* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
185 lines
5.7 KiB
Plaintext
185 lines
5.7 KiB
Plaintext
/* Teleportation devices.
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* Contains:
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* Locator
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* Hand-tele
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*/
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/*
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* Locator
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*/
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/obj/item/weapon/locator
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name = "locator"
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desc = "Used to track those with locater implants."
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icon = 'icons/obj/device.dmi'
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icon_state = "locator"
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var/temp = null
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var/frequency = 1451
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var/broadcasting = null
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var/listening = 1
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flags = CONDUCT
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w_class = WEIGHT_CLASS_SMALL
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item_state = "electronic"
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throw_speed = 3
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throw_range = 7
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materials = list(MAT_METAL=400)
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origin_tech = "magnets=3;bluespace=2"
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/obj/item/weapon/locator/attack_self(mob/user)
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user.set_machine(src)
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var/dat
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if (src.temp)
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dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
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else
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dat = {"
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<B>Persistent Signal Locator</B><HR>
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Frequency:
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<A href='byond://?src=\ref[src];freq=-10'>-</A>
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<A href='byond://?src=\ref[src];freq=-2'>-</A> [format_frequency(src.frequency)]
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<A href='byond://?src=\ref[src];freq=2'>+</A>
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<A href='byond://?src=\ref[src];freq=10'>+</A><BR>
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<A href='?src=\ref[src];refresh=1'>Refresh</A>"}
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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/obj/item/weapon/locator/Topic(href, href_list)
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..()
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if (usr.stat || usr.restrained())
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return
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var/turf/current_location = get_turf(usr)//What turf is the user on?
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if(!current_location||current_location.z==2)//If turf was not found or they're on z level 2.
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to_chat(usr, "The [src] is malfunctioning.")
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return
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if(usr.contents.Find(src) || (in_range(src, usr) && isturf(loc)))
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usr.set_machine(src)
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if (href_list["refresh"])
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src.temp = "<B>Persistent Signal Locator</B><HR>"
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var/turf/sr = get_turf(src)
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if (sr)
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src.temp += "<B>Located Beacons:</B><BR>"
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for(var/obj/item/device/radio/beacon/W in GLOB.teleportbeacons)
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if (W.frequency == src.frequency)
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var/turf/tr = get_turf(W)
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if (tr.z == sr.z && tr)
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var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
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if (direct < 5)
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direct = "very strong"
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else
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if (direct < 10)
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direct = "strong"
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else
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if (direct < 20)
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direct = "weak"
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else
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direct = "very weak"
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src.temp += "[W.code]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
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src.temp += "<B>Extranneous Signals:</B><BR>"
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for (var/obj/item/weapon/implant/tracking/W in GLOB.tracked_implants)
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if (!W.imp_in || !ismob(W.loc))
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continue
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else
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var/mob/M = W.loc
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if (M.stat == 2)
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if (M.timeofdeath + 6000 < world.time)
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continue
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var/turf/tr = get_turf(W)
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if (tr.z == sr.z && tr)
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var/direct = max(abs(tr.x - sr.x), abs(tr.y - sr.y))
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if (direct < 20)
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if (direct < 5)
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direct = "very strong"
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else
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if (direct < 10)
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direct = "strong"
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else
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direct = "weak"
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src.temp += "[W.imp_in.name]-[dir2text(get_dir(sr, tr))]-[direct]<BR>"
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src.temp += "<B>You are at \[[sr.x],[sr.y],[sr.z]\]</B> in orbital coordinates.<BR><BR><A href='byond://?src=\ref[src];refresh=1'>Refresh</A><BR>"
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else
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src.temp += "<B><FONT color='red'>Processing Error:</FONT></B> Unable to locate orbital position.<BR>"
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else
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if (href_list["freq"])
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src.frequency += text2num(href_list["freq"])
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src.frequency = sanitize_frequency(src.frequency)
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else
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if (href_list["temp"])
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src.temp = null
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if (istype(src.loc, /mob))
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attack_self(src.loc)
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else
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for(var/mob/M in viewers(1, src))
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if (M.client)
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src.attack_self(M)
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return
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/*
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* Hand-tele
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*/
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/obj/item/weapon/hand_tele
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name = "hand tele"
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desc = "A portable item using blue-space technology."
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icon = 'icons/obj/device.dmi'
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icon_state = "hand_tele"
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item_state = "electronic"
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throwforce = 0
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w_class = WEIGHT_CLASS_SMALL
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throw_speed = 3
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throw_range = 5
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materials = list(MAT_METAL=10000)
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origin_tech = "magnets=3;bluespace=4"
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 30, bio = 0, rad = 0, fire = 100, acid = 100)
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/active_portals = 0
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/obj/item/weapon/hand_tele/attack_self(mob/user)
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var/turf/current_location = get_turf(user)//What turf is the user on?
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var/area/current_area = current_location.loc
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if(!current_location || current_area.noteleport || current_location.z > ZLEVEL_SPACEMAX || !isturf(user.loc))//If turf was not found or they're on z level 2 or >7 which does not currently exist. or if user is not located on a turf
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to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
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return
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var/list/L = list( )
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for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
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if(com.target)
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var/area/A = get_area(com.target)
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if(!A || A.noteleport)
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continue
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if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
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L["[get_area(com.target)] (Active)"] = com.target
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else
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L["[get_area(com.target)] (Inactive)"] = com.target
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var/list/turfs = list( )
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for(var/turf/T in urange(10, orange=1))
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if(T.x>world.maxx-8 || T.x<8)
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continue //putting them at the edge is dumb
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if(T.y>world.maxy-8 || T.y<8)
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continue
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var/area/A = T.loc
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if(A.noteleport)
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continue
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turfs += T
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if(turfs.len)
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L["None (Dangerous)"] = pick(turfs)
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var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
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if (!t1 || user.get_active_held_item() != src || user.incapacitated())
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return
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if(active_portals >= 3)
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user.show_message("<span class='notice'>\The [src] is recharging!</span>")
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return
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var/atom/T = L[t1]
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var/area/A = get_area(T)
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if(A.noteleport)
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to_chat(user, "<span class='notice'>\The [src] is malfunctioning.</span>")
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return
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user.show_message("<span class='notice'>Locked In.</span>", 2)
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var/obj/effect/portal/P = new /obj/effect/portal(get_turf(src), T, src)
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try_move_adjacent(P)
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active_portals++
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add_fingerprint(user)
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