350 lines
14 KiB
Plaintext
350 lines
14 KiB
Plaintext
/mob/living/carbon/human/examine(mob/user)
|
|
//this is very slightly better than it was because you can use it more places. still can't do \his[src] though.
|
|
var/t_He = p_they(TRUE)
|
|
var/t_His = p_their(TRUE)
|
|
var/t_his = p_their()
|
|
var/t_him = p_them()
|
|
var/t_has = p_have()
|
|
var/t_is = p_are()
|
|
var/obscure_name
|
|
|
|
if(isliving(user))
|
|
var/mob/living/L = user
|
|
if(L.has_trait(TRAIT_PROSOPAGNOSIA))
|
|
obscure_name = TRUE
|
|
|
|
var/msg = "<span class='info'>*---------*\nThis is <EM>[!obscure_name ? name : "Unknown"]</EM>!\n"
|
|
|
|
var/list/obscured = check_obscured_slots()
|
|
var/skipface = (wear_mask && (wear_mask.flags_inv & HIDEFACE)) || (head && (head.flags_inv & HIDEFACE))
|
|
|
|
//uniform
|
|
if(w_uniform && !(slot_w_uniform in obscured))
|
|
//accessory
|
|
var/accessory_msg
|
|
if(istype(w_uniform, /obj/item/clothing/under))
|
|
var/obj/item/clothing/under/U = w_uniform
|
|
if(U.attached_accessory)
|
|
accessory_msg += " with [icon2html(U.attached_accessory, user)] \a [U.attached_accessory]"
|
|
|
|
msg += "[t_He] [t_is] wearing [w_uniform.get_examine_string(user)][accessory_msg].\n"
|
|
//head
|
|
if(head)
|
|
msg += "[t_He] [t_is] wearing [head.get_examine_string(user)] on [t_his] head.\n"
|
|
//suit/armor
|
|
if(wear_suit)
|
|
msg += "[t_He] [t_is] wearing [wear_suit.get_examine_string(user)].\n"
|
|
//suit/armor storage
|
|
if(s_store)
|
|
msg += "[t_He] [t_is] carrying [s_store.get_examine_string(user)] on [t_his] [wear_suit.name].\n"
|
|
//back
|
|
if(back)
|
|
msg += "[t_He] [t_has] [back.get_examine_string(user)] on [t_his] back.\n"
|
|
|
|
//Hands
|
|
for(var/obj/item/I in held_items)
|
|
if(!(I.flags_1 & ABSTRACT_1))
|
|
msg += "[t_He] [t_is] holding [I.get_examine_string(user)] in [t_his] [get_held_index_name(get_held_index_of_item(I))].\n"
|
|
|
|
GET_COMPONENT(FR, /datum/component/forensics)
|
|
//gloves
|
|
if(gloves && !(slot_gloves in obscured))
|
|
msg += "[t_He] [t_has] [gloves.get_examine_string(user)] on [t_his] hands.\n"
|
|
else if(FR && length(FR.blood_DNA))
|
|
var/hand_number = get_num_arms()
|
|
if(hand_number)
|
|
msg += "<span class='warning'>[t_He] [t_has] [hand_number > 1 ? "" : "a"] blood-stained hand[hand_number > 1 ? "s" : ""]!</span>\n"
|
|
|
|
//handcuffed?
|
|
|
|
//handcuffed?
