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GS13NG/html/changelog.html
Trilbyspaceclone 0f32cbaa31 28 days ago (#11663)
2020-03-30 17:54:09 +02:00

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<title>Citadel Station 13 Changelog</title>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<div class="commit sansserif">
<h2 class="date">28 March 2020</h2>
<h3 class="author">Arreksuru and Detective Google updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">new HUDpatches for medical, diagnostic, and mesons.</li>
<li class="rscadd">crafting and de-crafting recipes for new HUDpatches.</li>
<li class="bugfix">silly typo with "singlasses" in one of the crafting recipes for HUDglasses.</li>
</ul>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Bloodsuckers can no longer get usable blood from blood tomatoes.</li>
<li class="bugfix">Fixed reagent container transfer amount cycling.</li>
</ul>
<h3 class="author">Bhijn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clicking an open closet with harm intent no longer attempts to place your currently held item inside, but rather attacks it.</li>
</ul>
<h3 class="author">Bhijn (original PR by Azarak, sprites by Discord user Smug Asshole Muhreen#5522) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Synths, the open source and free-as-in-freedom species by FA user vader-san, have been ported from Skyrat.</li>
<li class="rscadd">Ported VOREStation's synthetic taursprites</li>
<li class="rscadd">Markings that don't match very well with your selected species are now hidden from the markings list by default. You can still use these mismatched markings to create horrendous sparkledog abominations by using the "Show mismatched markings" button ingame.</li>
<li class="bugfix">Body markings who's iconstates don't match their name will now actually render properly.</li>
<li class="code_imp">Limb base icons are no longer hardcoded, should_draw_citadel and should_draw_grayscale have been removed in favor of the species-level `icon_limbs` var and the bodypart-level `base_bp_icon` and `color_src` vars. Downstreams should no longer have to touch bodypart rendering code a whole lot if they want to add custom species. Downstreams that have already added species with digitigrade leg support will have to append species IDs to the digitigrade leg sprites, but aside from that, the migration process to this more modularity-friendly system should be fairly smooth.</li>
</ul>
<h3 class="author">BlackMajor updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Adjusted the ash walker camp's storm proofing.</li>
<li class="rscadd">Added a tip about creating areas to the ash walker spawn text.</li>
</ul>
<h3 class="author">Bumtickley00 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Iron sheets build the normal metal table again</li>
</ul>
<h3 class="author">Crystal9156 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes Chocolate Jelly Donut icon</li>
</ul>
<h3 class="author">Dennok, ported by Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Lava rivers no longer burn into basalt.</li>
<li class="code_imp">The river generator can now specify baseturfs.</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">absurd dong sizes.</li>
<li class="bugfix">my dumb stupid paramedics</li>
<li class="balance">Medical no longer spawns with syringe guns, Medical now spawns with medidart guns.</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds CogStation's shuttles to-be.</li>
<li class="rscadd">Adds the "NES Classic" escape shuttle.</li>
<li class="refactor">Accounts for the new shuttles.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added a few cooldowns to chill nuclear bomb and communications console security level change spam, as well as the emergency shuttle's authorization announcements.</li>
<li class="bugfix">Fixed viruses not working on anthros and some others species.</li>
<li class="sounddel">Made the cogchamp mixing sound less annoying.</li>
<li class="rscdel">Removed makeshift switchblades.</li>
<li class="bugfix">pAIs, drones, monkys and lizards can be worn over the head again.</li>
<li class="bugfix">Fixed cargo passive point generation to not go into decimals.</li>
<li class="bugfix">Syndicate ninjas are slightly less friendly now.</li>
<li class="balance">Allowed blobbernauts to drag objects (but not mobs) again.</li>
<li class="bugfix">The examiner circuit now works better for mobs.</li>
<li class="tweak">Chances are monkeys won't end up gorillizing as quickly after being exposed to a rad storm for a minute or so.</li>
<li class="bugfix">Vampire mesmerize doesn't permanently disable combat mode.</li>
<li class="bugfix">The flying speed slowdown while hurt now actually affects flying mobs and not floating ones.</li>
<li class="bugfix">Joining in as a positronic brain won't break the spawner menu anymore.</li>
<li class="bugfix">Fixed dynamic voting.</li>
<li class="bugfix">The autotransfer subsystem is slightly more modulable now.</li>
<li class="imageadd">Resprited some sprite_accessory icon states.</li>
</ul>
<h3 class="author">Ghommie (plus a fix originally done by Skogol) updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Drinks dispensers now only show the container they are holding.</li>
<li class="bugfix">Ghost cafe patrons are warded against a few more events now.</li>
<li class="bugfix">Fixed RnD machineries UI displaying designs' required reagents' typepaths instead of names.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Red and blue boxes are now actually red or blue.</li>
<li class="rscadd">Beegions! Like Legions, but with actual bees. As in, the bees from the holodeck sim with the randomly-generated toxic bees.</li>
<li class="rscdel">Mining cyborgs are no longer physically capable of claiming points nor wielding a premium accelerator.</li>
<li class="tweak">Arrow crafting has been finagled with, preventing fire-hardened arrows from being fire-hardened repeatedly. Or something.</li>
<li class="bugfix">Space hermits (those quirky fellas stuck in a rock with carp surrounding them) now have gravity! But they lost their perpetual generators.</li>
<li class="balance">Space hermits now have to mine for their research tech (golem vendor board, ORM board). They have slightly less bad parts, though. And better(?) rocks.</li>
</ul>
<h3 class="author">InnocentFire made the sprites all thanks to them! updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">All bows now have inhand sprites once again</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nine new posters!</li>
<li class="rscadd">Shower curtains can be crafted.</li>
<li class="rscadd">New sofas!</li>
<li class="rscadd">Green and purple comfy chairs to the crafting menu to fit green and purple carpets.</li>
<li class="bugfix">Shower curtains now let you see through them once open, and don't once closed.</li>
</ul>
<h3 class="author">Kraseo updated:</h3>
<ul class="changes bgimages16">
<li class="balance">If you have the powersink objective, you will now receive a free beacon.</li>
<li class="rscadd">Lavaland flora have more traits now, to encourage harvesting and sending these off to the botanists.</li>
<li class="bugfix">Napalm will now properly remove weeds from a tray if the plant in it has the fireproof gene.</li>
<li class="balance">Gangs no longer get soporific rounds for their sniper rifles.</li>
<li class="rscadd">Syndicate Contracts. Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off. Call for the extraction pod and send them off for your TC payment, with much higher rewards for keeping them alive. A high risk, high reward choice for a traitor who wants a real challenge.</li>
<li class="rscadd">New 20 TC contract kit - supplies you with your contractor loadout and uplink.</li>
<li class="rscadd">Targets successfully extracted will be held for ransom by the Syndicate after their use to them is fulfilled. Central command covers the cost, but they'll be taking a cut out of station funds to offset their loss...</li>
<li class="rscadd">Adds a third random item, as well as a small guide on using the contract kit. Also added new possible items that can appear.</li>
<li class="tweak">Supplied space suit in the contract kit is now an improved variant on the normal Syndicate version.</li>
<li class="balance">TC payouts adjusted to be a bit more fair to the contractor. Total payout can never be below a certain threshold.</li>
<li class="bugfix">Broken dropoff locations work again, and general bugfixes.</li>
<li class="rscadd">Contract kit comes with a contractor baton - a unique, lightly electrified weapon to help complete your contracts.</li>
<li class="tweak">Finalized payment system for contracts; much more balanced for contractors. No more extremely low paying contract sets.</li>
<li class="tweak">Generated contracts will all have unique targets, no more duplicates.</li>
<li class="tweak">Extraction droppod explosion has been removed, it'll only damage the tile it lands on.</li>
<li class="bugfix">Extraction pods get sent to the jail immediately again.</li>
