590 lines
22 KiB
Plaintext
590 lines
22 KiB
Plaintext
/obj/item/weapon/dogborg/jaws/big
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name = "combat jaws"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "jaws"
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desc = "The jaws of the law."
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flags = CONDUCT
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force = 12
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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w_class = 3
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sharpness = IS_SHARP
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/obj/item/weapon/dogborg/jaws/small
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name = "puppy jaws"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "smalljaws"
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desc = "The jaws of a small dog."
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flags = CONDUCT
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force = 6
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
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w_class = 3
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sharpness = IS_SHARP
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var/emagged = 0
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/obj/item/weapon/dogborg/jaws/attack(atom/A, mob/living/silicon/robot/user)
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..()
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user.do_attack_animation(A, ATTACK_EFFECT_BITE)
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/obj/item/weapon/dogborg/jaws/small/attack_self(mob/user)
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var/mob/living/silicon/robot.R = user
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if(R.emagged)
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emagged = !emagged
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if(emagged)
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name = "combat jaws"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "jaws"
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desc = "The jaws of the law."
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flags = CONDUCT
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force = 12
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("chomped", "bit", "ripped", "mauled", "enforced")
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w_class = 3
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sharpness = IS_SHARP
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else
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name = "puppy jaws"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "smalljaws"
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desc = "The jaws of a small dog."
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flags = CONDUCT
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force = 5
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throwforce = 0
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hitsound = 'sound/weapons/bite.ogg'
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attack_verb = list("nibbled", "bit", "gnawed", "chomped", "nommed")
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w_class = 3
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sharpness = IS_SHARP
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update_icon()
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//Cuffs
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/obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg/dog/attack(mob/living/carbon/C, mob/user)
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if(!C.handcuffed)
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playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
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C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
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"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
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if(do_mob(user, C, 30))
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if(!C.handcuffed)
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C.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(C)
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C.update_inv_handcuffed(0)
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user << "<span class='notice'>You handcuff [C].</span>"
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playsound(loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0)
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add_logs(user, C, "handcuffed")
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else
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user << "<span class='warning'>You fail to handcuff [C]!</span>"
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//Boop
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/obj/item/device/analyzer/nose
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name = "boop module"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "nose"
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desc = "The BOOP module"
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flags = CONDUCT
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force = 0
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throwforce = 0
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attack_verb = list("nuzzled", "nosed", "booped")
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w_class = 1
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/obj/item/device/analyzer/nose/attack_self(mob/user)
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user.visible_message("[user] sniffs around the air.", "<span class='warning'>You sniff the air for gas traces.</span>")
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var/turf/location = user.loc
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if(!istype(location))
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return
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var/datum/gas_mixture/environment = location.return_air()
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var/pressure = environment.return_pressure()
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var/total_moles = environment.total_moles()
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to_chat(user, "<span class='info'><B>Results:</B></span>")
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if(abs(pressure - ONE_ATMOSPHERE) < 10)
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to_chat(user, "<span class='info'>Pressure: [round(pressure,0.1)] kPa</span>")
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else
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to_chat(user, "<span class='alert'>Pressure: [round(pressure,0.1)] kPa</span>")
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if(total_moles)
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var/list/env_gases = environment.gases
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environment.assert_gases(arglist(GLOB.hardcoded_gases))
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var/o2_concentration = env_gases["o2"][MOLES]/total_moles
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var/n2_concentration = env_gases["n2"][MOLES]/total_moles
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var/co2_concentration = env_gases["co2"][MOLES]/total_moles
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var/plasma_concentration = env_gases["plasma"][MOLES]/total_moles
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environment.garbage_collect()
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if(abs(n2_concentration - N2STANDARD) < 20)
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to_chat(user, "<span class='info'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
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else
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to_chat(user, "<span class='alert'>Nitrogen: [round(n2_concentration*100, 0.01)] %</span>")
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if(abs(o2_concentration - O2STANDARD) < 2)
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to_chat(user, "<span class='info'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
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else
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to_chat(user, "<span class='alert'>Oxygen: [round(o2_concentration*100, 0.01)] %</span>")
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if(co2_concentration > 0.01)
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to_chat(user, "<span class='alert'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
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else
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to_chat(user, "<span class='info'>CO2: [round(co2_concentration*100, 0.01)] %</span>")
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if(plasma_concentration > 0.005)
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to_chat(user, "<span class='alert'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
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else
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to_chat(user, "<span class='info'>Plasma: [round(plasma_concentration*100, 0.01)] %</span>")
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for(var/id in env_gases)
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if(id in GLOB.hardcoded_gases)
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continue
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var/gas_concentration = env_gases[id][MOLES]/total_moles
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to_chat(user, "<span class='alert'>[env_gases[id][GAS_META][META_GAS_NAME]]: [round(gas_concentration*100, 0.01)] %</span>")
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to_chat(user, "<span class='info'>Temperature: [round(environment.temperature-T0C)] °C</span>")
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//Delivery
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/obj/item/weapon/storage/bag/borgdelivery
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name = "fetching storage"
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desc = "Fetch the thing!"