|
|
if(handcuffed)
|
|
if(istype(handcuffed, /obj/item/restraints/handcuffs/cable))
|
|
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] restrained with cable!</span>\n"
|
|
else
|
|
msg += "<span class='warning'>[t_He] [t_is] [icon2html(handcuffed, user)] handcuffed!</span>\n"
|
|
|
|
//belt
|
|
if(belt)
|
|
msg += "[t_He] [t_has] [belt.get_examine_string(user)] about [t_his] waist.\n"
|
|
|
|
//shoes
|
|
if(shoes && !(slot_shoes in obscured))
|
|
msg += "[t_He] [t_is] wearing [shoes.get_examine_string(user)] on [t_his] feet.\n"
|
|
|
|
//mask
|
|
if(wear_mask && !(slot_wear_mask in obscured))
|
|
msg += "[t_He] [t_has] [wear_mask.get_examine_string(user)] on [t_his] face.\n"
|
|
|
|
if (wear_neck && !(slot_neck in obscured))
|
|
msg += "[t_He] [t_is] wearing [wear_neck.get_examine_string(user)] around [t_his] neck.\n"
|
|
|
|
//eyes
|
|
if(glasses && !(slot_glasses in obscured))
|
|
msg += "[t_He] [t_has] [glasses.get_examine_string(user)] covering [t_his] eyes.\n"
|
|
|
|
//ears
|
|
if(ears && !(slot_ears in obscured))
|
|
msg += "[t_He] [t_has] [ears.get_examine_string(user)] on [t_his] ears.\n"
|
|
|
|
//ID
|
|
if(wear_id)
|
|
msg += "[t_He] [t_is] wearing [wear_id.get_examine_string(user)].\n"
|
|
|
|
//CIT CHANGES START HERE - adds genital details to examine text
|
|
if(LAZYLEN(internal_organs))
|
|
for(var/obj/item/organ/genital/dicc in internal_organs)
|
|
if(istype(dicc) && dicc.is_exposed())
|
|
msg += "[dicc.desc]\n"
|
|
//END OF CIT CHANGES
|
|
//Status effects
|
|
msg += status_effect_examines()
|
|
|
|
//Jitters
|
|
switch(jitteriness)
|
|
if(300 to INFINITY)
|
|
msg += "<span class='warning'><B>[t_He] [t_is] convulsing violently!</B></span>\n"
|
|
if(200 to 300)
|
|
msg += "<span class='warning'>[t_He] [t_is] extremely jittery.</span>\n"
|
|
if(100 to 200)
|
|
msg += "<span class='warning'>[t_He] [t_is] twitching ever so slightly.</span>\n"
|
|
|
|
var/appears_dead = 0
|
|
if(stat == DEAD || (has_trait(TRAIT_FAKEDEATH)))
|
|
appears_dead = 1
|
|
if(suiciding)
|
|
msg += "<span class='warning'>[t_He] appear[p_s()] to have committed suicide... there is no hope of recovery.</span>\n"
|
|
if(hellbound)
|
|
msg += "<span class='warning'>[t_His] soul seems to have been ripped out of [t_his] body. Revival is impossible.</span>\n"
|
|
msg += "<span class='deadsay'>[t_He] [t_is] limp and unresponsive; there are no signs of life"
|
|
if(getorgan(/obj/item/organ/brain))
|
|
if(!key)
|
|
var/foundghost = 0
|
|
if(mind)
|
|
for(var/mob/dead/observer/G in GLOB.player_list)
|
|
if(G.mind == mind)
|
|
foundghost = 1
|
|
if (G.can_reenter_corpse == 0)
|
|
foundghost = 0
|
|
break
|
|
if(!foundghost)
|
|
msg += " and [t_his] soul has departed"
|
|
msg += "...</span>\n"
|
|
|
|
if(get_bodypart("head") && !getorgan(/obj/item/organ/brain))
|
|
msg += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>\n"
|
|
|
|
var/temp = getBruteLoss() //no need to calculate each of these twice
|
|
|
|
msg += "<span class='warning'>"
|
|
|
|
