = splittext(procpath, "/")
if (!length(proclist))
return
var/procname = proclist[proclist.len]
var/proctype = ("verb" in proclist) ? "verb" :"proc"
if(targetselected)
if(!hascall(target, procname))
to_chat(usr, "<span class='warning'>Error: callproc(): type [target.type] has no [proctype] named [procpath].</span>")
return
else
procpath = "/[proctype]/[procname]"
if(!text2path(procpath))
to_chat(usr, "<span class='warning'>Error: callproc(): [procpath] does not exist.</span>")
return
var/list/lst = get_callproc_args()
if(!lst)
return
if(targetselected)
if(!target)
to_chat(usr, "<span class='warning'>Error: callproc(): owner of proc no longer exists.</span>")
return
var/msg = "[key_name(src)] called [target]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no argument"]."
log_admin(msg)
message_admins(msg)
admin_ticket_log(target, msg)
returnval = WrapAdminProcCall(target, procname, lst)
else
var/msg = "[key_name(src)] called [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no argument"]."
log_admin(msg)
message_admins(msg)
returnval = WrapAdminProcCall(GLOBAL_PROC, procpath, lst) //calling globals needs full qualified name (e.g /proc/foo)
. = get_callproc_returnval(returnval, procname)
if(.)
to_chat(usr, .)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Advanced ProcCall") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
GLOBAL_VAR(AdminProcCaller)
GLOBAL_PROTECT(AdminProcCaller)
GLOBAL_VAR_INIT(AdminProcCallCount, 0)
GLOBAL_PROTECT(AdminProcCallCount)
GLOBAL_VAR(LastAdminCalledTargetRef)
GLOBAL_PROTECT(LastAdminCalledTargetRef)
GLOBAL_VAR(LastAdminCalledTarget)
GLOBAL_PROTECT(LastAdminCalledTarget)
GLOBAL_VAR(LastAdminCalledProc)
GLOBAL_PROTECT(LastAdminCalledProc)
GLOBAL_LIST_EMPTY(AdminProcCallSpamPrevention)
GLOBAL_PROTECT(AdminProcCallSpamPrevention)
/proc/WrapAdminProcCall(datum/target, procname, list/arguments)
if(target != GLOBAL_PROC && procname == "Del")
to_chat(usr, "<span class='warning'>Calling Del() is not allowed</span>")
return
if(target != GLOBAL_PROC && !target.CanProcCall(procname))
to_chat(usr, "Proccall on [target.type]/proc/[procname] is disallowed!")
return
var/current_caller = GLOB.AdminProcCaller
var/ckey = usr ? usr.client.ckey : GLOB.AdminProcCaller
if(!ckey)
CRASH("WrapAdminProcCall with no ckey: [target] [procname] [english_list(arguments)]")
if(current_caller && current_caller != ckey)
if(!GLOB.AdminProcCallSpamPrevention[ckey])
to_chat(usr, "<span class='adminnotice'>Another set of admin called procs are still running, your proc will be run after theirs finish.</span>")
GLOB.AdminProcCallSpamPrevention[ckey] = TRUE
UNTIL(!GLOB.AdminProcCaller)
to_chat(usr, "<span class='adminnotice'>Running your proc</span>")
GLOB.AdminProcCallSpamPrevention -= ckey
else
UNTIL(!GLOB.AdminProcCaller)
GLOB.LastAdminCalledProc = procname
if(target != GLOBAL_PROC)
GLOB.LastAdminCalledTargetRef = "[REF(target)]"
GLOB.AdminProcCaller = ckey //if this runtimes, too bad for you
++GLOB.AdminProcCallCount
. = world.WrapAdminProcCall(target, procname, arguments)
if(--GLOB.AdminProcCallCount == 0)
GLOB.AdminProcCaller = null
//adv proc call this, ya nerds
/world/proc/WrapAdminProcCall(datum/target, procname, list/arguments)
if(target == GLOBAL_PROC)
return call(procname)(arglist(arguments))
else if(target != world)
return call(target, procname)(arglist(arguments))
else
log_admin_private("[key_name(usr)] attempted to call world/proc/[procname] with arguments: [english_list(arguments)]")
/proc/IsAdminAdvancedProcCall()
#ifdef TESTING
return FALSE
#else
return usr && usr.client && GLOB.AdminProcCaller == usr.client.ckey
#endif
/client/proc/callproc_datum(datum/A as null|area|mob|obj|turf)
set category = "Debug"
set name = "Atom ProcCall"
set waitfor = FALSE
if(!check_rights(R_DEBUG))
return
var/procname = input("Proc name, eg: fake_blood","Proc:", null) as text|null
if(!procname)
return
if(!hascall(A,procname))
to_chat(usr, "<span class='warning'>Error: callproc_datum(): type [A.type] has no proc named [procname].</span>")
return
var/list/lst = get_callproc_args()
if(!lst)
return
if(!A || !IsValidSrc(A))
to_chat(usr, "<span class='warning'>Error: callproc_datum(): owner of proc no longer exists.</span>")
return
var/msg = "[key_name(src)] called [A]'s [procname]() with [lst.len ? "the arguments [list2params(lst)]":"no arguments"]."