<li class="refactor">Refactored classic_baton code.</li>
<li class="rscadd">Contractor Hub. A unique store for contractors to buy items with Contractor Rep, with two Rep being given when completing a contract.</li>
<li class="rscadd">Contractor pinpointer, available through the Hub. A very inaccurate pinpointer that ignores suit sensors.</li>
<li class="rscadd">Call reinforcements, available through the Hub. Limited to a one-time buy for a contractor, you can purchase an agent to be sent down to help in your mission. Role is polled to ghosts.</li>
<li class="rscadd">Blackout, available through the Hub. Disable station power for a small duration - an expensive, but powerful option of getting into secure areas.</li>
<li class="rscadd">Fulton extraction, available through the Hub. Purchase a fulton extraction kit to help move your targets across the station for those difficult dropoffs.</li>
<li class="tweak">Assigning yourself to another tablet will give you another contract set.</li>
<li class="rscadd">Contractors can now reroll their contracts a small number of times.</li>
<li class="rscadd">Brand new sprites! A redesign of the specialist space suit, and the kit's own unique tablet. Done by Mey Ha Zah.</li>
<li class="tweak">Displays contract target jobs under their name.</li>
<li class="tweak">New locations, such as maintenance, are now possible dropoff locations.</li>
<li class="balance">Contractor kit pop cap reduced from 20 to 15.</li>
<li class="balance">You can no longer get haunted 8balls from contractor kits.</li>
<li class="bugfix">Pods and shuttles should no longer be valid dropoff locations.</li>
<li class="bugfix">Contract tablets will no longer break when one of your contracts is deleted from the world.</li>
<li class="bugfix">Baton inhands for the right hand now shows the right direction.</li>
<li class="bugfix">Mice don't chew on wires anymore while they're on your person.</li>
<li class="bugfix">Bloodsucker heart theft objective now completes successfully.</li>
<li class="tweak">Blacklists turret protected areas, the toxins test range, asteroid ruins, and solars from being valid dropoff locations for contracts.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">pacifists can no longer meatspike living things</li>
<li class="bugfix">flypeople being unable to gain nutrition from eating vomit</li>
<li class="bugfix">targetting mouth on help intent now properly nose boops</li>
<li class="tweak">cmo hypokit now holds the same amount of items as normal kits</li>
</ul>
<h3 class="author">Moonlit Protector updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Introducing the 'Heroic Beacon', standing vigil over service the curator can assume one three different historic heroes, each determining their equipment and emergent playstyle to suit the player; a beacon can be found in the curator's backpack upon spawning</li>
<li class="rscadd">Become the Braveheart, a fierce scottish warrior armed with a ceremonial claymore, spraycan, kilt and a disregard for underwear with the scottish themed hero pack.</li>
<li class="rscadd">A unique mention is the "First man on the Moon" heroic pack, with a two piece space worthy suit, air tank & a GPS for recreating a key spessfaring moment in history.</li>
<li class="tweak">The Curadrobe has been stripped & refilled full of helpful library supplies, including varieties of pens and glasses including the jamjar's.</li>
<li class="tweak">The curator's explorer equipment & whip has been moved into the 'Courageous Tomb Raider' heroic pack; removed from the backpack & the Curavend respectively.</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added minor station things</li>
<li class="balance">re balanced r-walls</li>
<li class="tweak">Evens both sides of the gas containers TEG with reinforced windows</li>
<li class="tweak">Removed egun in every head locker, replaces RPD with air pump in science, fixes a computer in sec, moves hand teleporter, and removes decals under lockers.</li>
</ul>
<h3 class="author">MrPerson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Solar panels will visually rotate a lot more smoothly instead of being locked to only 8 directions.</li>
<li class="rscadd">Timed solar tracking is in degrees per minute. You're still not gonna use it though.</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Time based free rerolls</li>
<li class="refactor">Refactored Blobs</li>
<li class="balance">Blob rerolls now give the blob 4 different options to choose from, rather than forcing a single random one.</li>
</ul>
<h3 class="author">NecromancerAnne and goldnharl updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Sprite cleanups and animations for energy guns.</li>
</ul>
<h3 class="author">NecromancerAnne and zawo and zeroisthebiggay and carlarctg updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Infiltrator Bundle, an armor kit for 3TC. Murder people in style!</li>
<li class="rscadd">Some pajamas for nukies to get plenty of bed rest.</li>
<li class="rscadd">halved firefight carry delay with latex or nitrile gloves</li>
<li class="tweak">headset upgrade is cheaper</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Butter Bear</li>
<li class="rscadd">Crab Burger, Bisque, Crab Rangoon, French Onion Soup, Empowered Burger, Chicken Nugget box.</li>
<li class="tweak">+++ Spider Eggs to Exotic Meat crate. --- Bacon from Exotic Meat crate.</li>
<li class="tweak">Tweaked Crab Recipes</li>
<li class="imageadd">Butter Bear aka Terrygold</li>
<li class="balance">Food Crafting is now 5 deciseconds instead of 30.</li>
</ul>
<h3 class="author">Putnam updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Swarmers, portal storm, wormholes are now controlled by dynamic.</li>
<li class="tweak">Dynamic-controlled events can now have a minimum start time.</li>
<li class="balance">Threatening meteors are more common (though still have pretty strict requirements)</li>
<li class="balance">Different storytellers now balance around different expected players-per-antag; default was 5, now intrigue/story/random have 7 and calm has 10.</li>
<li class="rscadd">Clown ops is now available as a roundstart antag in dynamic.</li>
<li class="balance">Sentient disease and revenant are now in the event pool rather than the antag pool (with the logic that they're both completely useless and unfun to play if people are actually playing against them).</li>
<li class="rscadd">A new formulation of extended was added to the storytellers; no antags, but still spending threat on events.</li>
<li class="bugfix">Fixed a runtime in dynamic due to my misunderstanding pickweightAllowZero</li>
<li class="rscdel">Made conversion storyteller 0-weight-by-default.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Salbutamol causes jittering now.</li>
<li class="bugfix">Made lickable pref save</li>
<li class="rscadd">Traitor classes for traitors: a new way for traitors to have objectives assigned.</li>
<li class="bugfix">Actually made things work as intended.</li>
<li class="code_imp">Removed a redundant turf melting check from the supermatter.</li>
<li class="rscdel">Removed "realistic tcomms lag"</li>
<li class="rscdel">Removed some particularly bad flavor objectives.</li>
<li class="balance">Power sink objective is 10x as easy to get</li>
<li class="bugfix">Processing objectives now properly stop once won</li>
<li class="rscdel">MKUltra no longer explodes into lovegas when it fermi explodes, instead causing a regular ol' fireball.</li>
<li class="tweak">Eigenstasium OD flavor text less restrictive</li>
<li class="bugfix">Dynamic voting should work absent of a config.</li>
<li class="tweak">Autotransfer vote now requires actual transfer votes to transfer.</li>
<li class="bugfix">More dynamic fixes</li>
<li class="bugfix">Server-run votes aren't subject to vote cooldown</li>
<li class="rscadd">Mass hallucination can better be admemed</li>
<li class="tweak">Waffle co objective rewritten to make more clear it's not a murderbone objective</li>
<li class="rscadd">CTF spawns, random animals and possessed blades can now be pinged for ghost roles.</li>
<li class="bugfix">A bunch of polls now work with ghost role eligible non-observers.</li>
<li class="bugfix">Removes superfluous line in supermatter processing.</li>
<li class="code_imp">Power sink objective processing now makes sense.</li>
</ul>
<h3 class="author">Qustinnus/floyd, Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">To save costs, Nanotrasen has removed the emergency battery ejection systems in modular computers. We realized saving the batteries isn't really important.</li>
<li class="bugfix">You can squash spiderlings with your bare hands now.</li>
<li class="bugfix">Being deafened properly stops jukebox music from playing.</li>
<li class="bugfix">admin multicam toggles no longer tells everyone but only admins and AIs</li>
</ul>
<h3 class="author">Ragolution updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All winter coats and hoods might be different if slightly from one a other.</li>