var/list/missing = list("head", "chest", "l_arm", "r_arm", "l_leg", "r_leg")
|
|
for(var/X in bodyparts)
|
|
var/obj/item/bodypart/BP = X
|
|
missing -= BP.body_zone
|
|
for(var/obj/item/I in BP.embedded_objects)
|
|
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
|
|
|
|
//stores missing limbs
|
|
var/l_limbs_missing = 0
|
|
var/r_limbs_missing = 0
|
|
for(var/t in missing)
|
|
if(t=="head")
|
|
msg += "<span class='deadsay'><B>[t_His] [parse_zone(t)] is missing!</B><span class='warning'>\n"
|
|
continue
|
|
if(t == "l_arm" || t == "l_leg")
|
|
l_limbs_missing++
|
|
else if(t == "r_arm" || t == "r_leg")
|
|
r_limbs_missing++
|
|
|
|
msg += "<B>[capitalize(t_his)] [parse_zone(t)] is missing!</B>\n"
|
|
|
|
if(l_limbs_missing >= 2 && r_limbs_missing == 0)
|
|
msg += "[t_He] look[p_s()] all right now.\n"
|
|
else if(l_limbs_missing == 0 && r_limbs_missing >= 2)
|
|
msg += "[t_He] really keeps to the left.\n"
|
|
else if(l_limbs_missing >= 2 && r_limbs_missing >= 2)
|
|
msg += "[t_He] [p_do()]n't seem all there.\n"
|
|
|
|
if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY)) //fake healthy
|
|
if(temp)
|
|
if(temp < 25)
|
|
msg += "[t_He] [t_has] minor bruising.\n"
|
|
else if(temp < 50)
|
|
msg += "[t_He] [t_has] <b>moderate</b> bruising!\n"
|
|
else
|
|
msg += "<B>[t_He] [t_has] severe bruising!</B>\n"
|
|
|
|
temp = getFireLoss()
|
|
if(temp)
|
|
if(temp < 25)
|
|
msg += "[t_He] [t_has] minor burns.\n"
|
|
else if (temp < 50)
|
|
msg += "[t_He] [t_has] <b>moderate</b> burns!\n"
|
|
else
|
|
msg += "<B>[t_He] [t_has] severe burns!</B>\n"
|
|
|
|
temp = getCloneLoss()
|
|
if(temp)
|
|
if(temp < 25)
|
|
msg += "[t_He] [t_has] minor cellular damage.\n"
|
|
else if(temp < 50)
|
|
msg += "[t_He] [t_has] <b>moderate</b> cellular damage!\n"
|
|
else
|
|
msg += "<b>[t_He] [t_has] severe cellular damage!</b>\n"
|
|
|
|
|
|
if(fire_stacks > 0)
|
|
msg += "[t_He] [t_is] covered in something flammable.\n"
|
|
if(fire_stacks < 0)
|
|
msg += "[t_He] look[p_s()] a little soaked.\n"
|
|
|
|
|
|
if(pulledby && pulledby.grab_state)
|
|
msg += "[t_He] [t_is] restrained by [pulledby]'s grip.\n"
|
|
|
|
if(nutrition < NUTRITION_LEVEL_STARVING - 50)
|
|
msg += "[t_He] [t_is] severely malnourished.\n"
|
|
else if(nutrition >= NUTRITION_LEVEL_FAT)
|
|
if(user.nutrition < NUTRITION_LEVEL_STARVING - 50)
|
|
msg += "[t_He] [t_is] plump and delicious looking - Like a fat little piggy. A tasty piggy.\n"
|
|
else
|
|
msg += "[t_He] [t_is] quite chubby.\n"
|
|
switch(disgust)
|
|
if(DISGUST_LEVEL_GROSS to DISGUST_LEVEL_VERYGROSS)
|
|
msg += "[t_He] look[p_s()] a bit grossed out.\n"
|
|
if(DISGUST_LEVEL_VERYGROSS to DISGUST_LEVEL_DISGUSTED)
|
|
msg += "[t_He] look[p_s()] really grossed out.\n"
|
|
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
|
|
msg += "[t_He] look[p_s()] extremely disgusted.\n"
|
|
|
|
if(blood_volume < BLOOD_VOLUME_SAFE)
|
|
msg += "[t_He] [t_has] pale skin.\n"
|
|
|
|
if(bleedsuppress)
|
|
msg += "[t_He] [t_is] bandaged with something.\n"
