* code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Tg modern (#149) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * Mentor system, Tickets, and discord (#151) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * Vore code sync (#157) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * edgy code of the modernization (#164) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * Merge test onto bleeding edgy (#165) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * bleeblin edgy 1/23 (#166) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Escape and Devourable For the normies who play here yet complain about it. * Things that should be committed * unneeded files * Sizeray works now * tweaks and bed time going * IT WORKS mostly Need to get multiple guts and saving working tho * save tweaks * item hotfix * gut examine message * damifino * save system works also ensured some mobs have vore controls, so silicons can't even remotely do vore things. * code nitpicking * Midnight oil More like 6am oil. Still having issues with actually eating anyone. * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * missed commit * Noms * specific release doesn't work * Tg modernization patch (#115) * sync (#3) * shuttle auto call * Merge /vore into /master (#39) * progress * Compile errors fixed No idea if it's test worthy tho as conflicts with race overhaul and narky removal. * Update admins.txt * efforts continue Fuck grab code, seriously * grab code is cancer * Execute the Narkism Do not hesitate. Show no mercy. * holy shit grab code is awful * have I bitched about grab code My bitching, let me show you it * código de agarre es una mierda No really it is * yeah I don't even know anymore. * Lolnope. Fuck grab code * I'm not even sure what to fix anymore * Self eating is not an acceptable fate * Taste the void, son. * My code doesn't pass it's own sanity check. Maybe it's a sign of things to come. * uncommented and notes * It Works and I Don't Know Why (#38) * shuttle auto call * it works and I don't know why * Subsystem 12/21 Most Recent TG subsystem folder * globalvars 12/21 Tossed out the flavor_misc and parallax files * Onclick 12/21 as well as .dme updates * _defines 12/21 ommited old _MC.dm * _HELPERS 12/21 Preserved snowflake placement of furry sprites * _defeines/genetics reapplied narkism holdover for snowflake races. * Oops forgot mutant colors * modules porting 12/21 + Sounds/icons Admin, Client and most of mob life files ommitted * enviroment file * Admin optimizations ahelp log system kept * Mob ports 12/21 Flavor text preserved * datums ported 12/21 * Game ported 12/21 * batch of duplicate fixes/dogborg work Dogborgs need to be modernized to refractored borg standards. * moar fixes * Maps and futher compile fixes * port from cactus did * fix format error * Update preferences.dm unfuck * Revert "port from cactus did" * unfuck * more sprite work * vore * disabled roundstart xenos for now * admin QOL needs callback porting, TBD * Mentor system initial port I'm sure I've missed a fuckton of shit * test merge * Jesus tits did this finally fix compile issues? * Initial test compiles. hooray. * Admin ticket fixes * I'll give you a bad argument you piece of shit dream maker I fucking swear on my mum * who list wip also ahelps are broken again. fuck if I know why * discord bot basics * maybe tickets work now & bot framework done * ahelp callback readd * vore tweaks * progress * Small fixes for dogborgs and sprite accessories: -Ported the hidden snippets of the dogborg code. -Reset module now resets pixel offset and icon directory again. (broke shit when reseting from dogborg) -Medihound belly fixed. -Husky body marking tweaked to not overlap arms in side view. -Added husky ears that are basically wolf ears that use secondary color instead. * dirtier fix than a korean hooker in the 60s * The release your hooker will always fake * you could save that hookers number but wouldn't you rather just vore the hooker instead * Save system is literal black magic * great googly moogly it's all gone to shit * We May 2015 save code now * fiddling with digestion code now * fuck if I know anymore. I'm going to bed * OWN UP YOUR OWN DIGESTION * UNREGULATED GUTS ARE NON COMPLIANT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * BELLIES MUST COMPLY WITH USER OWNERSHIP * Removed debug messages * Unneeded verb additions * file change tweaks * WATCH YOUR SPACING, DRIVER * Changelog and devourment for some mobs. Because I knew people were gunna ask. NO YOU CANNOT EAT THE FUCKING LEGION * title screen change from Crow's PR. * More of Crow's title screen stuff * mode tweaks.... again * gamemode voting in lobby via TalkingCactus disabled ashwalkers as roundstart Verk's species tweak paralax starts disabled by default * LOOC * index sync problem (#158) * digifix * things * furry races.dm * actually deletes species_types * maps * tgui and stuff * Sounds * icon updates * Defines and helpers * global vars and on click * controllers * datums * game folder * fixes invisible flan mobs * some modules * dropbomb verb enhanced * moar * moar * moar * even more again * and finally these for modules * Some compile tweaks * silly dme get updated you scrub * compiles cleanly now * various open PR fixes from TG as of 0800 Texas Standard Time * also fancy cryopods before I forget again * headslug gold core fix * some species and DNA tweaks * Digest already damn you * suddenly sound and resist works. wtf * Minor tweaks, cryopod noise change * Vore tested working, species working * travis map updates * updates * pool's closed due to lag * datum pools are closed too * Initializing new pool's closed * Pool's closed and initializing shit is done * sprite updates * chattering is okay to do now. * Update .travis.yml * Update .travis.yml * Update .travis.yml * Revert "Modern modern" * Revert "Revert "Modern modern"" * fix it fix it fix it fix it * fixes title screen - thanks crow * Riding code reverted * possible tgui fix? * who the fuck even knows if this is the problem * adds moths and sharks (no colors yet, not greyscaled) adds LOOC back * "fixes" missing items in some machinery. * slight tweaks to abductor spawns borer event enabled (max 1) * Update .travis.yml * fixes shuttle purchase from comms * fixes and QoL * Polymorphing all is dangerous too * re-fixes ahelp ticket system again * metagaming check proving to be spamlicious * Fixes not being able to see devoured mob poses * fix for vehicle buckling * ahelp timer runtime fix (#178) * controller and game updates 1/29 * Defines, helpers, datums 1/29 * world.dm updates * modules/admin tweaks * everything in modules not a mob * modules/mob fixes and such No more PAIs ventcrawling * icons, maps, tools, etc. * compiler fixes * round type vote fixed * hardsuit cargo pack * reduce ion and electric storm chance * perms access for travis * fix helmet to the suit removes CE from crate * changelog * fuck * perms for travis... again * Update tgstation.dme * Update tgstation.dme * Donation race * redpanda * red panda * size play work * Size chemical basics Needs testing/refining * some fixing ports before I just fucking ported it anyway * It's been a fucking week. * commiting moar changes because github * admins.txt lol * icons * defines and such * globalvars and onclick * Controllers * datums * game folder * oh look, HoG is back * modules pt 1 * client things * more modules * everything not mob code * some mob stuff * more mob things * silicon mobs * ayylims and monkeys * human updates * huh * housekeeping is fired. * last minute fixes * more last minute things * human parts double check'd * more paper * Icons are fixed * double check of thermal protection code. (#191)
398 lines
14 KiB
Plaintext
398 lines
14 KiB
Plaintext
/obj/structure/girder
|
|
name = "girder"
|
|
icon_state = "girder"
|
|
anchored = 1
|
|
density = 1
|
|
layer = BELOW_OBJ_LAYER
|
|
var/state = GIRDER_NORMAL
|
|
var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
|
|
var/can_displace = TRUE //If the girder can be moved around by wrenching it
|
|
obj_integrity = 200
|
|
max_integrity = 200
|
|
|
|
/obj/structure/girder/examine(mob/user)
|
|
. = ..()
|
|
switch(state)
|
|
if(GIRDER_REINF)
|
|
user << "<span class='notice'>The support struts are <b>screwed</b> in place.</span>"
|
|
if(GIRDER_REINF_STRUTS)
|
|
user << "<span class='notice'>The support struts are <i>unscrewed</i> and the inner <b>grille</b> is intact.</span>"
|
|
if(GIRDER_NORMAL)
|
|
if(can_displace)
|
|
user << "<span class='notice'>The bolts are <b>wrenched</b> in place.</span>"
|
|
if(GIRDER_DISPLACED)
|
|
user << "<span class='notice'>The bolts are <i>loosened</i>, but the <b>screws</b> are holding [src] together.</span>"
|
|
if(GIRDER_DISASSEMBLED)
|
|
user << "<span class='notice'>[src] is disassembled! You probably shouldn't be able to see this examine message.</span>"
|
|
|
|
/obj/structure/girder/attackby(obj/item/W, mob/user, params)
|
|
add_fingerprint(user)
|
|
if(istype(W, /obj/item/weapon/screwdriver))
|
|
if(state == GIRDER_DISPLACED)
|
|
playsound(src.loc, W.usesound, 100, 1)
|
|
user.visible_message("<span class='warning'>[user] disassembles the girder.</span>", \
|
|
"<span class='notice'>You start to disassemble the girder...</span>", "You hear clanking and banging noises.")