log_admin(msg)
message_admins(msg)
admin_ticket_log(A, msg)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Atom ProcCall") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
var/returnval = WrapAdminProcCall(A, procname, lst) // Pass the lst as an argument list to the proc
. = get_callproc_returnval(returnval,procname)
if(.)
to_chat(usr, .)
/client/proc/get_callproc_args()
var/argnum = input("Number of arguments","Number:",0) as num|null
if(isnull(argnum))
return
. = list()
var/list/named_args = list()
while(argnum--)
var/named_arg = input("Leave blank for positional argument. Positional arguments will be considered as if they were added first.", "Named argument") as text|null
var/value = vv_get_value(restricted_classes = list(VV_RESTORE_DEFAULT))
if (!value["class"])
return
if(named_arg)
named_args[named_arg] = value["value"]
else
. += value["value"]
if(LAZYLEN(named_args))
. += named_args
/client/proc/get_callproc_returnval(returnval,procname)
. = ""
if(islist(returnval))
var/list/returnedlist = returnval
. = "<span class='notice'>"
if(returnedlist.len)
var/assoc_check = returnedlist[1]
if(istext(assoc_check) && (returnedlist[assoc_check] != null))
. += "[procname] returned an associative list:"
for(var/key in returnedlist)
. += "\n[key] = [returnedlist[key]]"
else
. += "[procname] returned a list:"
for(var/elem in returnedlist)
. += "\n[elem]"
else
. = "[procname] returned an empty list"
. += "</span>"
else
. = "<span class='notice'>[procname] returned: [!isnull(returnval) ? returnval : "null"]</span>"
/client/proc/Cell()
set category = "Debug"
set name = "Air Status in Location"
if(!mob)
return
var/turf/T = get_turf(mob)
if(!isturf(T))
return
show_air_status_to(T, usr)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Air Status In Location") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_robotize(mob/M in GLOB.mob_list)
set category = "Fun"
set name = "Make Robot"
if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
log_admin("[key_name(src)] has robotized [M.key].")
var/mob/living/carbon/human/H = M
spawn(0)
H.Robotize()
else
alert("Invalid mob")
/client/proc/cmd_admin_blobize(mob/M in GLOB.mob_list)
set category = "Fun"
set name = "Make Blob"
if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
log_admin("[key_name(src)] has blobized [M.key].")
var/mob/living/carbon/human/H = M
H.become_overmind()
else
alert("Invalid mob")
/client/proc/cmd_admin_animalize(mob/M in GLOB.mob_list)
set category = "Fun"
set name = "Make Simple Animal"
if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(!M)
alert("That mob doesn't seem to exist, close the panel and try again.")
return
if(isnewplayer(M))
alert("The mob must not be a new_player.")
return
log_admin("[key_name(src)] has animalized [M.key].")