|
|
else if(bleed_rate)
|
|
if(reagents.has_reagent("heparin"))
|
|
msg += "<b>[t_He] [t_is] bleeding uncontrollably!</b>\n"
|
|
else
|
|
msg += "<B>[t_He] [t_is] bleeding!</B>\n"
|
|
|
|
if(reagents.has_reagent("teslium"))
|
|
msg += "[t_He] [t_is] emitting a gentle blue glow!\n"
|
|
|
|
if(islist(stun_absorption))
|
|
for(var/i in stun_absorption)
|
|
if(stun_absorption[i]["end_time"] > world.time && stun_absorption[i]["examine_message"])
|
|
msg += "[t_He] [t_is][stun_absorption[i]["examine_message"]]\n"
|
|
|
|
if(drunkenness && !skipface && !appears_dead) //Drunkenness
|
|
switch(drunkenness)
|
|
if(11 to 21)
|
|
msg += "[t_He] [t_is] slightly flushed.\n"
|
|
if(21.01 to 41) //.01s are used in case drunkenness ends up to be a small decimal
|
|
msg += "[t_He] [t_is] flushed.\n"
|
|
if(41.01 to 51)
|
|
msg += "[t_He] [t_is] quite flushed and [t_his] breath smells of alcohol.\n"
|
|
if(51.01 to 61)
|
|
msg += "[t_He] [t_is] very flushed and [t_his] movements jerky, with breath reeking of alcohol.\n"
|
|
if(61.01 to 91)
|
|
msg += "[t_He] look[p_s()] like a drunken mess.\n"
|
|
if(91.01 to INFINITY)
|
|
msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
|
|
|
|
for (var/I in src.vore_organs)
|
|
var/datum/belly/B = vore_organs[I]
|
|
msg += B.get_examine_msg()
|
|
|
|
msg += "</span>"
|
|
|
|
if(!appears_dead)
|
|
if(stat == UNCONSCIOUS)
|
|
msg += "[t_He] [t_is]n't responding to anything around [t_him] and seem[p_s()] to be asleep.\n"
|
|
else
|
|
if(has_trait(TRAIT_DUMB))
|
|
msg += "[t_He] [t_has] a stupid expression on [t_his] face.\n"
|
|
if(InCritical())
|
|
msg += "[t_He] [t_is] barely conscious.\n"
|
|
if(getorgan(/obj/item/organ/brain))
|
|
if(!key)
|
|
msg += "<span class='deadsay'>[t_He] [t_is] totally catatonic. The stresses of life in deep-space must have been too much for [t_him]. Any recovery is unlikely.</span>\n"
|
|
else if(!client)
|
|
msg += "[t_He] [t_has] a blank, absent-minded stare and appears completely unresponsive to anything. [t_He] may snap out of it soon.\n"
|
|
|
|
if(digitalcamo)
|
|
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly inhuman manner.\n"
|
|
|
|
var/traitstring = get_trait_string()
|
|
if(ishuman(user))
|
|
var/mob/living/carbon/human/H = user
|
|
var/obj/item/organ/cyberimp/eyes/hud/CIH = H.getorgan(/obj/item/organ/cyberimp/eyes/hud)
|
|
if(istype(H.glasses, /obj/item/clothing/glasses/hud) || CIH)
|
|
var/perpname = get_face_name(get_id_name(""))
|
|
if(perpname)
|
|
var/datum/data/record/R = find_record("name", perpname, GLOB.data_core.general)
|
|
if(R)
|
|
msg += "<span class='deptradio'>Rank:</span> [R.fields["rank"]]<br>"
|
|
msg += "<a href='?src=[REF(src)];hud=1;photo_front=1'>\[Front photo\]</a> "
|
|
msg += "<a href='?src=[REF(src)];hud=1;photo_side=1'>\[Side photo\]</a><br>"
|
|
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH, /obj/item/organ/cyberimp/eyes/hud/medical))
|
|
var/cyberimp_detect
|
|
for(var/obj/item/organ/cyberimp/CI in internal_organs)