|
|
if(do_after(user, 40*W.toolspeed, target = src))
|
|
if(state != GIRDER_DISPLACED)
|
|
return
|
|
state = GIRDER_DISASSEMBLED
|
|
user << "<span class='notice'>You disassemble the girder.</span>"
|
|
var/obj/item/stack/sheet/metal/M = new (loc, 2)
|
|
M.add_fingerprint(user)
|
|
qdel(src)
|
|
else if(state == GIRDER_REINF)
|
|
playsound(src.loc, W.usesound, 100, 1)
|
|
user << "<span class='notice'>You start unsecuring support struts...</span>"
|
|
if(do_after(user, 40*W.toolspeed, target = src))
|
|
if(state != GIRDER_REINF)
|
|
return
|
|
user << "<span class='notice'>You unsecure the support struts.</span>"
|
|
state = GIRDER_REINF_STRUTS
|
|
else if(state == GIRDER_REINF_STRUTS)
|
|
playsound(src.loc, W.usesound, 100, 1)
|
|
user << "<span class='notice'>You start securing support struts...</span>"
|
|
if(do_after(user, 40*W.toolspeed, target = src))
|
|
if(state != GIRDER_REINF_STRUTS)
|
|
return
|
|
user << "<span class='notice'>You secure the support struts.</span>"
|
|
state = GIRDER_REINF
|
|
|
|
else if(istype(W, /obj/item/weapon/wrench))
|
|
if(state == GIRDER_DISPLACED)
|
|
if(!isfloorturf(loc))
|
|
user << "<span class='warning'>A floor must be present to secure the girder!</span>"
|
|
return
|
|
playsound(src.loc, W.usesound, 100, 1)
|
|
user << "<span class='notice'>You start securing the girder...</span>"
|
|
if(do_after(user, 40*W.toolspeed, target = src))
|
|
user << "<span class='notice'>You secure the girder.</span>"
|
|
var/obj/structure/girder/G = new (loc)
|
|
transfer_fingerprints_to(G)
|
|
qdel(src)
|
|
else if(state == GIRDER_NORMAL && can_displace)
|
|
playsound(src.loc, W.usesound, 100, 1)
|
|
user << "<span class='notice'>You start unsecuring the girder...</span>"
|
|
if(do_after(user, 40*W.toolspeed, target = src))
|
|
user << "<span class='notice'>You unsecure the girder.</span>"
|
|
var/obj/structure/girder/displaced/D = new (loc)
|
|
transfer_fingerprints_to(D)
|
|
qdel(src)
|
|
|
|
else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
|
|
user << "<span class='notice'>You start slicing apart the girder...</span>"
|
|
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
|
if(do_after(user, 40*W.toolspeed, target = src))
|
|
user << "<span class='notice'>You slice apart the girder.</span>"
|
|
var/obj/item/stack/sheet/metal/M = new (loc, 2)
|
|
M.add_fingerprint(user)
|
|
qdel(src)
|
|
|
|
else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
|
|
var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
|
|
user << "<span class='notice'>You smash through the girder!</span>"
|
|
new /obj/item/stack/sheet/metal(get_turf(src))
|
|
D.playDigSound()
|
|
qdel(src)
|
|
|
|
else if(istype(W, /obj/item/weapon/wirecutters) && state == GIRDER_REINF_STRUTS)
|
|
playsound(src.loc, W.usesound, 100, 1)
|
|
user << "<span class='notice'>You start removing the inner grille...</span>"
|
|
if(do_after(user, 40*W.toolspeed, target = src))
|
|
user << "<span class='notice'>You remove the inner grille.</span>"
|
|
new /obj/item/stack/sheet/plasteel(get_turf(src))
|
|
var/obj/structure/girder/G = new (loc)
|
|
transfer_fingerprints_to(G)
|
|
qdel(src)
|
|
|
|
else if(istype(W, /obj/item/stack))
|
|
if(iswallturf(loc))
|
|
user << "<span class='warning'>There is already a wall present!</span>"
|
|
return
|
|
if(!isfloorturf(src.loc))
|
|
user << "<span class='warning'>A floor must be present to build a false wall!</span>"
|
|
return
|
|
if (locate(/obj/structure/falsewall) in src.loc.contents)
|
|
user << "<span class='warning'>There is already a false wall present!</span>"