spawn(0)
M.Animalize()
/client/proc/makepAI(turf/T in GLOB.mob_list)
set category = "Fun"
set name = "Make pAI"
set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI"
var/list/available = list()
for(var/mob/C in GLOB.mob_list)
if(C.key)
available.Add(C)
var/mob/choice = input("Choose a player to play the pAI", "Spawn pAI") in available
if(!choice)
return 0
if(!isobserver(choice))
var/confirm = input("[choice.key] isn't ghosting right now. Are you sure you want to yank him out of them out of their body and place them in this pAI?", "Spawn pAI Confirmation", "No") in list("Yes", "No")
if(confirm != "Yes")
return 0
var/obj/item/paicard/card = new(T)
var/mob/living/silicon/pai/pai = new(card)
pai.name = input(choice, "Enter your pAI name:", "pAI Name", "Personal AI") as text
pai.real_name = pai.name
choice.transfer_ckey(pai)
card.setPersonality(pai)
for(var/datum/paiCandidate/candidate in SSpai.candidates)
if(candidate.key == choice.key)
SSpai.candidates.Remove(candidate)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make pAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_alienize(mob/M in GLOB.mob_list)
set category = "Fun"
set name = "Make Alien"
if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
INVOKE_ASYNC(M, /mob/living/carbon/human/proc/Alienize)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Alien") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] made [key_name(M)] into an alien at [AREACOORD(M)].")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made [ADMIN_LOOKUPFLW(M)] into an alien.</span>")
else
alert("Invalid mob")
/client/proc/cmd_admin_slimeize(mob/M in GLOB.mob_list)
set category = "Fun"
set name = "Make slime"
if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
INVOKE_ASYNC(M, /mob/living/carbon/human/proc/slimeize)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Slime") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(usr)] made [key_name(M)] into a slime at [AREACOORD(M)].")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] made [ADMIN_LOOKUPFLW(M)] into a slime.</span>")
else
alert("Invalid mob")
/proc/make_types_fancy(var/list/types)
if (ispath(types))
types = list(types)
. = list()
for(var/type in types)
var/typename = "[type]"
var/static/list/TYPES_SHORTCUTS = list(
/obj/effect/decal/cleanable = "CLEANABLE",
/obj/item/radio/headset = "HEADSET",
/obj/item/clothing/head/helmet/space = "SPESSHELMET",
/obj/item/book/manual = "MANUAL",
/obj/item/reagent_containers/food/drinks = "DRINK", //longest paths comes first
/obj/item/reagent_containers/food = "FOOD",
/obj/item/reagent_containers = "REAGENT_CONTAINERS",
/obj/machinery/atmospherics = "ATMOS_MECH",
/obj/machinery/portable_atmospherics = "PORT_ATMOS",
/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack = "MECHA_MISSILE_RACK",
/obj/item/mecha_parts/mecha_equipment = "MECHA_EQUIP",
/obj/item/organ = "ORGAN",
/obj/item = "ITEM",
/obj/machinery = "MACHINERY",
/obj/effect = "EFFECT",
/obj = "O",
/datum = "D",
/turf/open = "OPEN",
/turf/closed = "CLOSED",
/turf = "T",
/mob/living/carbon = "CARBON",
/mob/living/simple_animal = "SIMPLE",
/mob/living = "LIVING",
/mob = "M"
)
for (var/tn in TYPES_SHORTCUTS)
if (copytext(typename,1, length("[tn]/")+1)=="[tn]/" /*findtextEx(typename,"[tn]/",1,2)*/ )
typename = TYPES_SHORTCUTS[tn]+copytext(typename,length("[tn]/"))
break
.[typename] = type
/proc/get_fancy_list_of_atom_types()
var/static/list/pre_generated_list
if (!pre_generated_list) //init
pre_generated_list = make_types_fancy(typesof(/atom))
return pre_generated_list
/proc/get_fancy_list_of_datum_types()
var/static/list/pre_generated_list
if (!pre_generated_list) //init
pre_generated_list = make_types_fancy(sortList(typesof(/datum) - typesof(/atom)))
return pre_generated_list
/proc/filter_fancy_list(list/L, filter as text)
var/list/matches = new
for(var/key in L)
var/value = L[key]
if(findtext("[key]", filter) || findtext("[value]", filter))
matches[key] = value
return matches
//TODO: merge the vievars version into this or something maybe mayhaps
/client/proc/cmd_debug_del_all(object as text)
set category = "Debug"
set name = "Del-All"
var/list/matches = get_fancy_list_of_atom_types()
if (!isnull(object) && object!="")
matches = filter_fancy_list(matches, object)
if(matches.len==0)
return
var/hsbitem = input(usr, "Choose an object to delete.", "Delete:") as null|anything in matches
if(hsbitem)
hsbitem = matches[hsbitem]
var/counter = 0
for(var/atom/O in world)
if(istype(O, hsbitem))
counter++
qdel(O)
CHECK_TICK
log_admin("[key_name(src)] has deleted all ([counter]) instances of [hsbitem].")
message_admins("[key_name_admin(src)] has deleted all ([counter]) instances of [hsbitem].")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Delete All") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_debug_make_powernets()
set category = "Debug"
set name = "Make Powernets"
SSmachines.makepowernets()
log_admin("[key_name(src)] has remade the powernet. makepowernets() called.")