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "dbag"
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//Can hold one big item at a time. Drops contents on unequip.(see inventory.dm)
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w_class = 5
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max_w_class = 2
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max_combined_w_class = 2
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storage_slots = 1
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collection_mode = 0
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can_hold = list() // any
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cant_hold = list(/obj/item/weapon/disk/nuclear)
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//Tongue stuff
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/obj/item/weapon/soap/tongue
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name = "synthetic tongue"
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desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "synthtongue"
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hitsound = 'sound/effects/attackblob.ogg'
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cleanspeed = 80
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var/emagged = 0
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/obj/item/trash/rkibble
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name = "robo kibble"
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desc = "A novelty bowl of assorted mech fabricator byproducts. Mockingly feed this to the sec-dog to help it recharge."
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icon = 'icons/mob/dogborg.dmi'
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icon_state= "kibble"
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/obj/item/weapon/soap/tongue/attack_self(mob/user)
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var/mob/living/silicon/robot.R = user
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if(R.emagged)
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emagged = !emagged
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if(emagged)
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name = "hacked tongue of doom"
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desc = "Your tongue has been upgraded successfully. Congratulations."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "syndietongue"
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cleanspeed = 60 //(nerf'd)tator soap stat
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else
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name = "synthetic tongue"
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desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "synthtongue"
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cleanspeed = 80
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update_icon()
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/obj/item/weapon/soap/tongue/afterattack(atom/target, mob/user, proximity)
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if(!proximity || !check_allowed_items(target))
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return
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if(user.client && (target in user.client.screen))
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user << "<span class='warning'>You need to take that [target.name] off before cleaning it!</span>"
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else if(istype(target,/obj/effect/decal/cleanable))
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user.visible_message("[user] begins to lick off \the [target.name].", "<span class='warning'>You begin to lick off \the [target.name]...</span>")
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if(do_after(user, src.cleanspeed, target = target))
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user << "<span class='notice'>You finish licking off \the [target.name].</span>"
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qdel(target)
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var/mob/living/silicon/robot.R = user
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R.cell.charge = R.cell.charge + 50
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else if(istype(target,/obj/item)) //hoo boy. danger zone man
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if(istype(target,/obj/item/trash))
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user.visible_message("[user] nibbles away at \the [target.name].", "<span class='warning'>You begin to nibble away at \the [target.name]...</span>")
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if(do_after(user, src.cleanspeed, target = target))
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user << "<span class='notice'>You finish off \the [target.name].</span>"
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qdel(target)
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var/mob/living/silicon/robot.R = user
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R.cell.charge = R.cell.charge + 250
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return
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if(istype(target,/obj/item/weapon/stock_parts/cell))
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user.visible_message("[user] begins cramming \the [target.name] down its throat.", "<span class='warning'>You begin cramming \the [target.name] down your throat...</span>")
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if(do_after(user, 50, target = target))
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user << "<span class='notice'>You finish off \the [target.name].</span>"
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var/mob/living/silicon/robot.R = user
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var/obj/item/weapon/stock_parts/cell.C = target
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R.cell.charge = R.cell.charge + (C.charge / 3) //Instant full cell upgrades op idgaf
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qdel(target)
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return
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var/obj/item/I = target //HAHA FUCK IT, NOT LIKE WE ALREADY HAVE A SHITTON OF WAYS TO REMOVE SHIT
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if(!I.anchored && src.emagged)
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user.visible_message("[user] begins chewing up \the [target.name]. Looks like it's trying to loophole around its diet restriction!", "<span class='warning'>You begin chewing up \the [target.name]...</span>")
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if(do_after(user, 100, target = I)) //Nerf dat time yo
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visible_message("<span class='warning'>[user] chews up \the [target.name] and cleans off the debris!</span>")
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user << "<span class='notice'>You finish off \the [target.name].</span>"
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qdel(I)
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var/mob/living/silicon/robot.R = user
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R.cell.charge = R.cell.charge + 500
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return
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user.visible_message("[user] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(user, src.cleanspeed, target = target))
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user << "<span class='notice'>You clean \the [target.name].</span>"
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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target.clean_blood()
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else if(ishuman(target))
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if(src.emagged)
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var/mob/living/silicon/robot.R = user
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var/mob/living/L = target
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if(R.cell.charge <= 666)
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return
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L.Stun(4) // normal stunbaton is force 7 gimme a break good sir!
