* Splits projectiles into different files for readability * Update tgstation.dme * I love how the dme cleans itself up
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
/obj/item/ammo_casing/magic
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name = "magic casing"
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desc = "I didn't even know magic needed ammo..."
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projectile_type = /obj/item/projectile/magic
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firing_effect_type = /obj/effect/temp_visual/dir_setting/firing_effect/magic
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heavy_metal = FALSE
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/obj/item/ammo_casing/magic/change
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projectile_type = /obj/item/projectile/magic/change
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/obj/item/ammo_casing/magic/animate
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projectile_type = /obj/item/projectile/magic/animate
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/obj/item/ammo_casing/magic/heal
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projectile_type = /obj/item/projectile/magic/resurrection
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/obj/item/ammo_casing/magic/death
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projectile_type = /obj/item/projectile/magic/death
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/obj/item/ammo_casing/magic/teleport
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projectile_type = /obj/item/projectile/magic/teleport
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/obj/item/ammo_casing/magic/door
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projectile_type = /obj/item/projectile/magic/door
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/obj/item/ammo_casing/magic/fireball
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projectile_type = /obj/item/projectile/magic/aoe/fireball
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/obj/item/ammo_casing/magic/chaos
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projectile_type = /obj/item/projectile/magic
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/obj/item/ammo_casing/magic/spellblade
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projectile_type = /obj/item/projectile/magic/spellblade
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/obj/item/ammo_casing/magic/arcane_barrage
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projectile_type = /obj/item/projectile/magic/arcane_barrage
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/obj/item/ammo_casing/magic/chaos/newshot()
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..()
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/obj/item/ammo_casing/magic/honk
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projectile_type = /obj/item/projectile/bullet/honker
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