Files
GS13NG/html/changelogs/archive/2020-06.yml
T
2022-02-02 02:01:04 -03:00

354 lines
16 KiB
YAML

2020-06-08:
DeltaFire15:
- bugfix: Delinging now properly removes their special role
- balance: Keycard auth devices now require two seperate IDs with sufficient access
to auth.
Linzolle:
- bugfix: shotguns no longer delete chambered shells while firing
kevinz000:
- rscadd: test
- rscdel: test
shellspeed1:
- rscadd: Internal tanks are now printable at the engineering lathe.
timothyteakettle:
- bugfix: newly created areas using blueprints now maintain the previous areas noteleport
value
- bugfix: kudzu seeds now actually spawn vines
2020-06-09:
Anonymous:
- rscadd: Added Orville-inspired clothing as a worthy alternative to Trek stuff.
- tweak: Adds chaplain role allowance to the TMP Service Uniform loadout.
- tweak: Adds paramedic in every medsci mentioned uniform loadout.
DeltaFire15:
- bugfix: Offstation AIs can once again only interact with their z-level
Ghommie:
- bugfix: Fixing IC material containers interaction with stacks, for real.
Trilbyspaceclone:
- tweak: Gasses like BZ and Masiam seem to just sell for less in cargo, markets
seem to change it seems
kevinz000:
- balance: plantpeople should stop dying in the halls now
- rscadd: Modifier-independent hotkey bindings have been added.
2020-06-10:
DeltaFire15:
- bugfix: Golems / simillar now inherit the neutered antag datum if the creator
is neutered.
Ghommie:
- bugfix: Fixing missing pill type buttons from the chem master UI.
Naksu:
- code_imp: Lighting corner updates are ever so slightly faster.
Putnam for helping me code the contamination clearing on people:
- rscadd: Lab made Zeolites have been remade anew and more affective now that they
refined the best possable way to mix and make a supper Zeolite capable of clearing
contamination form not only people but items!
Trilbyspaceclone:
- tweak: Tank Dispender has been moved into toxin storage from toxins
kevinz000:
- rscadd: traitor classes can now be poplocked. hijack/glorious death are now locked
to 25/20 respectively.
timothyteakettle:
- rscadd: adds a new fermichem, used for creating sentient plushies!
- rscadd: Mice can now breed using cheese wedges
- rscadd: Royal cheese can be crafted to convert a mouse into king rat
2020-06-11:
Ghommie:
- balance: Balanced vending machine prices to be generally more affordable, a minority
has been priced up though.
2020-06-12:
EmeraldSundisk:
- tweak: The Detective's Office has been commandeered in order to serve a Head of
Security. Detectives will find their new office within starboard maintenance.
- rscadd: Adds the Head of Security's standard equipment to their new office.
- tweak: Slight adjustment/expansion to the main security department
- rscadd: Additional maintenance work
timothyteakettle:
- rscadd: Crabs, cockroaches, slimes and crabs are now small enough to fit in pet
carriers
2020-06-14:
Bhijn:
- bugfix: raw HTML can no longer be used in flavortext
- rscadd: Added Lesbian Visibility Day (April 26th)
- rscadd: Added Bisexual Visibility Day (September 23rd)
- rscadd: Added Coming Out Day! (October 11th)
- rscadd: Added Intersex Awareness Day (October 26th)
- rscadd: Added Transgender Awareness Week (November 13th - 19th)
- rscadd: Added the Transgender Day of Remembrance (November 20th)
- rscadd: Added Asexual Awareness Week (Last full week of October, this year it'll
be Oct. 25-31)
- rscadd: Added the Stonewall Riot Anniversary (June 28)
- bugfix: Moth week is now *actually* the last full week of July, instead of the
4th of every weekday + the 5th Sunday.
Floof Ball / Kathrin Morrison / Floof Ball#0798:
- rscadd: Improvised Pistol + 32 ACP ammo.
- rscadd: Improvised Energy Gun. Fires 5 shots of 10 burn damage each. Can be upgraded
with a lens made from glassworking and T4 parts for a minor buff.
- rscadd: Ammo + gun part loot spawners for mappers.