<li class="tweak">Adjusted Bartender's Drink Flinging print message to not include name of target turf and save immersion.</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">tg genetics</li>
<li class="balance">illegal technology</li>
<li class="balance">rebalanced rising bass's buttom actions from repulse to side kick</li>
<li class="bugfix">projectiles and rising bass and items and rising bass</li>
<li class="bugfix">a very specific fix with tails and wagging</li>
<li class="rscadd">duffel bags of holding</li>
<li class="bugfix">quirk blacklist fixing</li>
<li class="bugfix">robotics console button swapping</li>
<li class="bugfix">fixed thieving gloves not pickpocketing fast</li>
<li class="rscadd">mentor de/rementor button</li>
<li class="bugfix">mentor !msg</li>
<li class="balance">bloodsuckers being unable to accept genes</li>
<li class="balance">removes xray from the gene pool</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed gibber exploit.</li>
</ul>
<h3 class="author">Timberpoes updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Shuttle countdowns once again read like "01:05" instead of "01: 5".</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Three new arm implants, shield for sec, janitor and service</li>
<li class="rscadd">Two new legion drop. Assistant and Bee-Activist</li>
<li class="rscadd">Three new posters have been issued to the printing press</li>
<li class="rscadd">Well contruction, grubs to ash walker home, more seeds for ash walkers.</li>
<li class="rscadd">Wooden buckets can be made from 2 planks of wood, Tower caps also can be used on a fire to make coal</li>
<li class="tweak">Makes all ashwalker round start seeds 5 yield and 50 harvest so that they can get good crops in rather then failing after 1 harvest</li>
<li class="bugfix">arrow crafting has been fixed</li>
<li class="balance">Blobs now can store 250 points.</li>
<li class="spellcheck">Alien bar stool is no longer bronze</li>
<li class="server">28 days log changlogs have been added well 56+ day old changlogs have been removed</li>
<li class="balance">Added sunglasses that are able to be huds AND prescription</li>
<li class="rscadd">Prescription sunglasses and crafting of each new type for - Diagnostic, Med and Sec</li>
<li class="rscadd">Diagnostic Sunglasses</li>
<li class="bugfix">Blackists Prescription HUDs from sunglasses crafting</li>
<li class="tweak">Cotton/Durathread now stack to 80 bundles</li>
<li class="rscadd">Medical hardsuits now have a Medi-Hud built into its helm</li>
<li class="rscdel">Removed old unused Techweb Node selling</li>
<li class="imageadd">Corrects snowcones names and a pixle. Corrects Space Wind snowcone as well</li>
<li class="bugfix">Arrow crafting has been fixed... Again...</li>
<li class="rscadd">Soidifaction of and uranium can be done as well as making new bluespace shards</li>
<li class="balance">Xeno and Fountain Hall will no longer spawn more then once</li>
<li class="tweak">Makes the game want to spawn in more then one tumor maybe</li>
<li class="tweak">Number of paper work in the crate "freelance paperwork" is half</li>
<li class="code_imp">A few cases were something their is unneeded copy past replaced with many 1 in spawns</li>
<li class="rscadd">Potass Iodide has been fitted into standered borgs as well as medical ones. Upgraded hypos now have Prussian Blue as well.</li>
<li class="tweak">Syndi borgs Potass Iodide has been swapped for Prussian Blue</li>
<li class="bugfix">No longer can you get the The End and Russian Flask without being the donator</li>
<li class="balance">Pipes are small now</li>
<li class="bugfix">Edaggers now enbed as intended</li>
<li class="rscadd">The sleeper agents can be outfitted with some larger then normal sunglasses for 1TC in Badass category</li>
<li class="rscadd">The Syndi Medical borg has been outfitted with the newest and latest ~~Stolen~~ MediCo Gear on the market</li>
<li class="rscadd">Ninjas may be asked to steal the CMO's smart drapes</li>
<li class="tweak">Hyper Cell steal goal is upgraded to a bluespace cell, as well as the BoH goal now wants a type of BoH rather then the normal default one.</li>
<li class="rscadd">Gutlunches have gotten teeth now and will eat legs, arms, and organs! - Tho are picky and will not eat the brain just laying about!</li>
</ul>
<h3 class="author">Useroth updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">contractor tablets spawned with invalid icon_state</li>
</ul>
<h3 class="author">Xantholne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bumbles is now actually in every station's hydroponics.</li>
<li class="bugfix">Bumbles will now actually rest, sit up, and buzz</li>
</ul>
<h3 class="author">YakumoChen updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Nekomata (double cat) tails.</li>
<li class="imageadd">2CAT LMAO</li>
<li class="bugfix">Mining base looks more natural where it's spawned.</li>
<li class="server">Templates Headers will now correctly use the Citadel Official Wiki Link</li>
</ul>
<h3 class="author">Yenwodyah updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bear traps and bolas apply slowdown correctly again</li>
<li class="bugfix">Recycler doesn't delete people in mechs, cardboard boxes, spells, etc. anymore.</li>
</ul>
<h3 class="author">actioninja, ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Being fat is no longer lessened by flying.</li>
<li class="bugfix">The slowdown from grabbing someone no longer applies when you're floating.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Box bar now has a lightswitch.</li>
<li class="bugfix">fixes several piping issues around box station</li>
<li class="bugfix">moved a scrubber and vent down 5 pixels</li>
<li class="rscadd">Box station captain office now has a standard issue renault</li>
<li class="bugfix">Box bridge now actually has the air distro connected</li>
</ul>
<h3 class="author">dapnee updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Lambdastation and it's accompanying files</li>
<li class="rscadd">Robotic's APC, a few missing buttons (bridge shutters and crematorium), paramedic has spawn locations now, two rapid cable deployers to engineering</li>
<li class="tweak">Renamed some doors and edited engineering to be a bit more open in one spot</li>
<li class="bugfix">a few APCs with bad area tags, access on maintenance doors fixed, engine APC is now connected to the grid instead of power created by the engine</li>
<li class="rscdel">the two syringe guns in medical were removed</li>
<li class="rscadd">couple gas masks around atmos</li>
<li class="bugfix">direction on turbine plasma pressure tank, cloning actually has a cloning console now</li>
</ul>
<h3 class="author">floyd updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Everything made from glass in the game has a little more tegridy and doesnt break from a single punch.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">removed laptops giving slowdown when open</li>
<li class="balance">removed (mostly aesthetic) requirement to become hulk</li>
<li class="bugfix">changed add to remove on crit</li>
<li class="rscadd">a super combat shotgun that loads and fires 2 shells at a time</li>
<li class="balance">replaces bubblegum's blood contract drop with the super shotgun</li>
<li class="balance">60 seconds instead of 120 for firebreath</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="balance">blobs now receive a 50% cost refund on attacks that don't spread</li>
<li class="balance">reflector blobs are considerably tougher</li>
<li class="bugfix">fixed an integrity</li>
<li class="bugfix">attempting to turn a damaged strong blob into a reflector blob now refunds points</li>
<li class="bugfix">also fixes blob node camera jump (from another PR)</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Mobility flags are here. Fixed some edge cases with xeno hardstuns and similar stuff like warden's shotgun hardstuns and yeah.</li>
<li class="rscadd">Security now has riot quarterstaves in their lethal shotgun locker.</li>
<li class="tweak">Pushing is no longer free space movement.</li>
<li class="tweak">You can now right click to point the tip of some sharp tipped weapons at people.</li>
<li class="bugfix">compact defibs have 10k cells again</li>
<li class="tweak">music max characters per line is now 150 instead of 50.</li>
<li class="bugfix">storage no longer closes while being dragged</li>
<li class="balance">disabler taser alt fire shots are faster and have a 14 tile range now</li>
<li class="balance">HoS taser now only applies tased effect for 1 second and warden's pump action stun blaster no longer applies it at all.</li>
<li class="balance">Nanite adrenals have been nerfed.</li>
<li class="balance">Ninja stungloves nerfed 49 stamina to 25 (so they're basically just better than stunbatons).</li>
<li class="tweak">Batons now also trigger disarm behavior in disarm intent and not just on right click.</li>
