Files
GS13NG/modular_citadel/code/game/objects/items/melee/transforming.dm
T
deathride58andkevinz000 6ac830a123 Combat rework adjustments (Making use of 512's new filter feature, small balance tweaks, and more) (#6092)
* makes use of 512's filters, adds combat mode toggle component signals, and more

* Update phantomthief.dm

* Update living.dm
2018-05-27 17:18:40 -07:00

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/obj/item/melee/transforming
var/total_mass_on //Total mass in ounces when transformed. Primarily for balance purposes. Don't think about it too hard.
/obj/item/melee/transforming/getweight()
if(total_mass && total_mass_on)
if(active)
return max(total_mass_on,MIN_MELEE_STAMCOST)
else
return max(total_mass,MIN_MELEE_STAMCOST)
else
return initial(w_class)*1.25
/obj/item/melee/transforming/cleaving_saw
total_mass = 2.75
total_mass_on = 5