Logo
Explore Help
Sign In
shikix/GS13NG
1
0
Fork 0
You've already forked GS13NG
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
2dc68a5ebf26b22190d9eb0fa006b3dcfda85bff
GS13NG/code/game/gamemodes/clock_cult
T
History
CitadelStationBot b943780a8c If ratvar is alive, turning clockwork floors into clockwork walls is fast
2017-05-19 06:25:19 -05:00
..
clock_effects
Merge pull request #676 from Citadel-Station-13/upstream-merge-26725
2017-05-07 19:37:35 -07:00
clock_helpers
If ratvar is alive, turning clockwork floors into clockwork walls is fast
2017-05-19 06:25:19 -05:00
clock_items
If ratvar is alive, turning clockwork floors into clockwork walls is fast
2017-05-19 06:25:19 -05:00
clock_mobs
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_scriptures
applies the previous fixes for cult on a closed PR
2017-05-16 22:59:41 -05:00
clock_structures
fixes ratvar shuttles
2017-05-18 16:37:42 -05:00
clock_cult.dm
[MIRROR] Adds some antag alerts (#926)
2017-05-18 11:27:52 -05:00
clock_effect.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_item.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
Revert "[MIRROR] Fixes say verbs not working"
2017-05-07 19:41:33 -04:00
clock_scripture.dm
Unorphans the blackbox
2017-04-26 17:05:23 -05:00
clock_structure.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
Powered by Gitea Version: 1.26.1 Page: 889ms Template: 40ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API