Files
GS13NG/code/game/objects/items/airlock_painter.dm
Ghom 25dbed5b0b Made the decal component an element. (#12388)
* Made the decal component an element.

* Is this really worth it?

* Oh.
2020-05-30 14:06:53 -07:00

236 lines
7.7 KiB
Plaintext

/obj/item/airlock_painter
name = "airlock painter"
desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
icon = 'icons/obj/objects.dmi'
icon_state = "paint sprayer"
item_state = "paint sprayer"
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
slot_flags = ITEM_SLOT_BELT
usesound = 'sound/effects/spray2.ogg'
var/obj/item/toner/ink = null
/obj/item/airlock_painter/Initialize()
. = ..()
ink = new /obj/item/toner(src)
//This proc doesn't just check if the painter can be used, but also uses it.
//Only call this if you are certain that the painter will be used right after this check!
/obj/item/airlock_painter/proc/use_paint(mob/user)
if(can_use(user))
ink.charges--
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1)
return 1
else
return 0
//This proc only checks if the painter can be used.
//Call this if you don't want the painter to be used right after this check, for example
//because you're expecting user input.
/obj/item/airlock_painter/proc/can_use(mob/user)
if(!ink)
to_chat(user, "<span class='notice'>There is no toner cartridge installed in [src]!</span>")
return 0
else if(ink.charges < 1)
to_chat(user, "<span class='notice'>[src] is out of ink!</span>")
return 0
else
return 1
/obj/item/airlock_painter/suicide_act(mob/user)
var/obj/item/organ/lungs/L = user.getorganslot(ORGAN_SLOT_LUNGS)
if(can_use(user) && L)
user.visible_message("<span class='suicide'>[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
use(user)
// Once you've inhaled the toner, you throw up your lungs
// and then die.
// Find out if there is an open turf in front of us,
// and if not, pick the turf we are standing on.
var/turf/T = get_step(get_turf(src), user.dir)
if(!isopenturf(T))
T = get_turf(src)
// they managed to lose their lungs between then and
// now. Good job.
if(!L)
return OXYLOSS
L.Remove()
// make some colorful reagent, and apply it to the lungs
L.create_reagents(10, NONE, NO_REAGENTS_VALUE)
L.reagents.add_reagent(/datum/reagent/colorful_reagent, 10)
L.reagents.reaction(L, TOUCH, 1)
// TODO maybe add some colorful vomit?
user.visible_message("<span class='suicide'>[user] vomits out [user.p_their()] [L]!</span>")
playsound(user.loc, 'sound/effects/splat.ogg', 50, 1)
L.forceMove(T)
return (TOXLOSS|OXYLOSS)
else if(can_use(user) && !L)
user.visible_message("<span class='suicide'>[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
user.reagents.add_reagent(/datum/reagent/colorful_reagent, 1)
user.reagents.reaction(user, TOUCH, 1)
return TOXLOSS
else
user.visible_message("<span class='suicide'>[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.</span>")
return SHAME
/obj/item/airlock_painter/examine(mob/user)
. = ..()
if(!ink)
. += "<span class='notice'>It doesn't have a toner cartridge installed.</span>"
return
var/ink_level = "high"
if(ink.charges < 1)
ink_level = "empty"
else if((ink.charges/ink.max_charges) <= 0.25) //25%
ink_level = "low"
else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
ink_level = "dangerously high"
. += "<span class='notice'>Its ink levels look [ink_level].</span>"
/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/toner))
if(ink)
to_chat(user, "<span class='notice'>[src] already contains \a [ink].</span>")
return
if(!user.transferItemToLoc(W, src))
return
to_chat(user, "<span class='notice'>You install [W] into [src].</span>")
ink = W
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
else
return ..()
/obj/item/airlock_painter/attack_self(mob/user)
if(ink)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
ink.forceMove(user.drop_location())
user.put_in_hands(ink)
to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
ink = null
/obj/item/airlock_painter/decal
name = "decal painter"
desc = "An airlock painter, reprogramed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed. Alt-Click to change design."
icon = 'icons/obj/objects.dmi'
icon_state = "decal_sprayer"
item_state = "decalsprayer"
custom_materials = list(/datum/material/iron=2000, /datum/material/glass=500)
var/stored_dir = 2
var/stored_color = ""
var/stored_decal = "warningline"
var/stored_decal_total = "warningline"
var/color_list = list("","red","white")
var/dir_list = list(1,2,4,8)
var/decal_list = list(list("Warning Line","warningline"),
list("Warning Line Corner","warninglinecorner"),
list("Caution Label","caution"),
list("Directional Arrows","arrows"),
list("Stand Clear Label","stand_clear"),
list("Box","box"),
list("Box Corner","box_corners"),
list("Delivery Marker","delivery"),
list("Warning Box","warn_full"))
/obj/item/airlock_painter/decal/afterattack(atom/target, mob/user, proximity)
. = ..()
var/turf/open/floor/F = target
if(!proximity)
to_chat(user, "<span class='notice'>You need to get closer!</span>")
return
if(use_paint(user) && isturf(F))
F.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, turn(stored_dir, -dir2angle(F.dir)), CLEAN_STRONG, color, null, null, alpha)
/obj/item/airlock_painter/decal/attack_self(mob/user)
if((ink) && (ink.charges >= 1))
to_chat(user, "<span class='notice'>[src] beeps to prevent you from removing the toner until out of charges.</span>")
return
. = ..()
/obj/item/airlock_painter/decal/AltClick(mob/user)
. = ..()
ui_interact(user)
/obj/item/airlock_painter/decal/Initialize()
. = ..()
ink = new /obj/item/toner/large(src)
/obj/item/airlock_painter/decal/proc/update_decal_path()
var/yellow_fix = "" //This will have to do until someone refactor's markings.dm
if (stored_color)
yellow_fix = "_"
stored_decal_total = "[stored_decal][yellow_fix][stored_color]"
return
/obj/item/airlock_painter/decal/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "decal_painter", name, 500, 400, master_ui, state)
ui.open()
/obj/item/airlock_painter/decal/ui_data(mob/user)
var/list/data = list()
data["decal_direction"] = stored_dir
data["decal_color"] = stored_color
data["decal_style"] = stored_decal
data["decal_list"] = list()
data["color_list"] = list()
data["dir_list"] = list()
for(var/i in decal_list)
data["decal_list"] += list(list(
"name" = i[1],
"decal" = i[2]
))
for(var/j in color_list)
data["color_list"] += list(list(
"colors" = j
))
for(var/k in dir_list)
data["dir_list"] += list(list(
"dirs" = k
))
return data
/obj/item/airlock_painter/decal/ui_act(action,list/params)
if(..())
return
switch(action)
//Lists of decals and designs
if("select decal")
var/selected_decal = params["decals"]
stored_decal = selected_decal
if("select color")
var/selected_color = params["colors"]
stored_color = selected_color
if("selected direction")
var/selected_direction = text2num(params["dirs"])
stored_dir = selected_direction
update_decal_path()
. = TRUE
/obj/item/airlock_painter/decal/debug
name = "extreme decal painter"
icon_state = "decal_sprayer_ex"
/obj/item/airlock_painter/decal/debug/Initialize()
. = ..()
ink = new /obj/item/toner/extreme(src)