|
|
return
|
|
|
|
if(istype(W,/obj/item/stack/rods))
|
|
var/obj/item/stack/rods/S = W
|
|
if(state == GIRDER_DISPLACED)
|
|
if(S.get_amount() < 2)
|
|
user << "<span class='warning'>You need at least two rods to create a false wall!</span>"
|
|
return
|
|
user << "<span class='notice'>You start building a reinforced false wall...</span>"
|
|
if(do_after(user, 20, target = src))
|
|
if(!src.loc || !S || S.get_amount() < 2)
|
|
return
|
|
S.use(2)
|
|
user << "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>"
|
|
var/obj/structure/falsewall/iron/FW = new (loc)
|
|
transfer_fingerprints_to(FW)
|
|
qdel(src)
|
|
else
|
|
if(S.get_amount() < 5)
|
|
user << "<span class='warning'>You need at least five rods to add plating!</span>"
|
|
return
|
|
user << "<span class='notice'>You start adding plating...</span>"
|
|
if (do_after(user, 40, target = src))
|
|
if(!src.loc || !S || S.get_amount() < 5)
|
|
return
|
|
S.use(5)
|
|
user << "<span class='notice'>You add the plating.</span>"
|
|
var/turf/T = get_turf(src)
|
|
T.ChangeTurf(/turf/closed/wall/mineral/iron)
|
|
transfer_fingerprints_to(T)
|
|
qdel(src)
|
|
return
|
|
|
|
if(!istype(W,/obj/item/stack/sheet))
|
|
return
|
|
|
|
var/obj/item/stack/sheet/S = W
|
|
if(istype(S,/obj/item/stack/sheet/metal))
|
|
if(state == GIRDER_DISPLACED)
|
|
if(S.get_amount() < 2)
|
|
user << "<span class='warning'>You need two sheets of metal to create a false wall!</span>"
|
|
return
|
|
user << "<span class='notice'>You start building a false wall...</span>"
|
|
if(do_after(user, 20, target = src))
|
|
if(!src.loc || !S || S.get_amount() < 2)
|
|
return
|
|
S.use(2)
|
|
user << "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>"
|
|
var/obj/structure/falsewall/F = new (loc)
|
|
transfer_fingerprints_to(F)
|
|
qdel(src)
|
|
else
|
|
if(S.get_amount() < 2)
|
|
user << "<span class='warning'>You need two sheets of metal to finish a wall!</span>"
|
|
return
|
|
user << "<span class='notice'>You start adding plating...</span>"
|
|
if (do_after(user, 40, target = src))
|
|
if(loc == null || S.get_amount() < 2)
|
|
return
|
|
S.use(2)
|
|
user << "<span class='notice'>You add the plating.</span>"
|
|
var/turf/T = get_turf(src)
|
|
T.ChangeTurf(/turf/closed/wall)
|
|
transfer_fingerprints_to(T)
|
|
qdel(src)
|
|
return
|
|
|
|
if(istype(S,/obj/item/stack/sheet/plasteel))
|
|
if(state == GIRDER_DISPLACED)
|
|
if(S.get_amount() < 2)
|
|
user << "<span class='warning'>You need at least two sheets to create a false wall!</span>"
|
|
return
|
|
user << "<span class='notice'>You start building a reinforced false wall...</span>"
|
|
if(do_after(user, 20, target = src))
|
|
if(!src.loc || !S || S.get_amount() < 2)
|
|
return
|
|
S.use(2)
|
|
user << "<span class='notice'>You create a reinforced false wall. Push on it to open or close the passage.</span>"
|
|
var/obj/structure/falsewall/reinforced/FW = new (loc)
|
|
transfer_fingerprints_to(FW)
|
|
qdel(src)
|
|
else
|
|
if(state == GIRDER_REINF)
|
|
if(S.get_amount() < 1)
|
|
return
|
|
user << "<span class='notice'>You start finalizing the reinforced wall...</span>"
|
|
if(do_after(user, 50, target = src))
|
|
if(!src.loc || !S || S.get_amount() < 1)
|
|
return
|
|
S.use(1)
|
|
user << "<span class='notice'>You fully reinforce the wall.</span>"
|
|
var/turf/T = get_turf(src)
|
|
T.ChangeTurf(/turf/closed/wall/r_wall)
|
|
transfer_fingerprints_to(T)
|
|
qdel(src)
|
|
return
|
|
else
|
|
if(S.get_amount() < 1)
|
|
return
|
|
