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GS13NG/code/game/machinery/autolathe.dm
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kevinz000andCitadelStationBot 91ac70a73e RND TECHWEBS: TECHFABS (#36055)
Doing my little update piece by piece because I'm lazy and because storage PR is going to conflict everything ever.

Techfabs do not link to RND consoles, and have their own interface for producing things.
RND production machinery code refactored.
Techwebs have categories views instead of just a goddamn design list.
Old machinery will be kept in, as some places will keep them. Read: Engineering, robotics, etc.

experimental: Protolathes and circuit imprinters combined/changed to techfabs. All departments can now print related circuit boards. Engineering and science will keep their lathe/imprinter design by default at roundstart because they have specialized labs for those.
2018-03-07 21:11:56 -06:00

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#define AUTOLATHE_MAIN_MENU 1
#define AUTOLATHE_CATEGORY_MENU 2
#define AUTOLATHE_SEARCH_MENU 3
/obj/machinery/autolathe
name = "autolathe"
desc = "It produces items using metal and glass."
icon_state = "autolathe"
density = TRUE
anchored = TRUE
use_power = IDLE_POWER_USE
idle_power_usage = 10
active_power_usage = 100
circuit = /obj/item/circuitboard/machine/autolathe
var/operating = FALSE
var/list/L = list()
var/list/LL = list()
var/hacked = FALSE
var/disabled = 0
var/shocked = FALSE
var/hack_wire
var/disable_wire
var/shock_wire
var/busy = FALSE
var/prod_coeff = 1
var/datum/design/being_built
var/datum/techweb/stored_research
var/list/datum/design/matching_designs
var/selected_category
var/screen = 1
var/list/categories = list(
"Tools",
"Electronics",
"Construction",
"T-Comm",
"Security",
"Machinery",
"Medical",
"Misc",
"Dinnerware",
"Imported"
)
/obj/machinery/autolathe/Initialize()
AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), 0, FALSE, null, null, CALLBACK(src, .proc/AfterMaterialInsert))
. = ..()
wires = new /datum/wires/autolathe(src)
stored_research = new /datum/techweb/specialized/autounlocking/autolathe
matching_designs = list()
/obj/machinery/autolathe/Destroy()
QDEL_NULL(wires)
return ..()
/obj/machinery/autolathe/interact(mob/user)
if(!is_operational())
return
if(shocked && !(stat & NOPOWER))
shock(user,50)
var/dat
switch(screen)
if(AUTOLATHE_MAIN_MENU)
dat = main_win(user)
if(AUTOLATHE_CATEGORY_MENU)
dat = category_win(user,selected_category)
if(AUTOLATHE_SEARCH_MENU)
dat = search_win(user)
var/datum/browser/popup = new(user, "autolathe", name, 400, 500)
popup.set_content(dat)
popup.open()
/obj/machinery/autolathe/on_deconstruction()
GET_COMPONENT(materials, /datum/component/material_container)
materials.retrieve_all()
/obj/machinery/autolathe/attackby(obj/item/O, mob/user, params)
if (busy)
to_chat(user, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
return TRUE
if(default_deconstruction_screwdriver(user, "autolathe_t", "autolathe", O))
updateUsrDialog()
return TRUE
if(exchange_parts(user, O))
return TRUE
if(default_deconstruction_crowbar(O))
return TRUE
if(panel_open && is_wire_tool(O))
wires.interact(user)
return TRUE
if(user.a_intent == INTENT_HARM) //so we can hit the machine
return ..()
if(stat)
return TRUE
if(istype(O, /obj/item/disk/design_disk))
user.visible_message("[user] begins to load \the [O] in \the [src]...",
"You begin to load a design from \the [O]...",
"You hear the chatter of a floppy drive.")
busy = TRUE
var/obj/item/disk/design_disk/D = O
if(do_after(user, 14.4, target = src))
for(var/B in D.blueprints)
if(B)
stored_research.add_design(B)
busy = FALSE
return TRUE
return ..()
/obj/machinery/autolathe/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted)
if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal))
use_power(MINERAL_MATERIAL_AMOUNT / 10)
else
switch(id_inserted)
if (MAT_METAL)
flick("autolathe_o",src)//plays metal insertion animation
if (MAT_GLASS)