<li class="refactor">combat mode/sprint/resisting lying down/attempting to crawl under all refactored, added combat/sprint mode lockouts, being locked out of combat mode no longer disables it and allows right click interactions etc etc</li>
<li class="bugfix">hands free actions no longer check mobility and only consciousness.</li>
<li class="rscadd">Minimaps, accessible via a button on OOC.</li>
<li class="bugfix">unnecessary blindness post-unconsciouss has been fixed with a hack that's almost as garbage as the code that caused it in the first place.</li>
<li class="bugfix">synthflesh and rezadone now take total amounts of both applied and existing reagents rather than only existing and only applied respectively.</li>
<li class="balance">reverts bubblegum bloodling swarming.</li>
<li class="balance">Beam rifles shot count 10 --> 5 and can no longer pierce. Also renders properly for reflections against blobs and some other things.</li>
<li class="bugfix">being stunned no longer stops an ai from undeploying from a shell.</li>
<li class="bugfix">beam rifles are less terrible code</li>
<li class="code_imp">slowdown on items should now be set by set_slowdown().</li>
<li class="bugfix">hypereutactic blades properly slow down their wielders when being used and vv-editing an item's slowdown will once again properly update someone's slowdown to take the new value into account.</li>
<li class="balance">stunprods knockdown again.</li>
</ul>
<h3 class="author">monster860 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">You can now moan in soft crit</li>
<li class="rscadd">Use Ctrl-Shift-direction key to shift your characters position. Use for ERP.</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ports New Sleeping Carp</li>
<li class="refactor">Ports the martial arts refactors, which includes things like moving martial into the martial subfolder and renaming it _martial, and cleans up human_defense rising bass/sleeping carp exclusive code.</li>
<li class="balance">Particle Defender is now a much more sane weapon.</li>
<li class="balance">Tasers are no longer ignoring stimulants.</li>
<li class="bugfix">Blood beam can't create harvesters out of mech pilots.</li>
<li class="code_imp">Some minor fixes to fakedeath and a tg fix port.</li>
<li class="bugfix">Bleeding out all your blood from getting love tapped by a toolbox.</li>
<li class="bugfix">Diagnostic HUDSunglasses are better than ever!</li>
<li class="bugfix">Sprite fixes I hope</li>
<li class="balance">You can no longer acquire stun bullets in the .45 calibre. You can get the 30 damage version out of the autolathe instead.</li>
<li class="balance">KITCHEN GUN (TM) is a lot stronger. Cleaning bullets are a whole 40 damage!</li>
<li class="bugfix">Fixed turrets not allowing their guns to be recovered.</li>
<li class="balance">Altered the plastitanium rapier from a perfect AP but weaker esword equivalent to a more unique sleep inducing melee weapon.</li>
<li class="rscadd">Touched up all the relevant sprites.</li>
<li class="balance">Nightvision goggles are nerfed all-round. Flashes have actual use against people using nightvision, as do flashbangs.</li>
<li class="balance">Syndicate nuclear agents get to live peacefully knowing their eyes are well protected by their special night vision goggles. Spider clan also get these goggles.</li>
</ul>
<h3 class="author">raspyosu updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">some flavor text for lunge, cloak</li>
<li class="tweak">mesmerize, cloak functionality/requirements</li>
<li class="balance">mesmerize, lunge, cloak</li>
<li class="soundadd">lunge telegraph sound</li>
<li class="spellcheck">mesmerized status icon flavor text</li>
<li class="bugfix">cloak sometimes not restoring initial move intent</li>
<li class="tweak">mesmerize (line of sight checking system and remove progress bar)</li>
<li class="balance">nerf: lunge, mesmerize</li>
</ul>
<h3 class="author">spookydonut updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">adds selective duplicate component mode</li>
</ul>
<h3 class="author">wesoda25 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">You no longer hit fermenting barrels when taking reagents from them</li>
</ul>
<h3 class="author">zeroisthebiggay updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">kilo shuttle less bad</li>
<li class="rscadd">tauric contractor space suits</li>
<li class="tweak">ghost hud and nv defaults on</li>
<li class="bugfix">syndicate elite hardsuit helmet doesnt hide masks anymore</li>
<li class="balance">syndicate contractor helmets are no longer secretly lead</li>
<li class="rscadd">Space Fashion has discovered a new way to wear bandannas. With some simple minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!</li>
<li class="rscadd">Box Station has gotten a brand new brig. Go and check it out and discover all the quirky little soulbits.</li>
<li class="bugfix">box brig miscellaneous issues</li>
<li class="bugfix">box station hos office</li>
</ul>
<h2 class="date">26 February 2020</h2>
<h3 class="author">AnturK ported by kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Dueling pistols have been added.</li>
</ul>
<h3 class="author">Arturlang updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Replaces a lot of ingame UIs with TGUI next, increasing performance drastically.</li>
<li class="rscadd">Each night for bloodsuckers will last longer due to the sun dimming.</li>
<li class="tweak">You cant level up for free, now you have to pay blood for power.</li>
<li class="balance">Bloodsuckers are no longer as resistant to hard stuns and regenerate less stamina. and a lot of their cooldowns are a lot higher.</li>
<li class="rscdel">Removed text macros from the chem dispenser.</li>
<li class="rscadd">Replaced with dispenser input recording macros.</li>
<li class="bugfix">Fancifying makeshift switchblades now works</li>
<li class="balance">Shields will no longer block lasers, and will break if they take too much damage.</li>
<li class="rscadd">Added a TGUI Next interface for crafting</li>
<li class="rscdel">Removed the old TGUI slow crafting interface</li>
<li class="tweak">The MK2 hypospray now</li>
<li class="admin">The debug outfit is now kitted out for whatever debbuging needs.</li>
<li class="bugfix">Fixed the pandemic naming and the radiation healing symptom UI crashing</li>
<li class="tweak">Hyposprays now switch modes on CTRL click, instead of alt, as it was already reserved for dispension amount.</li>
<li class="rscadd">Nanite interfaces have gotten a rework to TGUI Next, and can now support sub-programs. add:Adds the nanite sting program, which will allow you to manually sting people to give them nanites, changeling style.</li>
<li class="balance">The pandemic can no longer make vaccines or synthblood as quickly.</li>
<li class="rscadd">The syndicate uplinks interface has been redone in TGUI Next</li>
<li class="tweak">Valentines can now be converted by bloodsuckers</li>
</ul>
<h3 class="author">Bhijn updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Click-dragging will now only perform the quick item usage behavior if you're in combat mode.</li>
</ul>
<h3 class="author">BlueWildrose updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">podpeople tail wagging</li>
<li class="tweak">lifebringer ghost role fixes</li>
</ul>
<h3 class="author">BuffEngineering, nemvar. updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Addicts can now feel like they're getting their fix or kicking it.</li>
<li class="bugfix">Aheals now remove addictions and restore your mood to default.</li>
</ul>
<h3 class="author">CameronWoof updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Lighting looks better now. I can say that because the PR wouldn't be merged and you wouldn't be reading this if it wasn't true.</li>
<li class="rscadd">Ammonia and saltpetre can now be made at the biogenerator.</li>
</ul>
<h3 class="author">Commandersand updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">uplink centcomm suit doesn't have sensors</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Nar'Sie runes no longer benefit from runed floors.</li>
</ul>
<h3 class="author">Detective-Google updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">the POOL. remove: boxstation dorms 7</li>
<li class="bugfix">valentines candy no longer prefbreaks</li>
<li class="rscadd">Loudness Booster pAI program</li>
<li class="rscadd">Encryption Key pAI program</li>
</ul>
<h3 class="author">EmeraldSundisk updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Connects mining's disposal unit on Delta.</li>
<li class="tweak">Slight visual adjustments to the immediate affected area.</li>
</ul>
<h3 class="author">Feasel updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Buffed dissection success chances.</li>
</ul>
<h3 class="author">Ghommie updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The anomalous honking crystal should now properly clown your mind.</li>
<li class="bugfix">Stopped the ellipsis question mark from being displayed twice in the examine message for masked/unknown human mobs.</li>