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L.Weaken(4)
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L.apply_effect(STUTTER, 4)
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L.visible_message("<span class='danger'>[user] has shocked [L] with its tongue!</span>", \
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"<span class='userdanger'>[user] has shocked you with its tongue! You can feel the betrayal.</span>")
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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R.cell.charge = R.cell.charge - 666
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else
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user.visible_message("<span class='warning'>\the [user] affectionally licks \the [target]'s face!</span>", "<span class='notice'>You affectionally lick \the [target]'s face!</span>")
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playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
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return
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else if(istype(target, /obj/structure/window))
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user.visible_message("[user] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(user, src.cleanspeed, target = target))
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user << "<span class='notice'>You clean \the [target.name].</span>"
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target.color = initial(target.color)
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else
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user.visible_message("[user] begins to lick \the [target.name] clean...", "<span class='notice'>You begin to lick \the [target.name] clean...</span>")
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if(do_after(user, src.cleanspeed, target = target))
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user << "<span class='notice'>You clean \the [target.name].</span>"
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var/obj/effect/decal/cleanable/C = locate() in target
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qdel(C)
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target.clean_blood()
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return
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//Defibs
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/obj/item/weapon/twohanded/shockpaddles/hound
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name = "defibrillator paws"
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desc = "MediHound specific shock paws."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "defibpaddles0"
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item_state = "defibpaddles0"
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req_defib = 0
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wielded = 1
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/obj/item/weapon/twohanded/shockpaddles/hound/attack(mob/M, mob/user)
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var/mob/living/silicon/robot.R = user
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if(R.cell.charge < 1000)
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user.visible_message("<span class='warning'>You don't have enough charge for this operation!</span class>")
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return
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if(src.cooldown == 0)
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R.cell.charge = R.cell.charge - 1000
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return ..()
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//Sleeper
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/obj/item/weapon/dogborg/sleeper
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name = "mounted sleeper"
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desc = "Equipment for medical hound. A mounted sleeper that stabilizes patients and can inject reagents in the borg's reserves."
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icon = 'icons/mob/dogborg.dmi'
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icon_state = "sleeper"
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var/mob/living/carbon/patient = null
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var/mob/living/silicon/hound = null
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var/inject_amount = 10
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var/min_health = -100
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var/occupied = 0
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var/list/injection_chems = list("morphine", "salbutamol", "bicaridine", "kelotane","antitoxin")
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/obj/item/weapon/dogborg/sleeper/Exit(atom/movable/O)
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return 0
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/obj/item/weapon/dogborg/sleeper/attack(mob/M, mob/living/silicon/robot/user)
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..()
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user.do_attack_animation(M, ATTACK_EFFECT_BITE)
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/obj/item/weapon/dogborg/sleeper/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
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if(!proximity)
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return
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if(!ishuman(target))
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return
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if(!patient_insertion_check(target))
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return
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user.visible_message("<span class='warning'>[user] starts putting [target] into \the [src].</span>", "<span class='notice'>You start putting [target] into [src]...</span>")
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if(do_after(user, 50, target = target))
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if(!patient_insertion_check(target))
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return
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target.forceMove(src)
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playsound(user.loc, 'sound/vore/gulpold.ogg', 50, 1)
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patient = target
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hound = user
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target.reset_perspective(src)
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user << "<span class='notice'>[target] successfully loaded into [src]. Life support functions engaged.</span>"
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user.visible_message("<span class='warning'>[user] loads [target] into [src].</span>")
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user.visible_message("[target] loaded. Life support functions engaged.")