user << "<span class='notice'>You start reinforcing the girder...</span>"
|
|
if (do_after(user, 60, target = src))
|
|
if(!src.loc || !S || S.get_amount() < 1)
|
|
return
|
|
S.use(1)
|
|
user << "<span class='notice'>You reinforce the girder.</span>"
|
|
var/obj/structure/girder/reinforced/R = new (loc)
|
|
transfer_fingerprints_to(R)
|
|
qdel(src)
|
|
return
|
|
|
|
if(S.sheettype)
|
|
var/M = S.sheettype
|
|
if(state == GIRDER_DISPLACED)
|
|
if(S.get_amount() < 2)
|
|
user << "<span class='warning'>You need at least two sheets to create a false wall!</span>"
|
|
return
|
|
if(do_after(user, 20, target = src))
|
|
if(!src.loc || !S || S.get_amount() < 2)
|
|
return
|
|
S.use(2)
|
|
user << "<span class='notice'>You create a false wall. Push on it to open or close the passage.</span>"
|
|
var/F = text2path("/obj/structure/falsewall/[M]")
|
|
var/obj/structure/FW = new F (loc)
|
|
transfer_fingerprints_to(FW)
|
|
qdel(src)
|
|
else
|
|
if(S.get_amount() < 2)
|
|
user << "<span class='warning'>You need at least two sheets to add plating!</span>"
|
|
return
|
|
user << "<span class='notice'>You start adding plating...</span>"
|
|
if (do_after(user, 40, target = src))
|
|
if(!src.loc || !S || S.get_amount() < 2)
|
|
return
|
|
S.use(2)
|
|
user << "<span class='notice'>You add the plating.</span>"
|
|
var/turf/T = get_turf(src)
|
|
T.ChangeTurf(text2path("/turf/closed/wall/mineral/[M]"))
|
|
transfer_fingerprints_to(T)
|
|
qdel(src)
|
|
return
|
|
|
|
add_hiddenprint(user)
|
|
|
|
else if(istype(W, /obj/item/pipe))
|
|
var/obj/item/pipe/P = W
|
|
if (P.pipe_type in list(0, 1, 5)) //simple pipes, simple bends, and simple manifolds.
|
|
if(!user.drop_item())
|
|
return
|
|
P.loc = src.loc
|
|
user << "<span class='notice'>You fit the pipe into \the [src].</span>"
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/girder/CanPass(atom/movable/mover, turf/target, height=0)
|
|
if(height==0)
|
|
return 1
|
|
if(istype(mover) && mover.checkpass(PASSGRILLE))
|
|
return prob(girderpasschance)
|
|
else
|
|
if(istype(mover, /obj/item/projectile))
|
|
return prob(girderpasschance)
|
|
else
|
|
return 0
|
|
|
|
/obj/structure/girder/CanAStarPass(ID, dir, caller)
|
|
. = !density
|
|
if(ismovableatom(caller))
|
|
var/atom/movable/mover = caller
|
|
. = . || mover.checkpass(PASSGRILLE)
|
|
|
|
/obj/structure/girder/deconstruct(disassembled = TRUE)
|
|
if(!(flags & NODECONSTRUCT))
|
|
var/remains = pick(/obj/item/stack/rods,/obj/item/stack/sheet/metal)
|
|
new remains(loc)
|
|
qdel(src)
|
|
|
|
/obj/structure/girder/ratvar_act()
|
|
if(anchored)
|
|
new /obj/structure/destructible/clockwork/wall_gear(loc)
|
|
else
|
|
new /obj/structure/destructible/clockwork/wall_gear/displaced(loc)
|
|
qdel(src)
|
|
|
|
/obj/structure/girder/narsie_act()
|
|
if(prob(25))
|
|
new /obj/structure/girder/cult(loc)
|
|
qdel(src)
|
|
|
|
/obj/structure/girder/displaced
|
|
name = "displaced girder"
|
|
icon_state = "displaced"
|
|
anchored = 0
|
|
state = GIRDER_DISPLACED
|
|
girderpasschance = 25
|
|
obj_integrity = 120
|
|
max_integrity = 120
|
|
|
|
/obj/structure/girder/reinforced
|
|
name = "reinforced girder"
|
|
icon_state = "reinforced"
|
|
state = GIRDER_REINF
|
|
girderpasschance = 0
|
|
obj_integrity = 350
|
|
max_integrity = 350
|
|
|
|
|
|
|
|
//////////////////////////////////////////// cult girder //////////////////////////////////////////////
|
|
|
|
/obj/structure/girder/cult
|
|
name = "runed girder"
|
|
desc = "Framework made of a strange and shockingly cold metal. It doesn't seem to have any bolts."