message_admins("[key_name_admin(src)] has remade the powernets. makepowernets() called.")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Make Powernets") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_grantfullaccess(mob/M in GLOB.mob_list)
set category = "Admin"
set name = "Grant Full Access"
if(!SSticker.HasRoundStarted())
alert("Wait until the game starts")
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/worn = H.wear_id
var/obj/item/card/id/id = null
if(worn)
id = worn.GetID()
if(id)
id.icon_state = "gold"
id.access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
else
id = new /obj/item/card/id/gold(H.loc)
id.access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
id.registered_name = H.real_name
id.assignment = "Captain"
id.update_label()
if(worn)
if(istype(worn, /obj/item/pda))
var/obj/item/pda/PDA = worn
PDA.id = id
id.forceMove(PDA)
else if(istype(worn, /obj/item/storage/wallet))
var/obj/item/storage/wallet/W = worn
W.front_id = id
id.forceMove(W)
W.update_icon()
else
H.equip_to_slot(id,SLOT_WEAR_ID)
else
alert("Invalid mob")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Grant Full Access") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
log_admin("[key_name(src)] has granted [M.key] full access.")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has granted [M.key] full access.</span>")
/client/proc/cmd_assume_direct_control(mob/M in GLOB.mob_list)
set category = "Admin"
set name = "Assume direct control"
set desc = "Direct intervention"
if(M.ckey)
if(alert("This mob is being controlled by [M.key]. Are you sure you wish to assume control of it? [M.key] will be made a ghost.",,"Yes","No") != "Yes")
return
else
var/mob/dead/observer/ghost = new/mob/dead/observer(M,1)
ghost.ckey = M.ckey
message_admins("<span class='adminnotice'>[key_name_admin(usr)] assumed direct control of [M].</span>")
log_admin("[key_name(usr)] assumed direct control of [M].")
var/mob/adminmob = src.mob
adminmob.transfer_ckey(M, send_signal = FALSE)
if( isobserver(adminmob) )
qdel(adminmob)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/client/proc/cmd_admin_test_atmos_controllers()
set category = "Mapping"
set name = "Test Atmos Monitoring Consoles"
var/list/dat = list()
if(SSticker.current_state == GAME_STATE_STARTUP)
to_chat(usr, "Game still loading, please hold!")
return
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used the Test Atmos Monitor debug command.</span>")
log_admin("[key_name(usr)] used the Test Atmos Monitor debug command.")
var/bad_shit = 0
for(var/obj/machinery/computer/atmos_control/tank/console in GLOB.atmos_air_controllers)
dat += "<h1>[console] at [AREACOORD(console)]:</h1><br>"
if(console.input_tag == console.output_tag)
dat += "Error: input_tag is the same as the output_tag, \"[console.input_tag]\"!<br>"
bad_shit++
if(!LAZYLEN(console.input_info))
dat += "Failed to find a valid outlet injector as an input with the tag [console.input_tag].<br>"
bad_shit++
if(!LAZYLEN(console.output_info))
dat += "Failed to find a valid siphon pump as an outlet with the tag [console.output_tag].<br>"
bad_shit++
if(!bad_shit)
dat += "<B>STATUS:</B> NORMAL"
else
bad_shit = 0
dat += "<br>"
CHECK_TICK
var/datum/browser/popup = new(usr, "testatmoscontroller", "Test Atmos Monitoring Consoles", 500, 750)
popup.set_content(dat.Join())
popup.open()
/client/proc/cmd_admin_areatest(on_station)
set category = "Mapping"
set name = "Test Areas"
var/list/dat = list()
var/list/areas_all = list()
var/list/areas_with_APC = list()
var/list/areas_with_multiple_APCs = list()
var/list/areas_with_air_alarm = list()
var/list/areas_with_RC = list()
var/list/areas_with_light = list()
var/list/areas_with_LS = list()
var/list/areas_with_intercom = list()
var/list/areas_with_camera = list()
var/list/station_areas_blacklist = typecacheof(list(/area/holodeck/rec_center, /area/shuttle, /area/engine/supermatter, /area/science/test_area, /area/space, /area/solar, /area/mine, /area/ruin, /area/asteroid))
if(SSticker.current_state == GAME_STATE_STARTUP)
to_chat(usr, "Game still loading, please hold!")
return
var/log_message
if(on_station)
dat += "<b>Only checking areas on station z-levels.</b><br><br>"
log_message = "station z-levels"
else
log_message = "all z-levels"
message_admins("<span class='adminnotice'>[key_name_admin(usr)] used the Test Areas debug command checking [log_message].</span>")
log_admin("[key_name(usr)] used the Test Areas debug command checking [log_message].")
for(var/area/A in world)
if(on_station)
var/turf/picked = safepick(get_area_turfs(A.type))
if(picked && is_station_level(picked.z))
if(!(A.type in areas_all) && !is_type_in_typecache(A, station_areas_blacklist))
areas_all.Add(A.type)
else if(!(A.type in areas_all))
areas_all.Add(A.type)
CHECK_TICK
for(var/obj/machinery/power/apc/APC in GLOB.apcs_list)
var/area/A = APC.area
if(!A)
dat += "Skipped over [APC] in invalid location, [APC.loc]."
