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GS13NG/GainStation13/code/structures/table.dm
2024-10-10 12:25:01 -04:00

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/obj/structure/table/plaswood
name = "plaswood table"
desc = "An strong and grey wooden table."
icon = 'GainStation13/icons/obj/smooth_structures/plaswoodpoker_table.dmi'
icon_state = "plaswood_table"
resistance_flags = FLAMMABLE
max_integrity = 200
integrity_failure = 50
armor = list("melee" = 10, "bullet" = 30, "laser" = 30, "energy" = 100, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70)
canSmoothWith = list(/obj/structure/table/plaswood,
/obj/structure/table/plaswood/plaswoodpoker)
/obj/structure/table/plaswood/plaswoodpoker
name = "gambling table"
desc = "A seedy table for seedy dealings in seedy places."
icon = 'GainStation13/icons/obj/smooth_structures/plaswoodpoker_table.dmi'
icon_state = "plaswoodpoker_table"
buildstack = /obj/item/stack/tile/carpet
/obj/structure/table/gmushroom
name = "Mushroom table"
desc = "A pinkish table. And is fireproof!"
icon = 'GainStation13/icons/obj/smooth_structures/gmushroom_table.dmi'
icon_state = "gmushroom_table"
resistance_flags = FIRE_PROOF
max_integrity = 70
canSmoothWith = list(/obj/structure/table/gmushroom,
/obj/structure/table/gmushroom/gmushroompoker)
/obj/structure/table/gmushroom/gmushroompoker
name = "gambling table"
desc = "A seedy table for seedy dealings in seedy places."
icon = 'GainStation13/icons/obj/smooth_structures/gmushroompoker_table.dmi'
icon_state = "gmushroompoker_table"
buildstack = /obj/item/stack/tile/carpet