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GS13NG/code/__DEFINES/stat.dm
2017-12-25 04:10:34 -06:00

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/*
Used with the various stat variables (mob, machines)
*/
//mob/var/stat things
#define CONSCIOUS 0
#define SOFT_CRIT 1
#define UNCONSCIOUS 2
#define DEAD 3
//mob disabilities stat
#define BLIND "blind"
#define MUTE "mute"
#define DEAF "deaf"
#define NEARSIGHT "nearsighted"
#define FAT "fat"
#define HUSK "husk"
#define NOCLONE "noclone"
#define CLUMSY "clumsy"
#define DUMB "dumb"
#define MONKEYLIKE "monkeylike" //sets IsAdvancedToolUser to FALSE
#define PACIFISM "pacifism"
// common disability sources
#define EYE_DAMAGE "eye_damage"
#define GENETIC_MUTATION "genetic"
#define STATUE_MUTE "statue"
#define CHANGELING_DRAIN "drain"
#define OBESITY "obesity"
#define MAGIC_DISABILITY "magic"
#define STASIS_MUTE "stasis"
#define GENETICS_SPELL "genetics_spell"
#define TRAUMA_DISABILITY "trauma"
// bitflags for machine stat variable
#define BROKEN 1
#define NOPOWER 2
#define MAINT 4 // under maintaince
#define EMPED 8 // temporary broken by EMP pulse
//ai power requirement defines
#define POWER_REQ_NONE 0
#define POWER_REQ_ALL 1
#define POWER_REQ_CLOCKCULT 2