<li class="tweak">Made the aforementioned ellipsis question mark display on flavor-text-less masked/unknown human mobs too for consistency.</li>
<li class="bugfix">Stopped an APTFT exploit with spray bottles.</li>
<li class="bugfix">Fixed the detective revolver being quite risky to use.</li>
<li class="bugfix">Hair styles and undergarments are yet again free from gender restrictions.</li>
<li class="tweak">Clown ops will find bombananas and clown bomb beacons instead of minibombs and bomb beacons in their infiltrator ship now.</li>
<li class="tweak">For safety, the syndicate shuttle minibombs and bombananas come shipped in a box. Please don't instinctively eat any of those nanas, thank you.</li>
<li class="tweak">Uplink items excluded (such as mulligan, chameleon, ebow) from or exclusive (such as cyber implants) to normal nuke ops will now be properly unavailable/available to clown ops.</li>
<li class="bugfix">Fixed bananium energy sword/shield slips.</li>
<li class="balance">Buffed said slips to ignore no-grav/crawling/flying as well as adding some deadly force to the e-sword.</li>
<li class="bugfix">Fixed the 'stache grenade anti-non-clumsy user check.</li>
<li class="balance">Doubled the timer for the sticky mustaches effect from the above grenade (from 1 to 2 minutes)</li>
<li class="bugfix">Fixed an edge case with the chaplain armaments beacon spawning the box in nullspace.</li>
<li class="tweak">The playback device's cooldown now proportionally increases with messages longer than 60 characters (3 seconds is the default assembly cooldown).</li>
<li class="bugfix">Fixed space ninjas "Nothing" objective. Now you gotta steal some dandy stuff such as corgi meat and pinpointers as a ninja too.</li>
<li class="bugfix">Fixed maploaded APC terminals direction.</li>
<li class="balance">Nerfed magnetic rifles/pistols by re(?)adding power cell requirements for it. These firearms must be recharged after firing 2 magazines worth of projectiles and are slightly more susceptible to EMPs.</li>
<li class="bugfix">Fixed the tearstache nade not properly working.</li>
<li class="balance">Buffed it against space helmet internals.</li>
<li class="tweak">Holographic fans won't display above mobs and other objects anymore.</li>
<li class="bugfix">Fixed paraplegics appearing as shoeless.</li>
<li class="bugfix">Fixed the petting element.</li>
<li class="bugfix">Fixed slipping.</li>
<li class="refactor">Refactored mob holders into an element.</li>
<li class="bugfix">Fixed a few minor issues with that feature. such as mismatching sprites for certain held mobs and a slight lack of safety checks.</li>
<li class="rscdel">holdable mobs can't force themselves into people's hands anymore.</li>
<li class="bugfix">Milkies fix.</li>
<li class="bugfix">Fixed some mounted defibrillator issue with the altclicking functionality.</li>
<li class="bugfix">Fixed no-grav lavaland labor/mining shuttle areas.</li>
<li class="bugfix">Fixed a little issue with sleeper UI and blood types.</li>
<li class="bugfix">Fixing accidental nerfs to the magpistol magazine.</li>
<li class="bugfix">The Lavaland's Herald speech sound should only play if they are actually speaking.</li>
<li class="bugfix">Nerfed cargo passive points generation from 500 to 125 creds per minute.</li>
<li class="bugfix">Fixed whitelisted/donor loadouts</li>
<li class="bugfix">Childproofs double-esword and hypereuplastic blade toys.</li>
<li class="balance">Some reagent holders (such as cigarettes, food) are not suitable for reagents export anymore, while unprocessed botany crops will only net 1/3 of the standard reagents values.</li>
<li class="bugfix">Export scanners now include the reagents value in the price report.</li>
<li class="bugfix">Fixed a little inconvenience with the character setup preview dummy having extra unwarranted bits.</li>
<li class="bugfix">Stopped role restricted uplink items from being discounted despite not being purchasable most times.</li>
<li class="bugfix">Missing words replacement file for the gondola mask.</li>
<li class="bugfix">Fixed an issue with the nearsighted prescription glasses taking over worn eyewear.</li>
<li class="bugfix">Fixed AI unanchoring not properly removing the no teleport trait. My bad.</li>
<li class="bugfix">Fixed another issue with hering comsig.</li>
<li class="imageadd">Fixed dozen missing privates sprites.</li>
<li class="bugfix">A little fix concerning some R&D and reagents.</li>
<li class="bugfix">Further mob holder fixes.</li>
<li class="bugfix">Fixed being unable to dump a trash bag's contents directly into disposal bins.</li>
<li class="bugfix">Doubled the halved flavor text maximum length.</li>
<li class="bugfix">Reduced tongue organ damage and tasting pH message spam.</li>
<li class="bugfix">Fixed agent IDs not registering the inputted name. Thanks MrPerson.</li>
<li class="bugfix">Fixed solar panels/trackers (de)construction being a bit wonky.</li>
<li class="bugfix">Fixed something about slime blood and the law of conservation of mass.</li>
<li class="bugfix">Fixed flypeople being emetic machine guns.</li>
<li class="bugfix">Fixed virology being unable to be done with synthetic blood.</li>
<li class="rscdel">Renamed "blaster carbine" and "blaster rifles" back to "energy gun" and "laser gun" respectively</li>
<li class="bugfix">Fixed magnetic rifles & co being inconsistent with printed energy guns and start with an empty power cell.</li>
<li class="imagedel">Reverted practice laser gun sprites back to their former glory. Mostly.</li>
<li class="bugfix">Fixed sprint buffer cost and regen being rounded down.</li>
<li class="balance">Nerfed the fermenting barrel export industry.</li>
<li class="tweak">Reagent dispensers selling price no longer takes in account the reagents volume. It's already handled by reagents export.</li>
<li class="bugfix">pAIs are yet again unable to perform certain silicon interactions with machineries yet again.</li>
<li class="bugfix">Fixed pAI radios inability to be toggled on/off.</li>
</ul>
<h3 class="author">Ghommie (original PRs by Floyd/Qustinnus, 4Dplanner, Willox, ninjanomnom, mrdoombringer, Fikou, Fox McCloud, TheChosenEvilOne, nemvar, bobbahbrown, Time-Green, Stonebaykyle, MrPerson, ArcaneMusic and zxaber) updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now make toolboxes out of almost any solid material in an autolathe</li>
<li class="rscadd">adds Knight's Armour made out of any materials</li>
<li class="rscadd">new ruin found in lavaland protected by dark wizards, I wonder what they're guarding</li>
<li class="rscadd">You can now put a bunch more mats in the coin mint and autolathe</li>
<li class="rscadd">Adamantine and Mythril are now materials (Adamantine still only from xenobio, Mythril still only from badminnery). Adamantine boosts an item's force by 1.5, Mythril gives an item RPG statistics.</li>
<li class="rscdel">most custom sprites for coins have been lost</li>
<li class="rscadd">You can now give your ass acute radiation poisoning</li>
<li class="rscadd">floydmats now apply to all objs / items</li>
<li class="rscadd">you can now make tables and chairs out of any material</li>
<li class="bugfix">Fixes being able to exploit fully upgraded destructive analyzers to multiply materials</li>
<li class="rscadd">An old monastery from a previously abandoned sector of space has recently resurfaced in some regions surrounding the station.</li>
<li class="rscadd">Latent scans of the surrounding systems have picked up trace signs of new, smaller cult constructs, however these signatures quickly vanished.</li>
<li class="rscadd">In other news, scavengers in your sector have been seen occasionally with classically recreated maces, so autolathe firmware has been upgraded to accommodate this.</li>
</ul>
<h3 class="author">Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Zombie powder is now instant when ingested, but delayed when injected or applied through touch.</li>
<li class="tweak">The H.E.C.K. suit is now goliath tentacle resistant and probably better for acid resistance.</li>
<li class="rscadd">The Engineering techfab can now print standard and large RCD compressed matter cartridges.</li>
<li class="rscadd">The Experimental Tools node now has the Combifan projector, blocking both temperature and atmospheric changes.</li>
<li class="tweak">fiddles with the seed extractor upgrade examine to make it not shit</li>
<li class="rscadd">Formaldehyde prevents organ decay and corpses' miasma production at 1u in the body.</li>
<li class="rscadd">Epinephrine pens now contain 3u formaldehyde. This should not kill you.</li>
<li class="rscadd">The ships often crashed by Free Golems on Lavaland now have GPSes. They're off, by default, but an awakening Golem could easily turn one on.</li>
<li class="tweak">Standard RCD ammo can now be printed from Engineering-keyed techfabs once you hit Industrial Engineering.</li>
<li class="tweak">Consoleless interfaces are now default - this means unrestricted protolathes and circuit imprinters can now be interfaced with by interacting with the machine itself.</li>