|
|
if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant)
|
|
cyberimp_detect += "[name] is modified with a [CI.name].<br>"
|
|
if(cyberimp_detect)
|
|
msg += "Detected cybernetic modifications:<br>"
|
|
msg += cyberimp_detect
|
|
if(R)
|
|
var/health_r = R.fields["p_stat"]
|
|
msg += "<a href='?src=[REF(src)];hud=m;p_stat=1'>\[[health_r]\]</a>"
|
|
health_r = R.fields["m_stat"]
|
|
msg += "<a href='?src=[REF(src)];hud=m;m_stat=1'>\[[health_r]\]</a><br>"
|
|
R = find_record("name", perpname, GLOB.data_core.medical)
|
|
if(R)
|
|
msg += "<a href='?src=[REF(src)];hud=m;evaluation=1'>\[Medical evaluation\]</a><br>"
|
|
if(traitstring)
|
|
msg += "<span class='info'>Detected physiological traits:<br></span>"
|
|
msg += "<span class='info'>[traitstring]</span><br>"
|
|
|
|
|
|
|
|
if(istype(H.glasses, /obj/item/clothing/glasses/hud/security) || istype(CIH, /obj/item/organ/cyberimp/eyes/hud/security))
|
|
if(!user.stat && user != src)
|
|
//|| !user.canmove || user.restrained()) Fluff: Sechuds have eye-tracking technology and sets 'arrest' to people that the wearer looks and blinks at.
|
|
var/criminal = "None"
|
|
|
|
R = find_record("name", perpname, GLOB.data_core.security)
|
|
if(R)
|
|
criminal = R.fields["criminal"]
|
|
|
|
msg += "<span class='deptradio'>Criminal status:</span> <a href='?src=[REF(src)];hud=s;status=1'>\[[criminal]\]</a>\n"
|
|
msg += "<span class='deptradio'>Security record:</span> <a href='?src=[REF(src)];hud=s;view=1'>\[View\]</a> "
|
|
msg += "<a href='?src=[REF(src)];hud=s;add_crime=1'>\[Add crime\]</a> "
|
|
msg += "<a href='?src=[REF(src)];hud=s;view_comment=1'>\[View comment log\]</a> "
|
|
msg += "<a href='?src=[REF(src)];hud=s;add_comment=1'>\[Add comment\]</a>\n"
|
|
<<<<<<< HEAD
|
|
if(print_flavor_text() && get_visible_name() != "Unknown")//Are we sure we know who this is? Don't show flavor text unless we can recognize them. Prevents certain metagaming with impersonation.
|
|
msg += "[print_flavor_text()]\n"
|
|
|
|
=======
|
|
else if(isobserver(user) && traitstring)
|
|
msg += "<span class='info'><b>Traits:</b> [traitstring]</span><br>"
|
|
>>>>>>> ab9e2e8... Adds minor roundstart traits! (ala CDDA, etc.) (#35440)
|
|
msg += "*---------*</span>"
|
|
|
|
to_chat(user, msg)
|
|
|
|
/mob/living/proc/status_effect_examines(pronoun_replacement) //You can include this in any mob's examine() to show the examine texts of status effects!
|
|
var/list/dat = list()
|
|
if(!pronoun_replacement)
|
|
pronoun_replacement = p_they(TRUE)
|
|
for(var/V in status_effects)
|
|
var/datum/status_effect/E = V
|
|
if(E.examine_text)
|
|
var/new_text = replacetext(E.examine_text, "SUBJECTPRONOUN", pronoun_replacement)
|
|
new_text = replacetext(new_text, "[pronoun_replacement] is", "[pronoun_replacement] [p_are()]") //To make sure something become "They are" or "She is", not "They are" and "She are"
|
|
dat += "[new_text]\n" //dat.Join("\n") doesn't work here, for some reason
|
|
if(dat.len)
|
|
return dat.Join()
|