* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
425 lines
12 KiB
Plaintext
425 lines
12 KiB
Plaintext
#define CAMERA_UPGRADE_XRAY 1
|
|
#define CAMERA_UPGRADE_EMP_PROOF 2
|
|
#define CAMERA_UPGRADE_MOTION 4
|
|
|
|
/obj/machinery/camera
|
|
name = "security camera"
|
|
desc = "It's used to monitor rooms."
|
|
icon = 'icons/obj/monitors.dmi'
|
|
icon_state = "camera"
|
|
use_power = 2
|
|
idle_power_usage = 5
|
|
active_power_usage = 10
|
|
layer = WALL_OBJ_LAYER
|
|
|
|
resistance_flags = FIRE_PROOF
|
|
|
|
armor = list(melee = 50, bullet = 20, laser = 20, energy = 20, bomb = 0, bio = 0, rad = 0, fire = 90, acid = 50)
|
|
obj_integrity = 100
|
|
max_integrity = 100
|
|
integrity_failure = 50
|
|
var/list/network = list("SS13")
|
|
var/c_tag = null
|
|
var/c_tag_order = 999
|
|
var/status = 1
|
|
anchored = 1
|
|
var/start_active = 0 //If it ignores the random chance to start broken on round start
|
|
var/invuln = null
|
|
var/obj/item/device/camera_bug/bug = null
|
|
var/obj/structure/camera_assembly/assembly = null
|
|
|
|
//OTHER
|
|
|
|
var/view_range = 7
|
|
var/short_range = 2
|
|
|
|
var/alarm_on = 0
|
|
var/busy = 0
|
|
var/emped = 0 //Number of consecutive EMP's on this camera
|
|
|
|
// Upgrades bitflag
|
|
var/upgrades = 0
|
|
|
|
/obj/machinery/camera/New()
|
|
..()
|
|
assembly = new(src)
|
|
assembly.state = 4
|
|
cameranet.cameras += src
|
|
cameranet.addCamera(src)
|
|
add_to_proximity_list(src, 1) //1 was default of everything
|
|
/* // Use this to look for cameras that have the same c_tag.
|
|
for(var/obj/machinery/camera/C in cameranet.cameras)
|
|
var/list/tempnetwork = C.network&src.network
|
|
if(C != src && C.c_tag == src.c_tag && tempnetwork.len)
|
|
world.log << "[src.c_tag] [src.x] [src.y] [src.z] conflicts with [C.c_tag] [C.x] [C.y] [C.z]"
|
|
*/
|
|
|
|
/obj/machinery/camera/Initialize(mapload)
|
|
..()
|
|
if(mapload && z == 1 && prob(3) && !start_active)
|
|
toggle_cam()
|
|
|
|
/obj/machinery/camera/Move()
|
|
remove_from_proximity_list(src, 1)
|
|
return ..()
|
|
|
|
/obj/machinery/camera/Destroy()
|
|
toggle_cam(null, 0) //kick anyone viewing out
|
|
remove_from_proximity_list(src, 1)
|
|
if(assembly)
|
|
qdel(assembly)
|
|
assembly = null
|
|
if(bug)
|
|
bug.bugged_cameras -= src.c_tag
|
|
if(bug.current == src)
|
|
bug.current = null
|
|
bug = null
|
|
cameranet.removeCamera(src) //Will handle removal from the camera network and the chunks, so we don't need to worry about that
|
|
cameranet.cameras -= src
|
|
cameranet.removeCamera(src)
|
|
return ..()
|
|
|
|
/obj/machinery/camera/emp_act(severity)
|
|
if(!status)
|
|
return
|
|
if(!isEmpProof())
|
|
if(prob(150/severity))
|
|
update_icon()
|
|
var/list/previous_network = network
|
|
network = list()
|
|
cameranet.removeCamera(src)
|
|
stat |= EMPED
|
|
SetLuminosity(0)
|
|
emped = emped+1 //Increase the number of consecutive EMP's
|
|
update_icon()
|
|
var/thisemp = emped //Take note of which EMP this proc is for
|
|
spawn(900)
|
|
if(loc) //qdel limbo
|
|
triggerCameraAlarm() //camera alarm triggers even if multiple EMPs are in effect.
|
|
if(emped == thisemp) //Only fix it if the camera hasn't been EMP'd again
|
|
network = previous_network
|
|
stat &= ~EMPED
|
|
update_icon()
|
|
if(can_use())
|
|
cameranet.addCamera(src)
|
|
emped = 0 //Resets the consecutive EMP count
|
|
addtimer(CALLBACK(src, .proc/cancelCameraAlarm), 100)
|
|
for(var/mob/O in mob_list)
|
|
if (O.client && O.client.eye == src)
|
|
O.unset_machine()
|
|
O.reset_perspective(null)
|
|
O << "The screen bursts into static."