- rscadd: New sprites for Improvised Rifle, the ability to sling the rifle and a
sprite for that.
- rscadd: New sprites for the Improvised Shotgun and its sling sprite.
- balance: Improvised shotguns are now two-handed only.
- balance: Improvised shotguns now only have a much less harsh 0.9* modifier, keeping
them two hits to crit with slugs and buckshot. It can no longer be dual-wielded
but can still be sawn off for w_class medium (can fit in backpacks).
- bugfix: Missing handsaw icons added in.
- tweak: Crafting table cleaned up into sections.
Ghommie:
- tweak: changed the weak attack message prefix from "inefficiently" to "limply",
"feebly" and "saplessly" and lowered the threshold.
- bugfix: Fixing old beserker hardsuits having the wrong helmet type.
The0bserver and Stewydeadmike:
- rscadd: Hey, there's a bit of dust in this recipe book! Recipes using peas? How
many recipes does this book even have?
- rscadd: Adds 6 new food items, and 1 new consumable reagent using all forms of
the recently discovered peas. Ask your local botanist and chef for them today!
YakumoChen:
- tweak: Adds polychrome options to loadout
- tweak: Adds risque polychrome options to Kinkmate vendors
kevinz000:
- bugfix: emissive blockers can no longer be radioactive.
- rscadd: Ghosts can now scan air inside most objects that contain air by clicking
on them.
- rscadd: Directional blocking has been added, keybound to G. This will reduce a
portion of incoming damage if done with eligible items at the cost of stamina
damage incurred to the user based on damage blocked as well as while active,
as well as in most cases preventing the user from doing any attacks while this
is active.
- rscadd: Parrying has been added, keybound to F. Timing-based counterattacks, effect
heavily dependent on the item, WIP.
- balance: Disks are now smaller.
2020-06-15:
Anturk, kevinz000:
- bugfix: VV now properly allows access to datums in associative lists
- rscadd: SDQL2 printout has been upgraded for the 5th time.
kevinz000:
- bugfix: plushies now work. credits to timothytea.
- rscadd: You can now tape knives to cleanbots
kevinz000 (port from VOREStation):
- imageadd: Ported zoomba skins for cyborgs.
2020-06-16:
Ghommie:
- bugfix: You can't blink nor use LOOC/AOOC as a petrified statue anymore.
Trilbyspaceclone:
- tweak: BEPIS decal painter has been moved to venders, replacing it being the flashdark
kevinz000:
- refactor: projectile ricochets now use a less hilariously terrible way of being
handled and should be easier to w
- bugfix: projectile runtime/ricocheting
- balance: Lobotomy no longer has a 50% chance of giving you a nigh-unremovable
trauma, but does 50 brain damage even on success. On failure, it will give you
a lobotomy-class trauma.
- balance: spinesnapping from tackling now only gives a lobotomy class trauma instead
of magic.
timothyteakettle:
- bugfix: Food carts now function as intended, allowing the pouring and mixing of
drinks.
- rscadd: slimes can now change their color using alter form
2020-06-17:
SmArtKar:
- rscadd: New ID icons
- rscadd: Sutures and Meshes
Trilbyspaceclone:
- bugfix: Gin export takes gin now
2020-06-18:
Detective-Google:
- tweak: cog is now less the suck
- bugfix: couple little derpy bits
- balance: malf disk and illegal tech disk moved from ashwalker base (guaranteed)
to tendrils (chance based)
SmArtKar:
- rscadd: Ported shuttles from beestation
timothyteakettle:
- rscadd: embeds got reworked, sticky tape was added, more bullets that ricochet
also added
- rscadd: medbots can now be tipped over
- soundadd: added more medbot sounds
2020-06-19:
Bhijn:
- bugfix: Atmos can no longer become completely bricked
Funce:
- bugfix: Square root circuit should now actually work.
SmArtKar:
- bugfix: Fixed my runtimes
TheSpaghetti:
- rscadd: more insectoid insects
kevinz000:
- rscadd: bay/polaris style say_emphasis has been added. You can now |italicize|
_underline_ and +bold+ your messages.
timothyteakettle:
- rscadd: Adds the brain trauma event, where one player gets a random brain trauma!
