* Starting a replacement of how threat works. * no, we do it this way * Added threat levels to jobs * Added threat to... a lot. * Updated for traitor classes. * Fixed errors, except for one. It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this. * Added type annotation to GetJob. * This one I should change though * wow how'd that happen * spammable means low threat * Made story threat have initial threat level on average * Made somet rulesets force if they won the vote * ) * Gave EVERY job threat, added a config for it. * Rebalanced some numbers * Update code/game/gamemodes/dynamic/dynamic_storytellers.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Removes mush threat * Makes devil threat scale with form * reviewing reviewer's review of reviewer * Gutlunches can be friendly spawned, so no * Also made forced-friendly mobs not count Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
38 lines
1.9 KiB
Plaintext
38 lines
1.9 KiB
Plaintext
/////////// cleric's den items.
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//Primary reward: the cleric's mace design disk.
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/obj/item/disk/design_disk/adv/cleric_mace
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name = "Enshrined Disc of Smiting"
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/obj/item/disk/design_disk/adv/cleric_mace/Initialize()
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. = ..()
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var/datum/design/cleric_mace/M = new
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blueprints[1] = M
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/obj/item/paper/fluff/ruins/clericsden/contact
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info = "Father Aurellion, the ritual is complete, and soon our brothers at the bastion will see the error of our ways. After all, a god of clockwork or blood? Preposterous. Only the TRUE GOD should have so much power. Signed, Father Odivallus."
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/obj/item/paper/fluff/ruins/clericsden/warning
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info = "FATHER ODIVALLUS DO NOT GO FORWARD WITH THE RITUAL. THE ASTEROID WE'RE ANCHORED TO IS UNSTABLE, YOU WILL DESTROY THE STATION. I HOPE THIS REACHES YOU IN TIME. FATHER AURELLION."
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/mob/living/simple_animal/hostile/construct/proteon
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name = "Proteon"
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real_name = "Proteon"
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desc = "A weaker construct meant to scour ruins for objects of Nar'Sie's affection. Those barbed claws are no joke."
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icon_state = "proteon"
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icon_living = "proteon"
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threat = 0.4
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maxHealth = 35
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health = 35
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melee_damage_lower = 8
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melee_damage_upper = 10
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retreat_distance = 4 //AI proteons will rapidly move in and out of combat to avoid conflict, but will still target and follow you.
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attacktext = "pinches"
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environment_smash = ENVIRONMENT_SMASH_WALLS
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attack_sound = 'sound/weapons/punch2.ogg'
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playstyle_string = "<b>You are a Proteon. Your abilities in combat are outmatched by most combat constructs, but you are still fast and nimble. Run metal and supplies, and cooperate with your fellow cultists.</b>"
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/mob/living/simple_animal/hostile/construct/proteon/hostile //Style of mob spawned by trapped cult runes in the cleric ruin.
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AIStatus = AI_ON
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES //standard ai construct behavior, breaks things if it wants, but not walls.
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