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src.occupied = 1
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var/mob/living/silicon/robot.R = user
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if(patient.stat < 2)
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R.sleeper_r = 0
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R.sleeper_g = 1
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R.update_icons()
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else
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R.sleeper_g = 0
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R.sleeper_r = 1
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R.update_icons()
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SSobj.processing |= src
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/obj/item/weapon/dogborg/sleeper/proc/patient_insertion_check(mob/living/carbon/target, mob/user)
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if(target.anchored)
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user << "<span class='warning'>[target] will not fit into the sleeper because they are buckled to [target.buckled]!</span>"
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return
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if(patient)
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user << "<span class='warning'>The sleeper is already occupied!</span>"
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return
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return 1
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/obj/item/weapon/dogborg/sleeper/proc/go_out()
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if(src.occupied == 0)
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return
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var/mob/living/silicon/robot.R = hound
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hound << "<span class='notice'>[patient] ejected. Life support functions disabled.</span>"
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R.sleeper_r = 0
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R.sleeper_g = 0
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R.update_icons()
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patient.forceMove(get_turf(src))
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patient.reset_perspective()
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patient = null
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src.occupied = 0
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src.occupied = 0 //double check just in case
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/obj/item/weapon/dogborg/sleeper/proc/drain()
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var/mob/living/silicon/robot.R = hound
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R.cell.charge = R.cell.charge - 10
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/obj/item/weapon/dogborg/sleeper/attack_self(mob/user)
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if(..())
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return
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sleeperUI(user)
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/obj/item/weapon/dogborg/sleeper/proc/sleeperUI(mob/user)
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var/dat
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dat += "<h3>Injector</h3>"
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if(patient)
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dat += "<A href='?src=\ref[src];inject=epinephrine'>Inject Epinephrine</A>"
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else
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dat += "<span class='linkOff'>Inject Epinephrine</span>"
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if(patient && patient.health > min_health)
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for(var/chem in injection_chems)
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var/datum/reagent/C = GLOB.chemical_reagents_list[chem]
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if(C)
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dat += "<BR><A href='?src=\ref[src];inject=[C.id]'>Inject [C.name]</A>"
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else
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for(var/chem in injection_chems)
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var/datum/reagent/C = GLOB.chemical_reagents_list[chem]
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if(C)