<li class="bugfix">Multitools can now actually be printed from Engineering and Science protolathes/techfabs once you unlock Basic Tools.</li>
<li class="rscadd">Husking (from being burned to shit) can now be reverted! 5u rezadone or 100u synthflesh, at below 50 burn.</li>
<li class="balance">Turning a body into a burnt husk now takes more effort. 300 burn's worth of effort.</li>
<li class="balance">Buckshot individual pellet damage up from 10 to 12.5. Still firing 6 pellets.</li>
<li class="rscadd">Preservahyde! Made with water, bromine, and formaldehyde, it doesn't decay into histamine. Instead, it just prevents your organs from rotting into nothing.</li>
<li class="balance">You can now purify eldritch longswords with a bible. This creates purified longswords, which do not have anti-magic properties, but are still good for swinging at cultists.</li>
<li class="rscadd">Extend votes! Ported from Hyper, ported from AUstation.</li>
<li class="bugfix">mechs with stock parts now have icons</li>
<li class="balance">Pie reagent transfer now requires an uncovered mouth.</li>
<li class="bugfix">Biogenerators can now actually generate universal enzyme.</li>
<li class="bugfix">The Basic Tools node now unlocks the multitool for printing on Engineering and Science fabricators.</li>
<li class="rscadd">The Ash Walkers' nest on Lavaland now starts with three bowyery slabs.</li>
<li class="rscadd">You can now welder-harden arrows. It might take longer.</li>
<li class="balance">Silkstring's costs adjusted for bows and whatnot.</li>
<li class="spellcheck">Grammar adjusted on a lot of things relating to bows.</li>
<li class="bugfix">Pipe bows' bowstring doesn't look like it replicated itself upon draw.</li>
</ul>
<h3 class="author">IHOPMommyLich updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changed the multiplicative_slowdown of Stimulants from -1 to -0.5</li>
</ul>
<h3 class="author">IronEleven updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Minor stat changes to Choking, Spontaneous Combustion, Autophagocytosis Necrosis, Hallucigen, Narcolepsy, Shivering, and Vomiting symptoms.</li>
</ul>
<h3 class="author">KathrinBailey updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Missing turf_decals in Cargo Office.</li>
<li class="bugfix">Turns on the docking beacons on Box.</li>
<li class="bugfix">Fixes Starboard Quarter maint room being spaced. It was never intended to be like how it was.</li>
<li class="bugfix">The aforementioned maint room not having stuff in it.</li>
<li class="bugfix">varedited photocopier sometimes not opening any UI.</li>
<li class="bugfix">Atmos differences in Starboard Quarter maint.</li>
<li class="bugfix">Atmos differences in destroyed shuttle/EVA bridge. Plating replaced with airless plating.</li>
<li class="bugfix">Rotates AI satellite computers. These have probably been like this since computers had the old sprites and no directional ones. You shouldn't sit at a chair to operate a sideways computer.</li>
</ul>
<h3 class="author">KrabSpider updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">The Van Dyke is no longer Fu Manchu.</li>
<li class="imagedel">Gets rid of a Fu Manchu imitation.</li>
</ul>
<h3 class="author">Kraseo updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer pull before wearing boxing gloves to bypass the grab check.</li>
<li class="bugfix">Nightmares no longer delete entire guns from existence for merely having a light on them.</li>
</ul>
<h3 class="author">Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Bows now will not delete an arrow if it cant fire it.</li>
<li class="bugfix">bows now like and respect sprite changes</li>
</ul>
<h3 class="author">MalricB updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">"Shaggy" sprite from virgo</li>
<li class="rscadd">"shaggy" option in the character customization</li>
</ul>
<h3 class="author">MrJWhit updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Removed meteor defense tech node</li>
<li class="tweak">TEG</li>
</ul>
<h3 class="author">Naksu updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Odysseus chem synthesizing now works again.</li>
</ul>
<h3 class="author">Owai-Seek updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Burger, Cargo Packaging, Dirty Magazine, Air Pump, and Scrubber crates.</li>
<li class="rscdel">Duplicate Crate, Festive Wrapping Paper Crate, Contraband Monkey Meat Crate</li>
<li class="tweak">Gave Seed Crate Ambrosia Seed, gave Biker Gang Crate Spraypaint.</li>
<li class="tweak">Organised some crates with sub-categories. Also, moved all vendor refills to a new tab.</li>
<li class="tweak">Moved Grill to Service Tab</li>
<li class="bugfix">Engineering Hardsuit Access</li>
<li class="tweak">Blood Crate now has all of the current blood types.</li>
<li class="tweak">Birthday Cake Recipe is now the same as TG.</li>
<li class="tweak">Added Soy Sauce and BBQ Packets to Dinnerware Vendor.</li>
<li class="tweak">Added nurse outfit, nurse cap, and mailman hat to loadout.</li>
<li class="tweak">Changed the name of scrubs to blue, green, and purple scrubs.</li>
<li class="rscadd">Bacon and Eggs food item. Delicious! Added a Lemony Poppy Seed Muffin.</li>
<li class="tweak">Snack Vendor has Chocolates, Tortilla Chips, and a Marshmallow Box</li>
<li class="balance">Mops can now be printed at service lathe once tools are researched.</li>
<li class="balance">Biobags can hold most organic limbs/organs, but not brains, implants, or cybernetics.</li>
<li class="balance">Trash Bag can now hold limbs (but not heads.)</li>
<li class="balance">Most snack vendor items reduced by 1.</li>
<li class="bugfix">Trash Cans are now actually craftable, and only require metal instead of plastic.</li>
<li class="imageadd">Bacon and Eggs, Drying Agent Bottle.</li>
<li class="imageadd">Mugs now show reagent colors of contained reagents. Thanks Seris!</li>
<li class="tweak">Reorganized all food recipes, (hopefully) making things easier to find.</li>
<li class="balance">Trays now have a whitelist, allowing them to pick up normal sized foods, bowls, glassware, booze, ect.</li>
<li class="bugfix">Easter foods are no longer their own Misc Food Category on the top of the menu.</li>
<li class="spellcheck">fixed a few typos/capitalization consistency.</li>
<li class="tweak">Mexican Foods are their own Subcategory.</li>
<li class="tweak">Donuts are their own Subcategory</li>
<li class="tweak">Moved Sweets from Misc Food in with Pies. Renamed to Pies & Sweets</li>
<li class="rscadd">BROOM</li>
<li class="tweak">Janitor Vendor now has gear for two Janitors.</li>
</ul>
<h3 class="author">PersianXerxes updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">SMES and PACMAN attached to gulag Security to power electrified windows remove: Removed Sec vendor from gulag Security</li>
<li class="tweak">Separation of gulag and public mining</li>
<li class="rscadd">Better clarified the comment explaining the contraband tag.</li>
<li class="tweak">Cargo nuclear defusal kits now require an emag'd drop pod console to be purchased.</li>
<li class="rscadd">Added Kilo Station</li>
<li class="tweak">Adjusts Kilo Station to be more in line with Citadel standards</li>
<li class="imageadd">Added area icons required to make Kilo Station editable on Citadel code</li>
<li class="code_imp">Fixed a reagent container on Kilo pointing to a nonexistent reagent</li>
<li class="config">Adds Kilo Station to the maps config file, does not fix Meta Station's population requirement</li>
</ul>
<h3 class="author">Psody-Mordheim updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now make synth-flesh with synthetic blood.</li>
<li class="rscadd">You can now make synthetic blood via mixing saline glucose, iron, stable plasma and heating it to 350 temp.</li>
<li class="rscadd">You can mix synthetic blood and cryoxadone to create synth-meat in addition to normal blood.</li>
<li class="rscadd">Disfiguration Symptom.</li>
<li class="rscadd">Deoxyribonucleic Acid Saboteur Symptom.</li>
<li class="rscadd">Polyvitiligo Symptom.</li>
<li class="rscdel">Revitiligo Symptom.</li>
<li class="rscdel">Vitiligo Symptom.</li>
</ul>
<h3 class="author">Putnam3145 updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Added logging to various consent things.</li>
<li class="rscadd">Lots of new traitor objectives</li>
<li class="bugfix">gender change potion now respects prefs</li>
<li class="bugfix">Hypno prefs work better.</li>
<li class="admin">Panic bunker is now round-to-round persistent</li>
<li class="tweak">Relief valve now has a TGUI-next UI</li>
<li class="bugfix">Atmos reaction priority works now.</li>
<li class="rscadd">map voting doesn't suck anymore</li>
<li class="bugfix">Dynamic now defaults to "classic" storyteller instead of just failing if the vote didn't choose a storyteller.</li>
<li class="bugfix">antag quirk blacklisting works now</li>
<li class="tweak">default should be... default</li>
<li class="balance">all supermatter damage is now hardcapped</li>
