* map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures * lazy fix for bleeding edgy (#252) * map tweaks/shuttle engines * helpers and defines * global/onclick * controllers and datums * mapping * game folder * some other stuff * some modules * modules that aren't mobs * some mob stuff * new player stuff * mob living * silicon stuff * simple animal things * carbon/ayylmao * update_icons * carbon/human * sounds and tools * icons and stuff * hippie grinder changes + tgui * kitchen.dmi * compile issues fixed * mapfix * Mapfixes 2.0 * mapedit2.0 * mapmerger pls * Revert "mapedit2.0" This reverts commit 74139a3cacea10df7aafca06c0a10bd3daf3a481. * clean up vore folder + 2 hotfixes * admin ticket refinement * Blob tweaks and LAZYADD * LAZYADD IS LAZY * Magic strings purged * DEFINES NEED HIGHER PRIORITIES * Only a sleepless idiot deals in absolute TRUE|FALSE * u h g * progress bar fix * reverts ticket logs * there's always that one guy * fixes and stuff * 2/27 fixes * game folder stuff * stats * some modules again * clothing stuff gets vg clothing out of the main files * everything not mobs again * mob stuff * maps, tgui, sql stuff * icons * additional fixes and compile errors * don't need this anymore * Oh right this isn't needed anymore * maint bar re-added * that doesn't need to be here * stupid events * wtfeven * probably makes Travis happy * don't care to fix the grinder atm * fixes vending sprites, changes turret * lethal, not lethals * overylays are finicky creatures
186 lines
5.6 KiB
Plaintext
186 lines
5.6 KiB
Plaintext
/obj/item/weapon/storage/toolbox
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name = "toolbox"
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desc = "Danger. Very robust."
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icon_state = "red"
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item_state = "toolbox_red"
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flags = CONDUCT
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force = 12
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throwforce = 12
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throw_speed = 2
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throw_range = 7
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w_class = WEIGHT_CLASS_BULKY
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materials = list(MAT_METAL = 500)
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origin_tech = "combat=1;engineering=1"
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attack_verb = list("robusted")
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hitsound = 'sound/weapons/smash.ogg'
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var/hinges = "single_hinge"
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var/old = FALSE
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/obj/item/weapon/storage/toolbox/Initialize()
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..()
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if(!old)
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if(prob(10))
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hinges = "double_hinge"
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else if(prob(1))
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hinges = "triple_hinge"
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update_icon()
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/obj/item/weapon/storage/toolbox/update_icon()
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..()
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cut_overlays()
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add_overlay(image('icons/obj/storage.dmi', "[hinges]"))
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/obj/item/weapon/storage/toolbox/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] robusts [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return (BRUTELOSS)
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/obj/item/weapon/storage/toolbox/emergency
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name = "emergency toolbox"
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icon_state = "red"
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item_state = "toolbox_red"
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/obj/item/weapon/storage/toolbox/emergency/New()
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..()
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new /obj/item/weapon/crowbar/red(src)
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new /obj/item/weapon/weldingtool/mini(src)
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new /obj/item/weapon/extinguisher/mini(src)
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if(prob(50))
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new /obj/item/device/flashlight(src)
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else
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new /obj/item/device/flashlight/flare(src)
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new /obj/item/device/radio/off(src)
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/obj/item/weapon/storage/toolbox/emergency/old
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name = "rusty red toolbox"
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icon_state = "toolbox_red_old"
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old = TRUE
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/obj/item/weapon/storage/toolbox/mechanical
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state = "toolbox_blue"
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/obj/item/weapon/storage/toolbox/mechanical/New()
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..()
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/device/analyzer(src)
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new /obj/item/weapon/wirecutters(src)
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/obj/item/weapon/storage/toolbox/mechanical/old
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name = "rusty blue toolbox"
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icon_state = "toolbox_blue_old"
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old = TRUE
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/obj/item/weapon/storage/toolbox/electrical
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name = "electrical toolbox"
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icon_state = "yellow"
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item_state = "toolbox_yellow"
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/obj/item/weapon/storage/toolbox/electrical/New()
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..()
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var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/t_scanner(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/stack/cable_coil(src,30,pickedcolor)
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new /obj/item/stack/cable_coil(src,30,pickedcolor)