continue
if(!(A.type in areas_with_APC))
areas_with_APC.Add(A.type)
else if(A.type in areas_all)
areas_with_multiple_APCs.Add(A.type)
CHECK_TICK
for(var/obj/machinery/airalarm/AA in GLOB.machines)
var/area/A = get_area(AA)
if(!A) //Make sure the target isn't inside an object, which results in runtimes.
dat += "Skipped over [AA] in invalid location, [AA.loc].<br>"
continue
if(!(A.type in areas_with_air_alarm))
areas_with_air_alarm.Add(A.type)
CHECK_TICK
for(var/obj/machinery/requests_console/RC in GLOB.machines)
var/area/A = get_area(RC)
if(!A)
dat += "Skipped over [RC] in invalid location, [RC.loc].<br>"
continue
if(!(A.type in areas_with_RC))
areas_with_RC.Add(A.type)
CHECK_TICK
for(var/obj/machinery/light/L in GLOB.machines)
var/area/A = get_area(L)
if(!A)
dat += "Skipped over [L] in invalid location, [L.loc].<br>"
continue
if(!(A.type in areas_with_light))
areas_with_light.Add(A.type)
CHECK_TICK
for(var/obj/machinery/light_switch/LS in GLOB.machines)
var/area/A = get_area(LS)
if(!A)
dat += "Skipped over [LS] in invalid location, [LS.loc].<br>"
continue
if(!(A.type in areas_with_LS))
areas_with_LS.Add(A.type)
CHECK_TICK
for(var/obj/item/radio/intercom/I in GLOB.machines)
var/area/A = get_area(I)
if(!A)
dat += "Skipped over [I] in invalid location, [I.loc].<br>"
continue
if(!(A.type in areas_with_intercom))
areas_with_intercom.Add(A.type)
CHECK_TICK
for(var/obj/machinery/camera/C in GLOB.machines)
var/area/A = get_area(C)
if(!A)
dat += "Skipped over [C] in invalid location, [C.loc].<br>"
continue
if(!(A.type in areas_with_camera))
areas_with_camera.Add(A.type)
CHECK_TICK
var/list/areas_without_APC = areas_all - areas_with_APC
var/list/areas_without_air_alarm = areas_all - areas_with_air_alarm
var/list/areas_without_RC = areas_all - areas_with_RC
var/list/areas_without_light = areas_all - areas_with_light
var/list/areas_without_LS = areas_all - areas_with_LS
var/list/areas_without_intercom = areas_all - areas_with_intercom
var/list/areas_without_camera = areas_all - areas_with_camera
if(areas_without_APC.len)
dat += "<h1>AREAS WITHOUT AN APC:</h1>"
for(var/areatype in areas_without_APC)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_with_multiple_APCs.len)
dat += "<h1>AREAS WITH MULTIPLE APCS:</h1>"
for(var/areatype in areas_with_multiple_APCs)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_air_alarm.len)
dat += "<h1>AREAS WITHOUT AN AIR ALARM:</h1>"
for(var/areatype in areas_without_air_alarm)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_RC.len)
dat += "<h1>AREAS WITHOUT A REQUEST CONSOLE:</h1>"
for(var/areatype in areas_without_RC)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_light.len)
dat += "<h1>AREAS WITHOUT ANY LIGHTS:</h1>"
for(var/areatype in areas_without_light)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_LS.len)
dat += "<h1>AREAS WITHOUT A LIGHT SWITCH:</h1>"
for(var/areatype in areas_without_LS)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_intercom.len)
dat += "<h1>AREAS WITHOUT ANY INTERCOMS:</h1>"
for(var/areatype in areas_without_intercom)
dat += "[areatype]<br>"
CHECK_TICK
if(areas_without_camera.len)
dat += "<h1>AREAS WITHOUT ANY CAMERAS:</h1>"
for(var/areatype in areas_without_camera)
dat += "[areatype]<br>"
CHECK_TICK
if(!(areas_with_APC.len || areas_with_multiple_APCs.len || areas_with_air_alarm.len || areas_with_RC.len || areas_with_light.len || areas_with_LS.len || areas_with_intercom.len || areas_with_camera.len))
dat += "<b>No problem areas!</b>"
var/datum/browser/popup = new(usr, "testareas", "Test Areas", 500, 750)
popup.set_content(dat.Join())
popup.open()
/client/proc/cmd_admin_areatest_station()
set category = "Mapping"
set name = "Test Areas (STATION Z)"
cmd_admin_areatest(TRUE)
/client/proc/cmd_admin_areatest_all()
set category = "Mapping"
set name = "Test Areas (ALL)"
cmd_admin_areatest(FALSE)
/client/proc/cmd_admin_dress(mob/M in GLOB.mob_list)
set category = "Fun"
set name = "Select equipment"
if(!(ishuman(M) || isobserver(M)))
alert("Invalid mob")
return
var/dresscode = robust_dress_shop()
if(!dresscode)
return
var/delete_pocket
var/mob/living/carbon/human/H
if(isobserver(M))
H = M.change_mob_type(/mob/living/carbon/human, null, null, TRUE)
else
H = M
if(alert("Drop Items in Pockets? No will delete them.", "Robust quick dress shop", "Yes", "No") == "No")
delete_pocket = TRUE
SSblackbox.record_feedback("tally", "admin_verb", 1, "Select Equipment") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
for (var/obj/item/I in H.get_equipped_items(delete_pocket))
qdel(I)
if(dresscode != "Naked")
H.equipOutfit(dresscode)
H.regenerate_icons()
log_admin("[key_name(usr)] changed the equipment of [key_name(H)] to [dresscode].")