|
|
..()
|
|
|
|
/obj/machinery/camera/tesla_act(var/power)//EMP proof upgrade also makes it tesla immune
|
|
if(isEmpProof())
|
|
return
|
|
..()
|
|
qdel(src)//to prevent bomb testing camera from exploding over and over forever
|
|
|
|
/obj/machinery/camera/ex_act(severity, target)
|
|
if(invuln)
|
|
return
|
|
..()
|
|
|
|
/obj/machinery/camera/proc/setViewRange(num = 7)
|
|
src.view_range = num
|
|
cameranet.updateVisibility(src, 0)
|
|
|
|
/obj/machinery/camera/proc/shock(mob/living/user)
|
|
if(!istype(user))
|
|
return
|
|
user.electrocute_act(10, src)
|
|
|
|
/obj/machinery/camera/attackby(obj/item/W, mob/living/user, params)
|
|
var/msg = "<span class='notice'>You attach [W] into the assembly's inner circuits.</span>"
|
|
var/msg2 = "<span class='notice'>[src] already has that upgrade!</span>"
|
|
|
|
// DECONSTRUCTION
|
|
if(istype(W, /obj/item/weapon/screwdriver))
|
|
panel_open = !panel_open
|
|
user << "<span class='notice'>You screw the camera's panel [panel_open ? "open" : "closed"].</span>"
|
|
playsound(src.loc, W.usesound, 50, 1)
|
|
return
|
|
|
|
if(panel_open)
|
|
if(istype(W, /obj/item/weapon/wirecutters)) //enable/disable the camera
|
|
toggle_cam(user, 1)
|
|
obj_integrity = max_integrity //this is a pretty simplistic way to heal the camera, but there's no reason for this to be complex.
|
|
return
|
|
|
|
else if(istype(W, /obj/item/device/multitool)) //change focus
|
|
setViewRange((view_range == initial(view_range)) ? short_range : initial(view_range))
|
|
user << "<span class='notice'>You [(view_range == initial(view_range)) ? "restore" : "mess up"] the camera's focus.</span>"
|
|
return
|
|
|
|
else if(istype(W, /obj/item/weapon/weldingtool))
|
|
if(weld(W, user))
|
|
visible_message("<span class='warning'>[user] unwelds [src], leaving it as just a frame bolted to the wall.</span>", "<span class='warning'>You unweld [src], leaving it as just a frame bolted to the wall</span>")
|
|
deconstruct(TRUE)
|
|
return
|
|
|
|
else if(istype(W, /obj/item/device/analyzer))
|
|
if(!isXRay())
|
|
if(!user.drop_item(W))
|
|
return
|
|
upgradeXRay()
|
|
qdel(W)
|
|
user << "[msg]"
|
|
else
|
|
user << "[msg2]"
|
|
return
|
|
|
|
else if(istype(W, /obj/item/stack/sheet/mineral/plasma))
|
|
if(!isEmpProof())
|
|
upgradeEmpProof()
|
|
user << "[msg]"
|
|
qdel(W)
|
|
else
|
|
user << "[msg2]"
|
|
return
|
|
|
|
else if(istype(W, /obj/item/device/assembly/prox_sensor))
|
|
if(!isMotion())
|
|
upgradeMotion()
|
|
user << "[msg]"
|
|
qdel(W)
|
|
else
|
|
user << "[msg2]"
|
|
return
|
|
|
|
// OTHER
|
|
if((istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/device/pda)) && isliving(user))
|
|
var/mob/living/U = user
|
|
var/obj/item/weapon/paper/X = null
|
|
var/obj/item/device/pda/P = null
|
|
|
|
var/itemname = ""
|
|
var/info = ""
|
|
if(istype(W, /obj/item/weapon/paper))
|
|
X = W
|
|
itemname = X.name
|
|
info = X.info
|
|
else
|
|
P = W
|
|
itemname = P.name
|
|
info = P.notehtml
|
|
U << "<span class='notice'>You hold \the [itemname] up to the camera...</span>"
|
|
U.changeNext_move(CLICK_CD_MELEE)
|
|
for(var/mob/O in player_list)
|
|
if(isAI(O))
|
|
var/mob/living/silicon/ai/AI = O
|
|
if(AI.control_disabled || (AI.stat == DEAD))
|
|
return
|
|
if(U.name == "Unknown")
|
|
AI << "<b>[U]</b> holds <a href='?_src_=usr;show_paper=1;'>\a [itemname]</a> up to one of your cameras ..."
