Changes the access required from centcomm special ops to captain access. Comment says it was on purpose, but seems poorly explained. As it is, a lot of people don't seem to know display cases even CAN be opened. And the gun is the captain's, why would it need special ops access to retrieve?
253 lines
7.9 KiB
Plaintext
253 lines
7.9 KiB
Plaintext
/obj/structure/displaycase
|
|
name = "display case"
|
|
icon = 'icons/obj/stationobjs.dmi'
|
|
icon_state = "glassbox0"
|
|
desc = "A display case for prized possessions."
|
|
density = 1
|
|
anchored = 1
|
|
resistance_flags = ACID_PROOF
|
|
armor = list(melee = 30, bullet = 0, laser = 0, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 100)
|
|
obj_integrity = 200
|
|
max_integrity = 200
|
|
integrity_failure = 50
|
|
var/obj/item/showpiece = null
|
|
var/alert = 0
|
|
var/open = 0
|
|
var/obj/item/weapon/electronics/airlock/electronics
|
|
var/start_showpiece_type = null //add type for items on display
|
|
|
|
/obj/structure/displaycase/New()
|
|
..()
|
|
if(start_showpiece_type)
|
|
showpiece = new start_showpiece_type (src)
|
|
update_icon()
|
|
|
|
/obj/structure/displaycase/Destroy()
|
|
if(electronics)
|
|
qdel(electronics)
|
|
electronics = null
|
|
if(showpiece)
|
|
qdel(showpiece)
|
|
showpiece = null
|
|
return ..()
|
|
|
|
/obj/structure/displaycase/examine(mob/user)
|
|
..()
|
|
if(showpiece)
|
|
to_chat(user, "<span class='notice'>There's [showpiece] inside.</span>")
|
|
if(alert)
|
|
to_chat(user, "<span class='notice'>Hooked up with an anti-theft system.</span>")
|
|
|
|
|
|
/obj/structure/displaycase/proc/dump()
|
|
if (showpiece)
|
|
showpiece.forceMove(loc)
|
|
showpiece = null
|
|
|
|
/obj/structure/displaycase/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
|
switch(damage_type)
|
|
if(BRUTE)
|
|
playsound(src.loc, 'sound/effects/Glasshit.ogg', 75, 1)
|
|
if(BURN)
|
|
playsound(src.loc, 'sound/items/Welder.ogg', 100, 1)
|
|
|
|
/obj/structure/displaycase/deconstruct(disassembled = TRUE)
|
|
if(!(flags & NODECONSTRUCT))
|
|
dump()
|
|
if(!disassembled)
|
|
new /obj/item/weapon/shard( src.loc )
|
|
trigger_alarm()
|
|
qdel(src)
|
|
|
|
/obj/structure/displaycase/obj_break(damage_flag)
|
|
if(!broken && !(flags & NODECONSTRUCT))
|
|
density = 0
|
|
broken = 1
|
|
new /obj/item/weapon/shard( src.loc )
|
|
playsound(src, "shatter", 70, 1)
|
|
update_icon()
|
|
trigger_alarm()
|
|
|
|
/obj/structure/displaycase/proc/trigger_alarm()
|
|
//Activate Anti-theft
|
|
if(alert)
|
|
var/area/alarmed = get_area(src)
|
|
alarmed.burglaralert(src)
|
|
playsound(src, 'sound/effects/alert.ogg', 50, 1)
|
|
|
|
/*
|
|
|
|
*/
|
|
|
|
/obj/structure/displaycase/proc/is_directional(atom/A)
|
|
try
|
|
getFlatIcon(A,defdir=4)
|
|
catch
|
|
return 0
|
|
return 1
|
|
|
|
/obj/structure/displaycase/proc/get_flat_icon_directional(atom/A)
|
|
//Get flatIcon even if dir is mismatched for directionless icons
|
|
//SLOW
|
|
var/icon/I
|
|
if(is_directional(A))
|
|
I = getFlatIcon(A)
|
|
else
|
|
var/old_dir = A.dir
|
|
A.setDir(2)
|
|
I = getFlatIcon(A)
|
|
A.setDir(old_dir)
|
|
return I
|
|
|
|
/obj/structure/displaycase/update_icon()
|
|
var/icon/I
|
|
if(open)
|
|
I = icon('icons/obj/stationobjs.dmi',"glassbox_open")
|
|
else
|
|
I = icon('icons/obj/stationobjs.dmi',"glassbox0")
|
|
if(broken)
|
|
I = icon('icons/obj/stationobjs.dmi',"glassboxb0")
|
|
if(showpiece)
|
|
var/icon/S = get_flat_icon_directional(showpiece)
|
|
S.Scale(17,17)
|
|
I.Blend(S,ICON_UNDERLAY,8,8)
|
|
src.icon = I
|
|
return
|
|
|
|
/obj/structure/displaycase/attackby(obj/item/weapon/W, mob/user, params)
|
|
if(W.GetID() && !broken)
|
|
if(allowed(user))
|
|
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
|
|
toggle_lock(user)
|
|
else
|
|
to_chat(user, "<span class='warning'>Access denied.</span>")
|
|
else if(istype(W, /obj/item/weapon/weldingtool) && user.a_intent == INTENT_HELP && !broken)
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if(obj_integrity < max_integrity && WT.remove_fuel(5, user))
|
|
to_chat(user, "<span class='notice'>You begin repairing [src].</span>")
|
|
playsound(loc, WT.usesound, 40, 1)
|
|
if(do_after(user, 40*W.toolspeed, target = src))
|
|
obj_integrity = max_integrity
|
|
playsound(loc, 'sound/items/Welder2.ogg', 50, 1)
|
|
update_icon()
|
|
to_chat(user, "<span class='notice'>You repair [src].</span>")
|
|
else
|
|
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
|
|
return
|
|