message_admins("<span class='adminnotice'>[key_name_admin(usr)] changed the equipment of [ADMIN_LOOKUPFLW(H)] to [dresscode].</span>")
/client/proc/robust_dress_shop()
var/list/outfits = list("Cancel","Naked","Custom","As Job...")
var/list/paths = subtypesof(/datum/outfit) - typesof(/datum/outfit/job)
for(var/path in paths)
var/datum/outfit/O = path //not much to initalize here but whatever
if(initial(O.can_be_admin_equipped))
outfits[initial(O.name)] = path
var/dresscode = input("Select outfit", "Robust quick dress shop") as null|anything in outfits
if (isnull(dresscode))
return
if (outfits[dresscode])
dresscode = outfits[dresscode]
if(dresscode == "Cancel")
return
if (dresscode == "As Job...")
var/list/job_paths = subtypesof(/datum/outfit/job)
var/list/job_outfits = list()
for(var/path in job_paths)
var/datum/outfit/O = path
if(initial(O.can_be_admin_equipped))
job_outfits[initial(O.name)] = path
dresscode = input("Select job equipment", "Robust quick dress shop") as null|anything in job_outfits
dresscode = job_outfits[dresscode]
if(isnull(dresscode))
return
if (dresscode == "Custom")
var/list/custom_names = list()
for(var/datum/outfit/D in GLOB.custom_outfits)
custom_names[D.name] = D
var/selected_name = input("Select outfit", "Robust quick dress shop") as null|anything in custom_names
dresscode = custom_names[selected_name]
if(isnull(dresscode))
return
return dresscode
/client/proc/startSinglo()
set category = "Debug"
set name = "Start Singularity"
set desc = "Sets up the singularity and all machines to get power flowing through the station"
if(alert("Are you sure? This will start up the engine. Should only be used during debug!",,"Yes","No") != "Yes")
return
for(var/obj/machinery/power/emitter/E in GLOB.machines)
if(E.anchored)
E.active = 1
for(var/obj/machinery/field/generator/F in GLOB.machines)
if(F.active == 0)
F.active = 1
F.state = 2
F.power = 250
F.anchored = TRUE
F.warming_up = 3
F.start_fields()
F.update_icon()
spawn(30)
for(var/obj/machinery/the_singularitygen/G in GLOB.machines)
if(G.anchored)
var/obj/singularity/S = new /obj/singularity(get_turf(G), 50)
// qdel(G)
S.energy = 1750
S.current_size = 7
S.icon = 'icons/effects/224x224.dmi'
S.icon_state = "singularity_s7"
S.pixel_x = -96
S.pixel_y = -96
S.grav_pull = 0
//S.consume_range = 3
S.dissipate = 0
//S.dissipate_delay = 10
//S.dissipate_track = 0
//S.dissipate_strength = 10
for(var/obj/machinery/power/rad_collector/Rad in GLOB.machines)
if(Rad.anchored)
if(!Rad.loaded_tank)
var/obj/item/tank/internals/plasma/Plasma = new/obj/item/tank/internals/plasma(Rad)
Plasma.air_contents.gases[/datum/gas/plasma] = 70
Rad.drainratio = 0
Rad.loaded_tank = Plasma
Plasma.forceMove(Rad)
if(!Rad.active)
Rad.toggle_power()
for(var/obj/machinery/power/smes/SMES in GLOB.machines)
if(SMES.anchored)
SMES.input_attempt = 1
/client/proc/cmd_debug_mob_lists()
set category = "Debug"
set name = "Debug Mob Lists"
set desc = "For when you just gotta know"
switch(input("Which list?") in list("Players","Admins","Mobs","Living Mobs","Dead Mobs","Clients","Joined Clients"))
if("Players")
to_chat(usr, jointext(GLOB.player_list,","))
if("Admins")
to_chat(usr, jointext(GLOB.admins,","))
if("Mobs")
to_chat(usr, jointext(GLOB.mob_list,","))
if("Living Mobs")
to_chat(usr, jointext(GLOB.alive_mob_list,","))
if("Dead Mobs")
to_chat(usr, jointext(GLOB.dead_mob_list,","))
if("Clients")
to_chat(usr, jointext(GLOB.clients,","))
if("Joined Clients")
to_chat(usr, jointext(GLOB.joined_player_list,","))
/client/proc/cmd_display_del_log()
set category = "Debug"
set name = "Display del() Log"
set desc = "Display del's log of everything that's passed through it."