<li class="tweak">Supermatter sabotage objective no longer shows up with no supermatter</li>
<li class="bugfix">Mining vendors no longer fail and eat your points iff you have precisely enough points to pay for an item</li>
<li class="tweak">Licking pref</li>
<li class="bugfix">Fixed IRV.</li>
<li class="bugfix">Runtime if nobody has a chaos pref set</li>
<li class="bugfix">IRV fixed... again</li>
<li class="bugfix">temporary flavor text can now be of reasonable length</li>
<li class="balance">Shooting the supermatter now adds to the supermatter's power. CO2 setups beware!</li>
<li class="rscadd">Logging for renaming</li>
</ul>
<h3 class="author">Raiq & Linzolle updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bone bow - Ash walkers crafting , bone arrows - Ash walkers crafting, silk string used in bow crafting, harden arrows - Ash walkers crafting, ash walker only crafting book, basic pipe bow, and bow & arrow selling. Quivers for ash walkers as well, just to hold some arrows well out on the hunt!</li>
</ul>
<h3 class="author">Seris02 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">tweaked the way the SM works</li>
<li class="rscadd">custom reagent pie smite</li>
<li class="rscadd">hijack implant</li>
<li class="code_imp">changed mentions of the issilion proc to hasSiliconAccessInArea based on what the proc is used for</li>
<li class="rscadd">recipe for mammal mutation toxin</li>
<li class="rscadd">polychromic winter coat</li>
<li class="rscadd">thief's gloves</li>
<li class="rscadd">crushing magboots</li>
<li class="bugfix">golden plastitanium toolbox being actually plastitanuium</li>
<li class="bugfix">character slot amount</li>
<li class="balance">rebalanced rising bass</li>
<li class="bugfix">string highlighting whitespace</li>
<li class="bugfix">glitch with PKA</li>
<li class="bugfix">meteor hallucinations (again)</li>
<li class="rscadd">Added naked hallucination</li>
<li class="rscadd">crowbarring manifests off crates</li>
<li class="balance">makes RCDs cost a better amount</li>
<li class="bugfix">apc icons</li>
<li class="rscadd">rest hotkey</li>
<li class="rscadd">hsl instead of sum of rgb for spraycan lum check</li>
<li class="balance">bloodcrawl's cooldown</li>
</ul>
<h3 class="author">ShadeAware updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Craftable Switchblades, a weaker subtype of normal switchblades that can be crafted using a Kitchen Knife, Modular Receiver, Rifle Stock and some Cable Coil. Requires a welder to complete.</li>
<li class="bugfix">You can now actually craft Switchblades.</li>
<li class="bugfix">Switchblades no longer regain their old Makeshift sprite after retracting if you've made them fancy with Silver.</li>
<li class="rscadd">The Captain's Wardrobe, a special one-of-a-kind and ID-locked wardrobe for the Captain that holds all of their snowflakey gear. Remove: Snowflake gear from the Captain's locker, since now it has its own vendor.</li>
</ul>
<h3 class="author">Tlaltecuhtli, ported by Hatterhat updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Ripley, Firefighter, Odysseus and H.O.N.K. mechs now also use scanning modules and capacitors on construction. This means that they also gain reduced power consumption and EMP protection from higher-tier stock parts.</li>
</ul>
<h3 class="author">Trilbyspaceclone updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Vault hallway door being all access</li>
<li class="server">Updates change logs</li>
<li class="rscadd">Crafts are now made of plasteel and can be made with 5 sheets</li>
<li class="rscadd">Takes away NT's connections to the Aliens that run the Syndicats</li>
<li class="rscadd">Carps have evolved to take more damage</li>
<li class="rscadd">restock crates for each vender</li>
<li class="rscadd">restock units for all station venders</li>
<li class="bugfix">Sec-vender missing icon</li>
<li class="bugfix">Box station captain office issues maping: Gulag on box can now be accessed</li>
<li class="rscadd">Alien stools and chairs</li>
<li class="tweak">Bone armor/Dagger are now crafting from bones rather then crafting menu</li>
<li class="rscadd">Firing pins that only works when not on station</li>
<li class="rscadd">Medical locked crates</li>
<li class="balance">Russian gear crates have less gear in some cases but all will cost more</li>
<li class="bugfix">Medical locked crates that were not locked</li>
<li class="spellcheck">Crates that were out of date are corrected</li>
<li class="balance">Heads of staff have been better screened by NT before being promoted</li>
<li class="balance">The suit full of spiders also known as a ninja now is a tactical turtleneck</li>
<li class="balance">The Wiznerds now dont have suits set to max</li>
<li class="tweak">Meat wheat no longer has blood</li>
<li class="bugfix">Flat guns can no longer be suppressed</li>
<li class="tweak">replaced stickmans .45 caliber with 10mm, for consistency.</li>
<li class="tweak">Meatwheat and Oats now have rarity</li>
<li class="balance">Oats now have at lest 50% more flour in them</li>
<li class="balance">BDM now uses a PKA rather then a normal KA</li>
<li class="tweak">Gang tower shield is no longer transparent</li>
<li class="tweak">Cosmic winter coat now glows like the bedsheet, and holds normal winter coat gear</li>
<li class="server">Express console is now logging what it buys, like the normal console should</li>
<li class="bugfix">Crabs are now made of crab meat.</li>
<li class="bugfix">AIs now understand the old ways of drunken dwarfs</li>
<li class="balance">Removes some armored Russian hats from box station round start</li>
<li class="bugfix">Doner items spawning</li>
<li class="balance">Engi/Sec Trek suit no longer has 10% melee protection</li>
<li class="bugfix">IPC hearts are now made of robomeat and roboblood thats emp proof. Heals and is all and all just like an normal heart</li>
<li class="imageadd">All robotic organs now have an animation.</li>
<li class="imageadd">IPC's now organs now look like robotic ones, even tho thats not the case game wise</li>
<li class="imageadd">Added a new bee themed bar sign</li>
<li class="imageadd">Makes plywood chair not look as bad.</li>
<li class="bugfix">corndog sprite being miss-spelled</li>
<li class="bugfix">Ash from land of lava now is useable for sandstone</li>
<li class="bugfix">Peach cake slices are no long made by mimes</li>
</ul>
<h3 class="author">Tupinambis updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">the portion of laws that require harm prevention by silicons has been removed.</li>
<li class="server">silicon_laws.txt config file is required to be modified for full implementation.</li>
<li class="bugfix">masks no longer improperly stick out of helmets when they should be hidden.</li>
<li class="bugfix">Status Displays should now update correctly.</li>
<li class="balance">stunbatons now take 4 hits to inflict hard crit, up from 3.</li>
<li class="balance">stunbatons no longer disarm targets.</li>
</ul>
<h3 class="author">Yakumo Chen updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Rings for your fingers!</li>
<li class="rscadd">New cargo crates and loadout options to bling your rings!</li>
</ul>
<h3 class="author">YakumoChen updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Observe is back in the OOC tab</li>
<li class="imageadd">Rings look nicer. Sprites used from RP.</li>
<li class="imageadd">Ring on-hands. Diamond rings sparkle!</li>
<li class="tweak">You can now propose using a diamond ring in your hand.</li>
<li class="tweak">Legion skulls behave like bees!!!!</li>
</ul>
<h3 class="author">Zellular updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Movement state for pupdozer and its decals</li>
<li class="tweak">Tweaked the movement state for the pupdozer's eyes</li>
</ul>
<h3 class="author">ancientpower updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes an error in pH strips' feedback message.</li>
<li class="rscadd">Ported drink sliding from /vg/station.</li>
<li class="bugfix">Fixes color mismatching with the "genitals use skintone" preference.</li>
<li class="imageadd">Bunny ear style for humanoid species.</li>
<li class="tweak">Ghosts are now literate.</li>
</ul>
<h3 class="author">bunny232 updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changes the simple animal sentience event from the xenomorph preference to sentience potion preference.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Admin and event only pair pinpointers! They come in a box of two, and each pinpointer will always point at its corresponding pair. Aww.</li>
</ul>
<h3 class="author">deathride58 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Spacemen no longer run at lightspeed on local servers.</li>
</ul>
<h3 class="author">kappa-sama updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">the plant dudes can actually make plant disks now</li>
</ul>
<h3 class="author">keronshb updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added repairable turrets</li>
<li class="rscadd">Adds Tiny Fans to the pirate ship</li>