- rscadd: Adds the wisdom cow event, where the wisdom cow appears on the station!
- rscadd: Adds the fake virus event, where people get fake virus symptoms.
- rscadd: Adds the stray cargo pod event, where a cargo pod crashes into the station.
- rscadd: Adds the fugitives event, where fugitives are loose on the station, and
it's the hunters jobs to capture them.
2020-06-20:
LetterN:
- rscadd: Asset cache from tg
- tweak: Made the map viewer not look bad
- bugfix: Admin matrix right-bracket
bunny232:
- rscdel: Removed unsavory things from the vent clog event
2020-06-21:
kevinz000:
- balance: calculations for punch hit chance has been drastically buffed in favor
of the attacker.
2020-06-22:
Ghommie (porting PRs by zxaber, Ryll-Ryll, AnturK):
- tweak: Certain small items purchased through cargo now get grouped into a single
box. They also are immune to the 10% private account fee.
- rscadd: Added single-order options for several existing products in the Cargo
Catalog.
- tweak: Medkit listings are now single-pack items, and considered small items that
get grouped into single boxes. Price for medkits is as close to unchanged as
is reasonable.
- rscadd: You can now beat on vending machines to try and knock loose free stuff!
You can also almost kill yourself doing it, so it's your call if your life is
worth ten bucks.
- rscadd: Cigarette packets now have coupons on the back for small cargo items!
Smoking DOES pay!
- tweak: Some single/small items in cargo have been rebranded as goodies, come in
lockboxes rather than crates, and can only be purchased with private accounts.
kevinz000:
- refactor: Life() is split into BiologicalLife() and PhysicalLife. A component
signal has been added that can prevent either from ticking.
shellspeed1:
- rscadd: Adds IV bags.
2020-06-24:
DeltaFire15:
- balance: Choosing a random item in your uplink will no longer sometimes reroll
your contract.
- rscdel: Syndicate crate event cannot fire as a random event anymore.
Detective-Google:
- bugfix: singulos no longer succ infinite rods out of the ice
- bugfix: one of the directions for the diag hudpatch was blu instead of orang
timothyteakettle:
- bugfix: bonfires/grills no longer produce infinite quantities of food
- bugfix: slime's alter form ability now updates their hair colour when changing
their body colour
2020-06-25:
Anonymous:
- rscadd: Added kepi and orvilike kepi. Available through loadout.
Detective Google:
- rscadd: Medigygax
Detective-Google:
- bugfix: malf AIs can no longer yeet the station while shunted
- bugfix: SMESes can now properly use self charging cells
- rscadd: ghosts now show up when the round ends
- balance: away missions
Funce:
- bugfix: Mentor SQL queries are now deleted properly.
Linzolle:
- bugfix: analyze function on chem master is no longer broken
- bugfix: organs now decay inside dead bodies again
dapnee:
- rscadd: wataur bottle item
- imageadd: wataur bottle and overlay
2020-06-26:
Ghommie:
- bugfix: Snore spam.
- bugfix: Hostile mobs shouldn't hit their original spawner structures or thoses
of the same faction.
silicons:
- bugfix: soap cleans blood again
2020-06-27:
Detective-Google:
- tweak: Lying down is better
timothyteakettle:
- rscadd: felinids now nya when tabled
2020-06-28:
Detective-Google:
- bugfix: cog is less the suck
- tweak: piggybacking is no longer absolutely inferior
Ghommie:
- bugfix: Fixing windows interaction with spraycans.
- bugfix: Fixing kinetic accelerator guns not working well with gun circuitries.
- bugfix: Fixing Zoomba borgs lights overlays.
- bugfix: Fixing the "absorb another ling" and "absorb the most dna" objectives
rolling when no other changeling is around.
- spellcheck: Clarified a pet peeve about the spread infestation ability.
- bugfix: BEPIS nodes won't show up anymore in the expert mode ui of the r&d console
anymore (good thing they weren't researchable).
- bugfix: Hopefully fixing sound loop edge cases.
- bugfix: Fixing pAI radios being permanently disabled by EMPs at times.