|
|
else
|
|
AI << "<b><a href='?src=\ref[AI];track=[html_encode(U.name)]'>[U]</a></b> holds <a href='?_src_=usr;show_paper=1;'>\a [itemname]</a> up to one of your cameras ..."
|
|
AI.last_paper_seen = "<HTML><HEAD><TITLE>[itemname]</TITLE></HEAD><BODY><TT>[info]</TT></BODY></HTML>"
|
|
else if (O.client && O.client.eye == src)
|
|
O << "[U] holds \a [itemname] up to one of the cameras ..."
|
|
O << browse(text("<HTML><HEAD><TITLE>[]</TITLE></HEAD><BODY><TT>[]</TT></BODY></HTML>", itemname, info), text("window=[]", itemname))
|
|
return
|
|
|
|
else if(istype(W, /obj/item/device/camera_bug))
|
|
if(!can_use())
|
|
user << "<span class='notice'>Camera non-functional.</span>"
|
|
return
|
|
if(bug)
|
|
user << "<span class='notice'>Camera bug removed.</span>"
|
|
bug.bugged_cameras -= src.c_tag
|
|
bug = null
|
|
else
|
|
user << "<span class='notice'>Camera bugged.</span>"
|
|
bug = W
|
|
bug.bugged_cameras[src.c_tag] = src
|
|
return
|
|
|
|
else if(istype(W, /obj/item/weapon/pai_cable))
|
|
var/obj/item/weapon/pai_cable/cable = W
|
|
cable.plugin(src, user)
|
|
return
|
|
|
|
return ..()
|
|
|
|
/obj/machinery/camera/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
|
|
if(damage_flag == "melee" && damage_amount < 12 && !(stat & BROKEN))
|
|
return 0
|
|
. = ..()
|
|
|
|
/obj/machinery/camera/obj_break(damage_flag)
|
|
if(status && !(flags & NODECONSTRUCT))
|
|
triggerCameraAlarm()
|
|
toggle_cam(null, 0)
|
|
|
|
/obj/machinery/camera/deconstruct(disassembled = TRUE)
|
|
if(!(flags & NODECONSTRUCT))
|
|
if(disassembled)
|
|
if(!assembly)
|
|
assembly = new()
|
|
assembly.loc = src.loc
|
|
assembly.state = 1
|
|
assembly.setDir(dir)
|
|
assembly = null
|
|
else
|
|
var/obj/item/I = new /obj/item/wallframe/camera (loc)
|
|
I.obj_integrity = I.max_integrity * 0.5
|
|
new /obj/item/stack/cable_coil(loc, 2)
|
|
qdel(src)
|
|
|
|
/obj/machinery/camera/update_icon()
|
|
if(!status)
|
|
icon_state = "[initial(icon_state)]1"
|
|
else if (stat & EMPED)
|
|
icon_state = "[initial(icon_state)]emp"
|
|
else
|
|
icon_state = "[initial(icon_state)]"
|
|
|
|
/obj/machinery/camera/proc/toggle_cam(mob/user, displaymessage = 1)
|
|
status = !status
|
|
if(can_use())
|
|
cameranet.addCamera(src)
|
|
else
|
|
SetLuminosity(0)
|
|
cameranet.removeCamera(src)
|
|
cameranet.updateChunk(x, y, z)
|
|
var/change_msg = "deactivates"
|
|
if(status)
|
|
change_msg = "reactivates"
|
|
triggerCameraAlarm()
|
|
addtimer(CALLBACK(src, .proc/cancelCameraAlarm), 100)
|
|
if(displaymessage)
|
|
if(user)
|
|
visible_message("<span class='danger'>[user] [change_msg] [src]!</span>")
|
|
add_hiddenprint(user)
|
|
else
|
|
visible_message("<span class='danger'>\The [src] [change_msg]!</span>")
|
|
|
|
playsound(src.loc, 'sound/items/Wirecutter.ogg', 100, 1)
|
|
update_icon()
|
|
|
|
// now disconnect anyone using the camera
|
|
//Apparently, this will disconnect anyone even if the camera was re-activated.
|
|
//I guess that doesn't matter since they can't use it anyway?
|
|
for(var/mob/O in player_list)
|
|
if (O.client && O.client.eye == src)
|
|
O.unset_machine()
|
|
O.reset_perspective(null)
|
|
O << "The screen bursts into static."