|
|
icon = 'icons/obj/cult.dmi'
|
|
icon_state= "cultgirder"
|
|
can_displace = FALSE
|
|
|
|
/obj/structure/girder/cult/attackby(obj/item/W, mob/user, params)
|
|
add_fingerprint(user)
|
|
if(istype(W, /obj/item/weapon/tome) && iscultist(user)) //Cultists can demolish cult girders instantly with their tomes
|
|
user.visible_message("<span class='warning'>[user] strikes [src] with [W]!</span>", "<span class='notice'>You demolish [src].</span>")
|
|
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
|
|
R.amount = 1
|
|
qdel(src)
|
|
|
|
else if(istype(W, /obj/item/weapon/weldingtool))
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if(WT.remove_fuel(0,user))
|
|
playsound(src.loc, W.usesound, 50, 1)
|
|
user << "<span class='notice'>You start slicing apart the girder...</span>"
|
|
if(do_after(user, 40*W.toolspeed, target = src))
|
|
if( !WT.isOn() )
|
|
return
|
|
user << "<span class='notice'>You slice apart the girder.</span>"
|
|
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
|
|
R.amount = 1
|
|
transfer_fingerprints_to(R)
|
|
qdel(src)
|
|
|
|
else if(istype(W, /obj/item/weapon/gun/energy/plasmacutter))
|
|
user << "<span class='notice'>You start slicing apart the girder...</span>"
|
|
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
|
if(do_after(user, 40*W.toolspeed, target = src))
|
|
user << "<span class='notice'>You slice apart the girder.</span>"
|
|
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
|
|
R.amount = 1
|
|
transfer_fingerprints_to(R)
|
|
qdel(src)
|
|
|
|
else if(istype(W, /obj/item/weapon/pickaxe/drill/jackhammer))
|
|
var/obj/item/weapon/pickaxe/drill/jackhammer/D = W
|
|
user << "<span class='notice'>Your jackhammer smashes through the girder!</span>"
|
|
var/obj/item/stack/sheet/runed_metal/R = new(get_turf(src))
|
|
R.amount = 2
|
|
transfer_fingerprints_to(R)
|
|
D.playDigSound()
|
|
qdel(src)
|
|
|
|
else if(istype(W, /obj/item/stack/sheet/runed_metal))
|
|
var/obj/item/stack/sheet/runed_metal/R = W
|
|
if(R.get_amount() < 1)
|
|
user << "<span class='warning'>You need at least one sheet of runed metal to construct a runed wall!</span>"
|
|
return 0
|
|
user.visible_message("<span class='notice'>[user] begins laying runed metal on [src]...</span>", "<span class='notice'>You begin constructing a runed wall...</span>")
|
|
if(do_after(user, 50, target = src))
|
|
if(R.get_amount() < 1 || !R)
|
|
return
|
|
user.visible_message("<span class='notice'>[user] plates [src] with runed metal.</span>", "<span class='notice'>You construct a runed wall.</span>")
|
|
R.use(1)
|
|
var/turf/T = get_turf(src)
|
|
T.ChangeTurf(/turf/closed/wall/mineral/cult)
|
|
qdel(src)
|
|
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/girder/cult/narsie_act()
|
|
return
|
|
|
|
/obj/structure/girder/cult/deconstruct(disassembled = TRUE)
|
|
if(!(flags & NODECONSTRUCT))
|
|
new/obj/item/stack/sheet/runed_metal/(get_turf(src), 1)
|
|
qdel(src)
|