Files
GS13NG/code/game/gamemodes/blob/blobs/node.dm
CitadelStationBot a905c15dad Replaces /image with /mutable_appearance (#556)
* Replaces /image with /mutable_appearance, where appropriate

* Update miscellaneous.dm

* Delete miscellaneous.dm.rej

* Delete pet.dm.rej

* Update pet.dm

* Update species.dm

* Update miscellaneous.dm

* Update species.dm

* Update miscellaneous.dm

* Delete species.dm.rej

* Update species.dm

pretty sure I got all the indentation correct THIS time, ffs

* Update species.dm

* Update species.dm

fucking tabs man, fucking tabs.
2017-04-26 08:18:35 -05:00

38 lines
1.0 KiB
Plaintext

/obj/structure/blob/node
name = "blob node"
icon = 'icons/mob/blob.dmi'
icon_state = "blank_blob"
desc = "A large, pulsating yellow mass."
obj_integrity = 200
max_integrity = 200
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 65, acid = 90)
health_regen = 3
point_return = 25
/obj/structure/blob/node/Initialize()
GLOB.blob_nodes += src
START_PROCESSING(SSobj, src)
. = ..()
/obj/structure/blob/node/scannerreport()
return "Gradually expands and sustains nearby blob spores and blobbernauts."
/obj/structure/blob/node/update_icon()
cut_overlays()
color = null
var/mutable_appearance/blob_overlay = mutable_appearance('icons/mob/blob.dmi', "blob")
if(overmind)
blob_overlay.color = overmind.blob_reagent_datum.color
add_overlay(blob_overlay)
add_overlay(mutable_appearance('icons/mob/blob.dmi', "blob_node_overlay"))
/obj/structure/blob/node/Destroy()
GLOB.blob_nodes -= src
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/blob/node/Life()
Pulse_Area(overmind, 10, 3, 2)