91 lines
3.3 KiB
Plaintext
91 lines
3.3 KiB
Plaintext
/obj/mecha/combat/marauder
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desc = "Heavy-duty, combat exosuit, developed after the Durand model. Rarely found among civilian populations."
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name = "\improper Marauder"
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icon_state = "marauder"
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step_in = 5
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max_integrity = 500
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deflect_chance = 25
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armor = list("melee" = 50, "bullet" = 55, "laser" = 40, "energy" = 30, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100)
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max_temperature = 60000
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resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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infra_luminosity = 3
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operation_req_access = list(ACCESS_CENT_SPECOPS)
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wreckage = /obj/structure/mecha_wreckage/marauder
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add_req_access = 0
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internal_damage_threshold = 25
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force = 45
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max_equip = 4
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bumpsmash = 1
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/obj/mecha/combat/marauder/GrantActions(mob/living/user, human_occupant = 0)
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..()
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smoke_action.Grant(user, src)
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thrusters_action.Grant(user, src)
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zoom_action.Grant(user, src)
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/obj/mecha/combat/marauder/RemoveActions(mob/living/user, human_occupant = 0)
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..()
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smoke_action.Remove(user)
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thrusters_action.Remove(user)
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zoom_action.Remove(user)
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/obj/mecha/combat/marauder/loaded/Initialize()
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/energy/pulse(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
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ME.attach(src)
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/obj/mecha/combat/marauder/seraph
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desc = "Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel."
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name = "\improper Seraph"
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icon_state = "seraph"
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operation_req_access = list(ACCESS_CENT_SPECOPS)
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step_in = 3
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max_integrity = 550
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wreckage = /obj/structure/mecha_wreckage/seraph
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internal_damage_threshold = 20
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force = 55
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max_equip = 5
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/obj/mecha/combat/marauder/seraph/Initialize()
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/teleporter(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
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ME.attach(src)
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/obj/mecha/combat/marauder/mauler
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desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model."
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name = "\improper Mauler"
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icon_state = "mauler"
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operation_req_access = list(ACCESS_SYNDICATE)
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wreckage = /obj/structure/mecha_wreckage/mauler
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max_equip = 5
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/obj/mecha/combat/marauder/mauler/loaded/Initialize()
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. = ..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay(src)
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src)
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ME.attach(src)
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