|
|
|
|
/obj/machinery/camera/proc/triggerCameraAlarm()
|
|
alarm_on = 1
|
|
for(var/mob/living/silicon/S in mob_list)
|
|
S.triggerAlarm("Camera", get_area(src), list(src), src)
|
|
|
|
/obj/machinery/camera/proc/cancelCameraAlarm()
|
|
alarm_on = 0
|
|
for(var/mob/living/silicon/S in mob_list)
|
|
S.cancelAlarm("Camera", get_area(src), src)
|
|
|
|
/obj/machinery/camera/proc/can_use()
|
|
if(!status)
|
|
return 0
|
|
if(stat & EMPED)
|
|
return 0
|
|
return 1
|
|
|
|
/obj/machinery/camera/proc/can_see()
|
|
var/list/see = null
|
|
var/turf/pos = get_turf(src)
|
|
if(isXRay())
|
|
see = range(view_range, pos)
|
|
else
|
|
see = get_hear(view_range, pos)
|
|
return see
|
|
|
|
/atom/proc/auto_turn()
|
|
//Automatically turns based on nearby walls.
|
|
var/turf/closed/wall/T = null
|
|
for(var/i = 1, i <= 8; i += i)
|
|
T = get_ranged_target_turf(src, i, 1)
|
|
if(istype(T))
|
|
//If someone knows a better way to do this, let me know. -Giacom
|
|
switch(i)
|
|
if(NORTH)
|
|
src.setDir(SOUTH)
|
|
if(SOUTH)
|
|
src.setDir(NORTH)
|
|
if(WEST)
|
|
src.setDir(EAST)
|
|
if(EAST)
|
|
src.setDir(WEST)
|
|
break
|
|
|
|
//Return a working camera that can see a given mob
|
|
//or null if none
|
|
/proc/seen_by_camera(var/mob/M)
|
|
for(var/obj/machinery/camera/C in oview(4, M))
|
|
if(C.can_use()) // check if camera disabled
|
|
return C
|
|
break
|
|
return null
|
|
|
|
/proc/near_range_camera(var/mob/M)
|
|
for(var/obj/machinery/camera/C in range(4, M))
|
|
if(C.can_use()) // check if camera disabled
|
|
return C
|
|
break
|
|
|
|
return null
|
|
|
|
/obj/machinery/camera/proc/weld(obj/item/weapon/weldingtool/WT, mob/living/user)
|
|
if(busy)
|
|
return 0
|
|
if(!WT.remove_fuel(0, user))
|
|
return 0
|
|
|
|
user << "<span class='notice'>You start to weld [src]...</span>"
|
|
playsound(src.loc, WT.usesound, 50, 1)
|
|
busy = 1
|
|
if(do_after(user, 100*WT.toolspeed, target = src))
|
|
busy = 0
|
|
if(!WT.isOn())
|
|
return 0
|
|
return 1
|
|
busy = 0
|
|
return 0
|
|
|
|
/obj/machinery/camera/proc/Togglelight(on=0)
|
|
for(var/mob/living/silicon/ai/A in ai_list)
|
|
for(var/obj/machinery/camera/cam in A.lit_cameras)
|
|
if(cam == src)
|
|
return
|
|
if(on)
|
|
src.SetLuminosity(AI_CAMERA_LUMINOSITY)
|
|
else
|
|
src.SetLuminosity(0)
|
|
|
|
/obj/machinery/camera/portable //Cameras which are placed inside of things, such as helmets.
|
|
var/turf/prev_turf
|
|
|
|
/obj/machinery/camera/portable/New()
|
|
..()
|
|
assembly.state = 0 //These cameras are portable, and so shall be in the portable state if removed.
|
|
assembly.anchored = 0
|
|
assembly.update_icon()
|
|
|
|
/obj/machinery/camera/portable/process() //Updates whenever the camera is moved.
|
|
if(cameranet && get_turf(src) != prev_turf)
|
|
cameranet.updatePortableCamera(src)
|
|
prev_turf = get_turf(src)
|
|
|
|
/obj/machinery/camera/get_remote_view_fullscreens(mob/user)
|
|
if(view_range == short_range) //unfocused
|
|
user.overlay_fullscreen("remote_view", /obj/screen/fullscreen/impaired, 2)
|
|
|
|
/obj/machinery/camera/update_remote_sight(mob/living/user)
|
|
user.see_invisible = SEE_INVISIBLE_LIVING //can't see ghosts through cameras
|
|
if(isXRay())
|
|
user.sight |= (SEE_TURFS|SEE_MOBS|SEE_OBJS)
|
|
user.see_in_dark = max(user.see_in_dark, 8)
|
|
else
|
|
user.sight = 0
|
|
user.see_in_dark = 2
|
|
return 1
|