var/list/dellog = list("<B>List of things that have gone through qdel this round</B><BR><BR><ol>")
sortTim(SSgarbage.items, cmp=/proc/cmp_qdel_item_time, associative = TRUE)
for(var/path in SSgarbage.items)
var/datum/qdel_item/I = SSgarbage.items[path]
dellog += "<li><u>[path]</u><ul>"
if (I.failures)
dellog += "<li>Failures: [I.failures]</li>"
dellog += "<li>qdel() Count: [I.qdels]</li>"
dellog += "<li>Destroy() Cost: [I.destroy_time]ms</li>"
if (I.hard_deletes)
dellog += "<li>Total Hard Deletes [I.hard_deletes]</li>"
dellog += "<li>Time Spent Hard Deleting: [I.hard_delete_time]ms</li>"
if (I.slept_destroy)
dellog += "<li>Sleeps: [I.slept_destroy]</li>"
if (I.no_respect_force)
dellog += "<li>Ignored force: [I.no_respect_force]</li>"
if (I.no_hint)
dellog += "<li>No hint: [I.no_hint]</li>"
dellog += "</ul></li>"
dellog += "</ol>"
usr << browse(dellog.Join(), "window=dellog")
/client/proc/cmd_display_overlay_log()
set category = "Debug"
set name = "Display overlay Log"
set desc = "Display SSoverlays log of everything that's passed through it."
render_stats(SSoverlays.stats, src)
/client/proc/cmd_display_init_log()
set category = "Debug"
set name = "Display Initialize() Log"
set desc = "Displays a list of things that didn't handle Initialize() properly"
usr << browse(replacetext(SSatoms.InitLog(), "\n", "<br>"), "window=initlog")
/client/proc/debug_huds(i as num)
set category = "Debug"
set name = "Debug HUDs"
set desc = "Debug the data or antag HUDs"
if(!holder)
return
debug_variables(GLOB.huds[i])
/client/proc/jump_to_ruin()
set category = "Debug"
set name = "Jump to Ruin"
set desc = "Displays a list of all placed ruins to teleport to."
if(!holder)
return
var/list/names = list()
for(var/i in GLOB.ruin_landmarks)
var/obj/effect/landmark/ruin/ruin_landmark = i
var/datum/map_template/ruin/template = ruin_landmark.ruin_template
var/count = 1
var/name = template.name
var/original_name = name
while(name in names)
count++
name = "[original_name] ([count])"
names[name] = ruin_landmark
var/ruinname = input("Select ruin", "Jump to Ruin") as null|anything in names
var/obj/effect/landmark/ruin/landmark = names[ruinname]
if(istype(landmark))
var/datum/map_template/ruin/template = landmark.ruin_template
usr.forceMove(get_turf(landmark))
to_chat(usr, "<span class='name'>[template.name]</span>")
to_chat(usr, "<span class='italics'>[template.description]</span>")
/client/proc/place_ruin()
set category = "Debug"
set name = "Spawn Ruin"
set desc = "Attempt to randomly place a specific ruin."
if (!holder)
return
var/list/exists = list()
for(var/landmark in GLOB.ruin_landmarks)
var/obj/effect/landmark/ruin/L = landmark
exists[L.ruin_template] = landmark
var/list/names = list()
names += "---- Space Ruins ----"
for(var/name in SSmapping.space_ruins_templates)
names[name] = list(SSmapping.space_ruins_templates[name], ZTRAIT_SPACE_RUINS, /area/space)
names += "---- Lava Ruins ----"
for(var/name in SSmapping.lava_ruins_templates)
names[name] = list(SSmapping.lava_ruins_templates[name], ZTRAIT_LAVA_RUINS, /area/lavaland/surface/outdoors/unexplored)
var/ruinname = input("Select ruin", "Spawn Ruin") as null|anything in names
var/data = names[ruinname]
if (!data)
return
var/datum/map_template/ruin/template = data[1]
if (exists[template])
var/response = alert("There is already a [template] in existence.", "Spawn Ruin", "Jump", "Place Another", "Cancel")
if (response == "Jump")
usr.forceMove(get_turf(exists[template]))
return
else if (response == "Cancel")
return
var/len = GLOB.ruin_landmarks.len
seedRuins(SSmapping.levels_by_trait(data[2]), max(1, template.cost), data[3], list(ruinname = template))
if (GLOB.ruin_landmarks.len > len)
var/obj/effect/landmark/ruin/landmark = GLOB.ruin_landmarks[GLOB.ruin_landmarks.len]
log_admin("[key_name(src)] randomly spawned ruin [ruinname] at [COORD(landmark)].")