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if(prob(5))
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new /obj/item/clothing/gloves/color/yellow(src)
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else
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new /obj/item/stack/cable_coil(src,30,pickedcolor)
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/obj/item/weapon/storage/toolbox/syndicate
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name = "suspicious looking toolbox"
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icon_state = "syndicate"
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item_state = "toolbox_syndi"
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origin_tech = "combat=2;syndicate=1;engineering=2"
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silent = 1
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force = 15
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throwforce = 18
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/obj/item/weapon/storage/toolbox/syndicate/New()
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..()
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new /obj/item/weapon/screwdriver/nuke(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool/largetank(src)
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new /obj/item/weapon/crowbar/red(src)
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new /obj/item/weapon/wirecutters(src, "red")
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new /obj/item/device/multitool(src)
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new /obj/item/clothing/gloves/combat(src)
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/obj/item/weapon/storage/toolbox/drone
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name = "mechanical toolbox"
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icon_state = "blue"
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item_state = "toolbox_blue"
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/obj/item/weapon/storage/toolbox/drone/New()
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..()
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var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
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new /obj/item/weapon/screwdriver(src)
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new /obj/item/weapon/wrench(src)
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new /obj/item/weapon/weldingtool(src)
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new /obj/item/weapon/crowbar(src)
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new /obj/item/stack/cable_coil(src,30,pickedcolor)
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new /obj/item/weapon/wirecutters(src)
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new /obj/item/device/multitool(src)
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/obj/item/weapon/storage/toolbox/brass
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name = "brass box"
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desc = "A huge brass box with several indentations in its surface."
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icon_state = "brassbox"
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w_class = WEIGHT_CLASS_HUGE
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 28
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storage_slots = 28
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slowdown = 1
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flags = HANDSLOW
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attack_verb = list("robusted", "crushed", "smashed")
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var/proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab
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/obj/item/weapon/storage/toolbox/brass/prefilled/New()
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..()
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new proselytizer_type(src)
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new /obj/item/weapon/screwdriver/brass(src)
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new /obj/item/weapon/wirecutters/brass(src)
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new /obj/item/weapon/wrench/brass(src)
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new /obj/item/weapon/crowbar/brass(src)
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new /obj/item/weapon/weldingtool/experimental/brass(src)
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/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar
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var/slab_type = /obj/item/clockwork/slab/scarab
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/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/New()
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..()
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new slab_type(src)
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/obj/item/weapon/storage/toolbox/brass/prefilled/ratvar/admin
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slab_type = /obj/item/clockwork/slab/debug
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proselytizer_type = /obj/item/clockwork/clockwork_proselytizer/scarab/debug
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/obj/item/weapon/storage/toolbox/artistic
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name = "artistic toolbox"
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desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
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icon_state = "green"
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item_state = "artistic_toolbox"
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max_combined_w_class = 20
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storage_slots = 10
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w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
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/obj/item/weapon/storage/toolbox/artistic/New()
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..()
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new/obj/item/weapon/storage/crayons(src)
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new/obj/item/weapon/crowbar(src)
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new/obj/item/stack/cable_coil/red(src)
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new/obj/item/stack/cable_coil/yellow(src)
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new/obj/item/stack/cable_coil/blue(src)
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new/obj/item/stack/cable_coil/green(src)
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new/obj/item/stack/cable_coil/pink(src)
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new/obj/item/stack/cable_coil/orange(src)
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new/obj/item/stack/cable_coil/cyan(src)
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new/obj/item/stack/cable_coil/white(src) |