else if(!alert && istype(W,/obj/item/weapon/crowbar)) //Only applies to the lab cage and player made display cases
|
|
if(broken)
|
|
if(showpiece)
|
|
to_chat(user, "<span class='notice'>Remove the displayed object first.</span>")
|
|
else
|
|
to_chat(user, "<span class='notice'>You remove the destroyed case</span>")
|
|
qdel(src)
|
|
else
|
|
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] the [src]</span>")
|
|
if(do_after(user, 20*W.toolspeed, target = src))
|
|
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
|
|
toggle_lock(user)
|
|
else if(open && !showpiece)
|
|
if(user.drop_item())
|
|
W.loc = src
|
|
showpiece = W
|
|
to_chat(user, "<span class='notice'>You put [W] on display</span>")
|
|
update_icon()
|
|
else if(istype(W, /obj/item/stack/sheet/glass) && broken)
|
|
var/obj/item/stack/sheet/glass/G = W
|
|
if(G.get_amount() < 2)
|
|
to_chat(user, "<span class='warning'>You need two glass sheets to fix the case!</span>")
|
|
return
|
|
to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
|
|
if(do_after(user, 20, target = src))
|
|
G.use(2)
|
|
broken = 0
|
|
obj_integrity = max_integrity
|
|
update_icon()
|
|
else
|
|
return ..()
|
|
|
|
/obj/structure/displaycase/proc/toggle_lock(mob/user)
|
|
open = !open
|
|
update_icon()
|
|
|
|
/obj/structure/displaycase/attack_paw(mob/user)
|
|
return src.attack_hand(user)
|
|
|
|
/obj/structure/displaycase/attack_hand(mob/user)
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
if (showpiece && (broken || open))
|
|
dump()
|
|
to_chat(user, "<span class='notice'>You deactivate the hover field built into the case.</span>")
|
|
src.add_fingerprint(user)
|
|
update_icon()
|
|
return
|
|
else
|
|
//prevents remote "kicks" with TK
|
|
if (!Adjacent(user))
|
|
return
|
|
user.visible_message("<span class='danger'>[user] kicks the display case.</span>", null, null, COMBAT_MESSAGE_RANGE)
|
|
user.do_attack_animation(src, ATTACK_EFFECT_KICK)
|
|
take_damage(2)
|
|
|
|
|
|
|
|
/obj/structure/displaycase_chassis
|
|
anchored = 1
|
|
density = 0
|
|
name = "display case chassis"
|
|
desc = "wooden base of display case"
|
|
icon = 'icons/obj/stationobjs.dmi'
|
|
icon_state = "glassbox_chassis"
|
|
var/obj/item/weapon/electronics/airlock/electronics
|
|
|
|
|
|
/obj/structure/displaycase_chassis/attackby(obj/item/I, mob/user, params)
|
|
if(istype(I, /obj/item/weapon/wrench)) //The player can only deconstruct the wooden frame
|
|
to_chat(user, "<span class='notice'>You start disassembling [src]...</span>")
|
|
playsound(src.loc, I.usesound, 50, 1)
|
|
if(do_after(user, 30*I.toolspeed, target = src))
|
|
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
|
|
new /obj/item/stack/sheet/mineral/wood(get_turf(src))
|
|
qdel(src)
|
|
|
|
else if(istype(I, /obj/item/weapon/electronics/airlock))
|
|
to_chat(user, "<span class='notice'>You start installing the electronics into [src]...</span>")
|
|
playsound(src.loc, I.usesound, 50, 1)
|
|
if(do_after(user, 30, target = src) && user.transferItemToLoc(I,src))
|
|
electronics = I
|
|
to_chat(user, "<span class='notice'>You install the airlock electronics.</span>")
|
|
|
|
else if(istype(I, /obj/item/stack/sheet/glass))
|
|
var/obj/item/stack/sheet/glass/G = I
|
|
if(G.get_amount() < 10)
|
|
to_chat(user, "<span class='warning'>You need ten glass sheets to do this!</span>")
|
|
return
|
|
to_chat(user, "<span class='notice'>You start adding [G] to [src]...</span>")
|
|
if(do_after(user, 20, target = src))
|
|
G.use(10)
|
|
var/obj/structure/displaycase/display = new(src.loc)
|
|
if(electronics)
|
|
electronics.loc = display
|
|
display.electronics = electronics
|
|
if(electronics.one_access)
|
|
display.req_one_access = electronics.accesses
|
|
else
|
|
display.req_access = electronics.accesses
|
|
qdel(src)
|
|
else
|
|
return ..()
|
|
|
|
//The captains display case requiring specops ID access is intentional.
|
|
//Intentional why? Because of this, the captain has to SMASH his own display case to get his own gun. WHY? -ktccd
|
|
//The lab cage and captains display case do not spawn with electronics, which is why req_access is needed.
|
|
/obj/structure/displaycase/captain
|
|
alert = 1
|
|
start_showpiece_type = /obj/item/weapon/gun/energy/laser/captain
|
|
req_access = list(access_captain)
|
|
|
|
/obj/structure/displaycase/labcage
|
|
name = "lab cage"
|
|
desc = "A glass lab container for storing interesting creatures."
|
|
start_showpiece_type = /obj/item/clothing/mask/facehugger/lamarr
|
|
req_access = list(access_rd)
|