usr.forceMove(get_turf(landmark))
to_chat(src, "<span class='name'>[template.name]</span>")
to_chat(src, "<span class='italics'>[template.description]</span>")
else
to_chat(src, "<span class='warning'>Failed to place [template.name].</span>")
/client/proc/clear_dynamic_transit()
set category = "Debug"
set name = "Clear Dynamic Turf Reservations"
set desc = "Deallocates all reserved space, restoring it to round start conditions."
if(!holder)
return
var/answer = alert("WARNING: THIS WILL WIPE ALL RESERVED SPACE TO A CLEAN SLATE! ANY MOVING SHUTTLES, ELEVATORS, OR IN-PROGRESS PHOTOGRAPHY WILL BE DELETED!", "Really wipe dynamic turfs?", "YES", "NO")
if(answer != "YES")
return
message_admins("<span class='adminnotice'>[key_name_admin(src)] cleared dynamic transit space.</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Clear Dynamic Transit") // If...
log_admin("[key_name(src)] cleared dynamic transit space.")
SSmapping.wipe_reservations() //this goes after it's logged, incase something horrible happens.
/client/proc/toggle_medal_disable()
set category = "Debug"
set name = "Toggle Medal Disable"
set desc = "Toggles the safety lock on trying to contact the medal hub."
if(!check_rights(R_DEBUG))
return
SSmedals.hub_enabled = !SSmedals.hub_enabled
message_admins("<span class='adminnotice'>[key_name_admin(src)] [SSmedals.hub_enabled ? "disabled" : "enabled"] the medal hub lockout.</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Toggle Medal Disable") // If...
log_admin("[key_name(src)] [SSmedals.hub_enabled ? "disabled" : "enabled"] the medal hub lockout.")
/client/proc/view_runtimes()
set category = "Debug"
set name = "View Runtimes"
set desc = "Open the runtime Viewer"
if(!holder)
return
GLOB.error_cache.show_to(src)
/client/proc/pump_random_event()
set category = "Debug"
set name = "Pump Random Event"
set desc = "Schedules the event subsystem to fire a new random event immediately. Some events may fire without notification."
if(!holder)
return
SSevents.scheduled = world.time
message_admins("<span class='adminnotice'>[key_name_admin(src)] pumped a random event.</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Pump Random Event")
log_admin("[key_name(src)] pumped a random event.")
/client/proc/start_line_profiling()
set category = "Profile"
set name = "Start Line Profiling"
set desc = "Starts tracking line by line profiling for code lines that support it"
PROFILE_START
message_admins("<span class='adminnotice'>[key_name_admin(src)] started line by line profiling.</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Start Line Profiling")
log_admin("[key_name(src)] started line by line profiling.")
/client/proc/stop_line_profiling()
set category = "Profile"
set name = "Stops Line Profiling"
set desc = "Stops tracking line by line profiling for code lines that support it"
PROFILE_STOP
message_admins("<span class='adminnotice'>[key_name_admin(src)] stopped line by line profiling.</span>")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Stop Line Profiling")
log_admin("[key_name(src)] stopped line by line profiling.")
/client/proc/show_line_profiling()
set category = "Profile"
set name = "Show Line Profiling"
set desc = "Shows tracked profiling info from code lines that support it"
var/sortlist = list(
"Avg time" = /proc/cmp_profile_avg_time_dsc,
"Total Time" = /proc/cmp_profile_time_dsc,
"Call Count" = /proc/cmp_profile_count_dsc
)
var/sort = input(src, "Sort type?", "Sort Type", "Avg time") as null|anything in sortlist
if (!sort)
return
sort = sortlist[sort]
profile_show(src, sort)
/client/proc/reload_configuration()
set category = "Debug"
set name = "Reload Configuration"
set desc = "Force config reload to world default"
if(!check_rights(R_DEBUG))
return
if(alert(usr, "Are you absolutely sure you want to reload the configuration from the default path on the disk, wiping any in-round modificatoins?", "Really reset?", "No", "Yes") == "Yes")
config.admin_reload()