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dat += "<BR><span class='linkOff'>Inject [C.name]</span>"
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dat += "<h3>Sleeper Status</h3>"
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dat += "<A href='?src=\ref[src];refresh=1'>Scan</A>"
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|
dat += "<A href='?src=\ref[src];eject=1'>Eject</A>"
|
|
dat += "<div class='statusDisplay'>"
|
|
if(!patient)
|
|
dat += "Sleeper Unoccupied"
|
|
else
|
|
dat += "[patient.name] => "
|
|
switch(patient.stat) //obvious, see what their status is
|
|
if(0)
|
|
dat += "<span class='good'>Conscious</span>"
|
|
var/mob/living/silicon/robot.R = user
|
|
R.sleeper_r = 0
|
|
R.sleeper_g = 1
|
|
R.update_icons()
|
|
if(1)
|
|
dat += "<span class='average'>Unconscious</span>"
|
|
var/mob/living/silicon/robot.R = user
|
|
R.sleeper_r = 0
|
|
R.sleeper_g = 1
|
|
R.update_icons()
|
|
else
|
|
dat += "<span class='bad'>DEAD</span>"
|
|
var/mob/living/silicon/robot.R = user
|
|
R.sleeper_g = 0
|
|
R.sleeper_r = 1
|
|
R.update_icons()
|
|
dat += "<br />"
|
|
dat += "<div class='line'><div class='statusLabel'>Health:</div><div class='progressBar'><div style='width: [patient.health < 0 ? "0" : "[patient.health]"]%;' class='progressFill good'></div></div><div class='statusValue'>[patient.stat > 1 ? "" : "[patient.health]%"]</div></div>"
|
|
dat += "<div class='line'><div class='statusLabel'>\> Brute Damage:</div><div class='progressBar'><div style='width: [patient.getBruteLoss()]%;' class='progressFill bad'></div></div><div class='statusValue'>[patient.getBruteLoss()]%</div></div>"
|
|
dat += "<div class='line'><div class='statusLabel'>\> Resp. Damage:</div><div class='progressBar'><div style='width: [patient.getOxyLoss()]%;' class='progressFill bad'></div></div><div class='statusValue'>[patient.getOxyLoss()]%</div></div>"
|
|
dat += "<div class='line'><div class='statusLabel'>\> Toxin Content:</div><div class='progressBar'><div style='width: [patient.getToxLoss()]%;' class='progressFill bad'></div></div><div class='statusValue'>[patient.getToxLoss()]%</div></div>"
|
|
dat += "<div class='line'><div class='statusLabel'>\> Burn Severity:</div><div class='progressBar'><div style='width: [patient.getFireLoss()]%;' class='progressFill bad'></div></div><div class='statusValue'>[patient.getFireLoss()]%</div></div><br>"
|
|
|
|
dat += "<HR><div class='line'><div style='width: 170px;' class='statusLabel'>Paralysis Summary:</div><div class='statusValue'>[round(patient.paralysis)]% [patient.paralysis ? "([round(patient.paralysis / 4)] seconds left)" : ""]</div></div><br>"
|
|
if(patient.getCloneLoss())
|
|
dat += "<div class='line'><span class='average'>Subject appears to have cellular damage.</span></div><br>"
|
|
if(patient.getBrainLoss())
|
|
dat += "<div class='line'><span class='average'>Significant brain damage detected.</span></div><br>"
|
|
if(patient.reagents.reagent_list.len)
|
|
for(var/datum/reagent/R in patient.reagents.reagent_list)
|
|
dat += "<div class='line'><div style='width: 170px;' class='statusLabel'>[R.name]:</div><div class='statusValue'>[round(R.volume, 0.1)] units</div></div><br>"
|
|
dat += "</div>"
|
|
|
|
var/datum/browser/popup = new(user, "sleeper", "Sleeper Console", 520, 540) //Set up the popup browser window
|
|
popup.set_title_image(user.browse_rsc_icon(icon, icon_state))
|
|
popup.set_content(dat)
|
|
popup.open()
|
|
return
|
|
|
|
/obj/item/weapon/dogborg/sleeper/Topic(href, href_list)
|
|
if(..() || usr == patient)
|
|
return
|
|
usr.set_machine(src)
|
|
if(href_list["refresh"])
|
|
src.updateUsrDialog()
|
|
sleeperUI(usr)
|
|
return
|
|
if(href_list["eject"])
|
|
go_out()
|
|
sleeperUI(usr)
|
|
return
|
|
if(patient && patient.stat != DEAD)
|
|
if(href_list["inject"] == "epinephrine" || patient.health > min_health)
|
|
inject_chem(usr, href_list["inject"])
|
|
else
|
|
usr << "<span class='notice'>ERROR: Subject is not in stable condition for auto-injection.</span>"
|
|
else
|
|
usr << "<span class='notice'>ERROR: Subject cannot metabolise chemicals.</span>"
|
|
src.updateUsrDialog()
|
|
sleeperUI(usr) //Needs a callback to boop the page to refresh.
|
|
return
|
|
|
|
/obj/item/weapon/dogborg/sleeper/proc/inject_chem(mob/user, chem)
|
|
if(patient && patient.reagents)
|
|
if(chem in injection_chems + "epinephrine")
|
|
if(patient.reagents.get_reagent_amount(chem) + 10 <= 20)
|
|
patient.reagents.add_reagent(chem, 10)
|
|
var/mob/living/silicon/robot.R = user
|
|
R.cell.charge = R.cell.charge - 250 //-250 charge per sting.