<li class="tweak">changes some reinforced windows to plastinanium pirate windows</li>
<li class="tweak">made the pirate shuttle + turrets bomb resistant</li>
<li class="tweak">made most pirate machines + consoles indestructible</li>
<li class="tweak">increased pirate turret health</li>
<li class="rscadd">Adds the CogChamp drink and Sprite</li>
<li class="rscadd">Added burn and knockback to stunhand during HALOS on cult.</li>
<li class="bugfix">fixed accelerated regeneration nanites</li>
<li class="bugfix">fixed mechanical repair nanites</li>
<li class="bugfix">fixed bio reconstruction nanites</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Custom snowflake plushies are now in config rather than code.</li>
<li class="balance">Abductor mindsnapping (aka abductee objectives) can now be "cured" with brain surgery.</li>
<li class="rscadd">Shuttle hijacking has been completely reworked. Alt-click the shuttle as a hijack-capable mind (so traitors, and especially traitors with hijack) to begin or continue a hacking process.</li>
<li class="refactor">A good amount of the blood RGB rework was cleaned up/reverted, with some notable gameplay changes including: Gibs and blood not having max blood by default (no more easy rampages, cultists), infinite gib streaking, etc etc.</li>
<li class="balance">meteor waves are now directional and announces the direction on the command report.</li>
<li class="rscadd">CTF CLAYMORES</li>
<li class="balance">shoves buffed, now shoving into a wall twice rapidly will also disarm their weapon.</li>
<li class="balance">traitor+bro gamemode minimum population set to 25 until there can be more in depth configuration systems for gamemodes.</li>
<li class="bugfix">no more bluespace skittish locker diving,</li>
<li class="rscadd">moths now have unique laughs and can *chitter.</li>
<li class="tweak">nuke explosion is now full dev radius for anti lag purposes</li>
<li class="balance">Gangs can now only tag with a gang uplink bought spraycan.</li>
<li class="tweak">dueling pistol accesses have been changed to be more accessible.</li>
<li class="bugfix">mechs no longer have admin logs flooding into IC control console log viewing</li>
<li class="refactor">Guncode and energy guns have been refactored a bit.</li>
<li class="rscadd">You can now combat mode ight click on an energy gun to attempt to switch firing modes. This only works on guns without right click functions overridden.</li>
<li class="balance">shoes can now fit magpistols again.</li>
<li class="balance">Projectiles now always hit chest if targeting chest, snipers have 100% targeting zone accuracy. All other cases are unchanged.</li>
<li class="tweak">The lawyer's PDA cartridge has been rebranded to something more accurate to its true nature.</li>
<li class="refactor">Refactored ghostreading/etc</li>
<li class="balance">Cyborgization will now de-gang people, even gangheads.</li>
<li class="bugfix">reactive repulse armor now has an item limit</li>
<li class="bugfix">beam rifle runtime fix during aiming_beam</li>
<li class="bugfix">fail2topic runtime fix: taking out an ip while incrementing index resulted in accessing the next-next entry instead of the next and results in out of bound errors.</li>
<li class="rscadd">gravity gun repulse and chaos now work in all angles, rather than just basic cardinals and diagonals. fun.</li>
<li class="balance">Public autolathes can no longer be hacked.</li>
<li class="bugfix">Energy weapons now once again have their lens in contents.</li>
<li class="bugfix">pais are no longer muted for literally a whole hour on emp.</li>
<li class="rscadd">auto profiler subsystem from tg</li>
<li class="bugfix">Brig cells now are more accurate by using timeofday instead of realtime</li>
<li class="bugfix">Cryo now actually transfers reagents at tier 4 on enter rather than every 80 machine fire()-process()s regardless of if it was "reset" by open/close.</li>
<li class="rscadd">cmo now gets advanced surgery drapes that techweb-sync for advanced surgeries without an operating console.</li>
<li class="bugfix">ctf claymores now actually spawn (and fit).</li>
<li class="bugfix">STOP_PROCESSING now removes from currentrun to prevent another process cycle from happening where it shouldn't.</li>
<li class="balance">hand teleporters now require 30 deciseconds of still movement by the user to dispel portals. there's a beam effect too.</li>
<li class="balance">Sort of a bugfix but cult blood magic and all guns now respect stamina softcrit.</li>
<li class="balance">Organ healing rate doubled. Organ decay rate halved to match its define (15 minutes for full decay, so at around 8-10 minutes it'll be really fucked).</li>
<li class="tweak">Storage now caches max screen size and only stores when being opened by a non ghost, meaning ghosts will no longer distort living player screens when viewing storage.</li>
<li class="balance">Stunbatons changed yet again.</li>
<li class="tweak">the game's built in autoclicker aka CanMobAutoclick no longer triggers client/Click()'s anti clickspam guard.</li>
<li class="balance">pais can no longer bodyblock bullets</li>
<li class="balance">pai radio short changed to 3 minutes down from 5</li>
<li class="balance">pais are no longer fulltile click opacity.</li>
<li class="refactor">vampire "immortal haste" has been reworked to be more reliable and consistent.</li>
<li class="tweak">hand teles use a less atrocious beam</li>
</ul>
<h3 class="author">necromanceranne updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Ebows now disarm people hit by them.</li>
<li class="rscadd">Ebows now do 60 stamina damage on hit.</li>
<li class="rscdel">Ebows no longer inflict drowsiness</li>
<li class="balance">Miniature ebows do 15 toxin damage, up from 8.</li>
<li class="balance">Ebows have considerably shorter knockdowns.</li>
<li class="balance">Ebows now make you slur rather than stutter.</li>
<li class="balance">Large ebows are now heavy and bulky.</li>
<li class="rscdel">You can no longer order spinfusors or their ammo from cargo.</li>
<li class="rscdel">Removed the formal security officer jacket from the secdrobe</li>
<li class="tweak">formal security jackets are now armor vests</li>
<li class="rscdel">Bullets causing bleed rates equal to unmitigated damage through all forms of defense.</li>
<li class="balance">Reverted #9092, crew mecha no longer spawn with tracking beacons.</li>
<li class="balance">[Port] Mecha ballistics weapons now require ammo created from an Exosuit Fabricator or the Security Protolathe, though they will start with a full magazine and in most cases enough for one full reload. Reloading these weapons no longer chunks your power cell. Clown (and mime) mecha equipment have not changed.</li>
<li class="balance">[Port] The SRM-8 Missile Launcher has been replaced with the BRM-6 Breaching Missile Launcher in techwebs (Nukie Mauler remains equipped with the SRM-8).</li>
<li class="balance">[Port] Both Missile Launchers and the Clusterbang Launcher do not have an ammo cache, and cannot be reloaded by the pilot. Once the initial loaded ammo has been spent, you can use the appropriate ammo box to load the weapon directly.</li>
<li class="rscadd">[Port] Utility mechs that have a clamp equipped can load ammo from their own cargo hold into other mechs.</li>
<li class="rscadd">[Port] Nuke Ops can purchase spare ammo duffel bags for their mecha weapons, should they run low.</li>
<li class="bugfix">Literally unclickability with a cham projector</li>
</ul>
<h3 class="author">nemvar updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Slight changes the self-repair borg module. It no longer references the borg that owns it.</li>
<li class="bugfix">Trash from food now gets generated at the location of the food item, instead of in the hands of the eater.</li>
<li class="code_imp">Changed mob biotypes from lists to flags.</li>
</ul>
<h3 class="author">r4d6 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added a dwarf language</li>
<li class="rscadd">Added more engines</li>
<li class="tweak">RPD subcategories and preview icons reorganized.</li>
<li class="rscadd">RPD now starts with painting turned off, hitting pipes with build and no paint will target the turf underneath instead. Bye bye turf pixelhunting.</li>
<li class="config">Made dwarves into a roundstart races</li>
<li class="tweak">Meteor Timer back to 3-5 minutes</li>
<li class="bugfix">Mining no longer lead to spess</li>
<li class="rscadd">Added Plasteel Pickaxe</li>
<li class="rscadd">Added Titanium Pickaxe</li>
<li class="bugfix">fixed a missing tile</li>
</ul>
<h3 class="author">tralezab, bandit, Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The mime's PDA messages are silent now!</li>
<li class="rscadd">30 new emoji have been added. Mime buff, mime now OP.</li>
</ul>
</div>
<b>GoonStation 13 Development Team</b>
<div class = "top">
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
</div>
<br>
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
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