* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
103 lines
2.5 KiB
Plaintext
103 lines
2.5 KiB
Plaintext
//NEVER USE THIS IT SUX -PETETHEGOAT
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//IT SUCKS A BIT LESS -GIACOM
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/obj/item/weapon/paint
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gender= PLURAL
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name = "paint"
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desc = "Used to recolor floors and walls. Can be removed by the janitor."
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icon = 'icons/obj/items.dmi'
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icon_state = "paint_neutral"
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item_color = "FFFFFF"
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item_state = "paintcan"
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w_class = WEIGHT_CLASS_NORMAL
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resistance_flags = FLAMMABLE
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obj_integrity = 100
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max_integrity = 100
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var/paintleft = 10
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/obj/item/weapon/paint/red
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name = "red paint"
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item_color = "C73232" //"FF0000"
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icon_state = "paint_red"
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/obj/item/weapon/paint/green
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name = "green paint"
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item_color = "2A9C3B" //"00FF00"
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icon_state = "paint_green"
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/obj/item/weapon/paint/blue
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name = "blue paint"
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item_color = "5998FF" //"0000FF"
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icon_state = "paint_blue"
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/obj/item/weapon/paint/yellow
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name = "yellow paint"
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item_color = "CFB52B" //"FFFF00"
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icon_state = "paint_yellow"
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/obj/item/weapon/paint/violet
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name = "violet paint"
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item_color = "AE4CCD" //"FF00FF"
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icon_state = "paint_violet"
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/obj/item/weapon/paint/black
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name = "black paint"
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item_color = "333333"
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icon_state = "paint_black"
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/obj/item/weapon/paint/white
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name = "white paint"
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item_color = "FFFFFF"
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icon_state = "paint_white"
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/obj/item/weapon/paint/anycolor
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gender= PLURAL
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name = "any color"
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icon_state = "paint_neutral"
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/obj/item/weapon/paint/anycolor/attack_self(mob/user)
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var/t1 = input(user, "Please select a color:", "Locking Computer", null) in list( "red", "blue", "green", "yellow", "violet", "black", "white")
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if ((user.get_active_held_item() != src || user.stat || user.restrained()))
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return
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switch(t1)
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if("red")
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item_color = "C73232"
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if("blue")
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item_color = "5998FF"
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if("green")
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item_color = "2A9C3B"
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if("yellow")
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item_color = "CFB52B"
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if("violet")
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item_color = "AE4CCD"
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if("white")
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item_color = "FFFFFF"
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if("black")
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item_color = "333333"
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icon_state = "paint_[t1]"
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add_fingerprint(user)
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/obj/item/weapon/paint/afterattack(turf/target, mob/user, proximity)
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if(!proximity) return
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if(paintleft <= 0)
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icon_state = "paint_empty"
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return
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if(!istype(target) || isspaceturf(target))
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return
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var/newcolor = "#" + item_color
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target.add_atom_colour(newcolor, WASHABLE_COLOUR_PRIORITY)
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/obj/item/weapon/paint/paint_remover
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gender = PLURAL
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name = "paint remover"
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desc = "Used to remove color from floors and walls."
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icon_state = "paint_neutral"
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/obj/item/weapon/paint/paint_remover/afterattack(turf/target, mob/user, proximity)
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if(!proximity)
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return
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if(istype(target) && target.color != initial(target.color))
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target.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
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