40 lines
2.0 KiB
Plaintext
40 lines
2.0 KiB
Plaintext
/obj/item/clothing/neck/cloak/polychromic //enables all three overlays to reduce copypasta and defines basic stuff
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name = "polychromic cloak"
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desc = "For when you want to show off your horrible colour coordination skills."
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icon = 'modular_citadel/icons/polyclothes/item/neck.dmi'
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alternate_worn_icon = 'modular_citadel/icons/polyclothes/mob/neck.dmi'
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icon_state = "polyce"
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item_color = "polyce"
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item_state = "qmcloak"
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hasprimary = TRUE
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hassecondary = TRUE
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hastertiary = TRUE
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primary_color = "#FFFFFF" //RGB in hexcode
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secondary_color = "#FFFFFF"
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tertiary_color = "#808080"
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/obj/item/clothing/neck/cloak/polychromic/worn_overlays(isinhands, icon_file) //this is where the main magic happens. Also mandates that ALL polychromic stuff MUST USE alternate_worn_icon
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. = ..()
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if(hasprimary | hassecondary | hastertiary)
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if(!isinhands) //prevents the worn sprites from showing up if you're just holding them
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if(hasprimary) //checks if overlays are enabled
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var/mutable_appearance/primary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-primary") //automagical sprite selection
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primary_worn.color = primary_color //colors the overlay
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. += primary_worn //adds the overlay onto the buffer list to draw on the mob sprite.
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if(hassecondary)
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var/mutable_appearance/secondary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-secondary")
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secondary_worn.color = secondary_color
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. += secondary_worn
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if(hastertiary)
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var/mutable_appearance/tertiary_worn = mutable_appearance(alternate_worn_icon, "[item_color]-tertiary")
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tertiary_worn.color = tertiary_color
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. += tertiary_worn
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/obj/item/clothing/neck/cloak/polychromic/polyce //DONATOR ITEM
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name = "polychromic embroidered cloak"
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desc = "A fancy cloak embroidered with polychromatic thread in a pattern that reminds one of the wielders of unlimited power."
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icon_state = "polyce"
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item_color = "polyce"
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primary_color = "#808080" //RGB in hexcode
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secondary_color = "#8CC6FF"
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tertiary_color = "#FF3535" |