|
|
var/units = round(patient.reagents.get_reagent_amount(chem))
|
|
user << "<span class='notice'>Occupant now has [units] unit\s of [GLOB.chemical_reagents_list[chem]] in their bloodstream.</span>"
|
|
|
|
/obj/item/weapon/dogborg/sleeper/process()
|
|
if(src.occupied == 0)
|
|
SSobj.processing.Remove(src)
|
|
return
|
|
if(patient.health > 0)
|
|
patient.adjustOxyLoss(-1)
|
|
patient.updatehealth()
|
|
patient.AdjustStunned(-4)
|
|
patient.AdjustWeakened(-4)
|
|
src.drain()
|
|
if(patient.reagents.get_reagent_amount("epinephrine") < 5)
|
|
patient.reagents.add_reagent("epinephrine", 5)
|
|
|
|
/obj/item/weapon/dogborg/sleeper/container_resist()
|
|
go_out()
|
|
|
|
// Pounce stuff for K-9
|
|
|
|
/obj/item/weapon/dogborg/pounce
|
|
name = "pounce"
|
|
icon = 'icons/mob/dogborg.dmi'
|
|
icon_state = "pounce"
|
|
desc = "Leap at your target to momentarily stun them."
|
|
force = 0
|
|
throwforce = 0
|
|
|
|
/mob/living/silicon/robot
|
|
var/leaping = 0
|
|
var/pounce_cooldown = 0
|
|
var/pounce_cooldown_time = 40 //Nearly doubled, u happy?
|
|
var/leap_at
|
|
var/disabler
|
|
var/laser
|
|
var/sleeper_g
|
|
var/sleeper_r
|
|
|
|
#define MAX_K9_LEAP_DIST 4 //because something's definitely borked the pounce functioning from a distance.
|
|
|
|
/obj/item/weapon/dogborg/pounce/afterattack(atom/A, mob/user)
|
|
var/mob/living/silicon/robot.R = user
|
|
R.leap_at(A)
|
|
|
|
/mob/living/silicon/robot/proc/leap_at(atom/A)
|
|
if(pounce_cooldown)
|
|
src << "<span class='danger'>Your leg actuators are still recharging!</span>"
|
|
return
|
|
|
|
if(leaping || stat || buckled || lying)
|
|
return
|
|
|
|
if(!has_gravity(src) || !has_gravity(A))
|
|
src << "<span class='danger'>It is unsafe to leap without gravity!</span>"
|
|
//It's also extremely buggy visually, so it's balance+bugfix
|
|
return
|
|
|
|
if(cell.charge <= 500)
|
|
return
|
|
|
|
else
|
|
leaping = 1
|
|
weather_immunities += "lava"
|
|
pixel_y = 10
|
|
update_icons()
|
|
throw_at(A, MAX_K9_LEAP_DIST, 1, spin=0, diagonals_first = 1)
|
|
cell.charge = cell.charge - 500 //Doubled the energy consumption
|
|
weather_immunities -= "lava"
|
|
pounce_cooldown = !pounce_cooldown
|
|
spawn(pounce_cooldown_time)
|
|
pounce_cooldown = !pounce_cooldown
|
|
|
|
/mob/living/silicon/robot/throw_impact(atom/A)
|
|
|
|
if(!leaping)
|
|
return ..()
|
|
|
|
if(A)
|
|
if(isliving(A))
|
|
var/mob/living/L = A
|
|
var/blocked = 0
|
|
if(ishuman(A))
|
|
var/mob/living/carbon/human/H = A
|
|
if(H.check_shields(0, "the [name]", src, attack_type = LEAP_ATTACK))
|
|
blocked = 1
|
|
if(!blocked)
|
|
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
|
L.Weaken(3)
|
|
sleep(2)//Runtime prevention (infinite bump() calls on hulks)
|
|
step_towards(src,L)
|
|
else
|
|
Weaken(2, 1, 1)
|
|
|
|
pounce_cooldown = !pounce_cooldown
|
|
spawn(pounce_cooldown_time) //3s by default
|
|
pounce_cooldown = !pounce_cooldown
|
|
else if(A.density && !A.CanPass(src))
|
|
visible_message("<span class ='danger'>[src] smashes into [A]!</span>", "<span class ='alertalien'>[src] smashes into [A]!</span>")
|
|
Weaken(2, 1, 1)
|
|
|
|
if(leaping)
|
|
leaping = 0
|
|
pixel_y = initial(pixel_y)
|
|
update_icons()
|
|
update_canmove()
|