- rscadd: Windoors can now be obscured with spraycans just like windows.
Ghommie porting PRs by Qustinnus/Floyd, Willow, cacogen, nemvar, Ghilker and EOBGames (Inept):
- bugfix: Fixes a material duplication bug.
- code_imp: unique combinations of custom_materials lists are now shared between
objects
- rscadd: meat material. yes.
- rscadd: materials can now be used to build walls/floors. meat house
- bugfix: edible component now does not try to attack if you eat something with
it
- rscadd: Texture support for mat datums with thanks to 4DPlanner!
- bugfix: you no longer hit yourself with organs when eating
- rscadd: A whole bunch of materials are now datumised! Check out bronze, runed
metal, sand, sandstone, snow, paper, cardboard, bone and bamboo. Oh, and pizza.
Yes, pizza.
- balance: Buffs material floor tiles' throwforces from 1 to 10 (same as iron) to
better showcase the effect of different materials (e.g. meat vs. titanium)
- bugfix: Radioactive items no longer output a single . when examined at a distance
MrJWhit:
- rscdel: Removed air alarm in Snow Snaxi in Tcomms Sat
- rscdel: Removed trash bins in genetics and mining
- tweak: Gives cargo techs a cargolathe
Putnam3145:
- bugfix: lost my mind just a couple of times
b1tt3r1n0:
- rscadd: pouches, again, and and material pouches.
timothyteakettle:
- rscadd: support for custom blood colours implemented, slimes blood colour now
equivalent to their body colour
2020-06-29:
b1tt3r1n0:
- balance: Made teratomas from sdgf less powergame
timothyteakettle:
- bugfix: slimes no longer have white blood by default
2020-06-30:
Fikou:
- rscadd: spray cans, airlock painters, and decal painters added to engineering/service/autolathe
(where applicable)
Ghommie:
- bugfix: Fixed a gap on the male insect anthro torso sprite when facing south.
- bugfix: Fixed mecha ID access not being removable.
- bugfix: Fixed a peeve with the hypno trance status effect not sanitizing some
heard hypnosis inputs (i.e. custom say messages like say"honks*clownem ipsum
dolor")
- bugfix: fixed an issue about using stacks with only 1 amount left.
- bugfix: Fixed a peeve on attack messages against carbons/humans.
- bugfix: Fixed missing hypnochair board.
- bugfix: Fixed material walls and tiles. My bad on that port.
Ghommie (inspired by MrDoomBringer's work on tgstation):
- rscadd: New check skills UI.
Ghommie (porting PRs by XTDM, coiax, MrDoomBringer):
- tweak: Random Events now have a follow link for ghosts!
- rscadd: Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain
just goes a little wrong.
- rscadd: Sometimes a low level cloning pod will make errors in replicating your
brain, leaving you with a mild brain trauma.
- rscadd: When a person is cloned, any mental traumas are cloned as well.
- rscadd: The wizard federation announces that the Curse of Madness is out of beta
and is now available for purchase for 4 points. It causes long-lasting brain
traumas to all inhabitants of a target space station.
- rscadd: The wizard federation declines responsibility for any self-harm caused
by curses cast while inside the targeted station.
- rscadd: Due to the extensive testing of the Curse of Madness some unique new trauma
types have appeared across Nanotrasen-controlled space.
- rscadd: Curse of Madness can now be triggered by a wizard's Summon Events, at
the same chance as Summon Guns or Summon Magic.
- admin: When an admin triggers Curse of Madness manually, they can specify their
own dark truth to horrify the station with.
nightred:
- code_imp: Created two_handed component
- refactor: Updated all existing two handed items to use the new component
silicons:
- bugfix: typing indicators no longer generates duplicate message boxes.
- rscadd: config errors now have line numbers.
- tweak: outgoing mentorpms are now blue instead of green for the sender.
- soundadd: '*squish'
timothyteakettle:
- rscadd: you can now select your tongue and speech verb in the character customization
menu!
- rscadd: skeleton is now split into two more types, greater and lesser
- bugfix: non-carbon blood is now not white
- spellcheck: fixed a bunch of grammar/spelling mistakes