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GS13NG/code/datums/diseases/advance/symptoms/fever.dm
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/*
//////////////////////////////////////
Fever
No change to hidden.
Increases resistance.
Increases stage speed.
Little transmittable.
Low level.
Bonus
Heats up your body.
//////////////////////////////////////
*/
/datum/symptom/fever
name = "Fever"
stealth = 0
resistance = 3
stage_speed = 3
transmittable = 2
level = 2
severity = 2
base_message_chance = 20
symptom_delay_min = 10
symptom_delay_max = 30
var/unsafe = FALSE //over the heat threshold
/datum/symptom/fever/Start(datum/disease/advance/A)
..()
if(A.properties["resistance"] >= 5) //dangerous fever
power = 1.5
unsafe = TRUE
if(A.properties["resistance"] >= 10)
power = 2.5
/datum/symptom/fever/Activate(datum/disease/advance/A)
if(!..())
return
var/mob/living/carbon/M = A.affected_mob
if(!unsafe || A.stage < 4)
to_chat(M, "<span class='warning'>[pick("You feel hot.", "You feel like you're burning.")]</span>")
else
to_chat(M, "<span class='userdanger'>[pick("You feel too hot.", "You feel like your blood is boiling.")]</span>")
if(M.bodytemperature < BODYTEMP_HEAT_DAMAGE_LIMIT || unsafe)
Heat(M, A)
/datum/symptom/fever/proc/Heat(mob/living/M, datum/disease/advance/A)
var/get_heat = 6 * power
if(!unsafe)
M.bodytemperature = min(M.bodytemperature + (get_heat * A.stage), BODYTEMP_HEAT_DAMAGE_LIMIT - 1)
else
M.bodytemperature += (get_heat * A.stage)
return 1