flick("autolathe_r",src)//plays glass insertion animation
use_power(min(1000, amount_inserted / 100))
updateUsrDialog()
/obj/machinery/autolathe/Topic(href, href_list)
if(..())
return
if (!busy)
if(href_list["menu"])
screen = text2num(href_list["menu"])
updateUsrDialog()
if(href_list["category"])
selected_category = href_list["category"]
updateUsrDialog()
if(href_list["make"])
/////////////////
//href protection
being_built = stored_research.isDesignResearchedID(href_list["make"])
if(!being_built)
return
var/multiplier = text2num(href_list["multiplier"])
var/is_stack = ispath(being_built.build_path, /obj/item/stack)
/////////////////
var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient
var/metal_cost = being_built.materials[MAT_METAL]
var/glass_cost = being_built.materials[MAT_GLASS]
var/power = max(2000, (metal_cost+glass_cost)*multiplier/5)
GET_COMPONENT(materials, /datum/component/material_container)
if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff))
busy = TRUE
use_power(power)
icon_state = "autolathe_n"
var/time = is_stack ? 32 : 32*coeff*multiplier
addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, multiplier, coeff, is_stack), time)
if(href_list["search"])
matching_designs.Cut()
for(var/v in stored_research.researched_designs)
var/datum/design/D = stored_research.researched_designs[v]
if(findtext(D.name,href_list["to_search"]))
matching_designs.Add(D)
updateUsrDialog()
else
to_chat(usr, "<span class=\"alert\">The autolathe is busy. Please wait for completion of previous operation.</span>")
updateUsrDialog()
return
/obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack)
GET_COMPONENT(materials, /datum/component/material_container)
var/atom/A = drop_location()
use_power(power)
var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier)
materials.use_amount(materials_used)
if(is_stack)
var/obj/item/stack/N = new being_built.build_path(A, multiplier)
N.update_icon()
N.autolathe_crafted(src)
else
for(var/i=1, i<=multiplier, i++)
var/obj/item/new_item = new being_built.build_path(A)
for(var/mat in materials_used)
new_item.materials[mat] = materials_used[mat] / multiplier
new_item.autolathe_crafted(src)
icon_state = "autolathe"
busy = FALSE
updateDialog()
/obj/machinery/autolathe/RefreshParts()
var/T = 0
for(var/obj/item/stock_parts/matter_bin/MB in component_parts)
T += MB.rating*75000
GET_COMPONENT(materials, /datum/component/material_container)
materials.max_amount = T
T=1.2
for(var/obj/item/stock_parts/manipulator/M in component_parts)
T -= M.rating*0.2
prod_coeff = min(1,max(0,T)) // Coeff going 1 -> 0,8 -> 0,6 -> 0,4
/obj/machinery/autolathe/proc/main_win(mob/user)
var/dat = "<div class='statusDisplay'><h3>Autolathe Menu:</h3><br>"
dat += materials_printout()
dat += "<form name='search' action='?src=[REF(src)]'>\
<input type='hidden' name='src' value='[REF(src)]'>\
<input type='hidden' name='search' value='to_search'>\
<input type='hidden' name='menu' value='[AUTOLATHE_SEARCH_MENU]'>\
<input type='text' name='to_search'>\
<input type='submit' value='Search'>\
</form><hr>"
var/line_length = 1
dat += "<table style='width:100%' align='center'><tr>"
for(var/C in categories)
if(line_length > 2)
dat += "</tr><tr>"
line_length = 1
dat += "<td><A href='?src=[REF(src)];category=[C];menu=[AUTOLATHE_CATEGORY_MENU]'>[C]</A></td>"
line_length++
dat += "</tr></table></div>"
return dat
/obj/machinery/autolathe/proc/category_win(mob/user,selected_category)
var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<div class='statusDisplay'><h3>Browsing [selected_category]:</h3><br>"
dat += materials_printout()
for(var/v in stored_research.researched_designs)
var/datum/design/D = stored_research.researched_designs[v]
if(!(selected_category in D.category))
continue
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
GET_COMPONENT(materials, /datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
else
if(!disabled && can_build(D, 5))
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=5'>x5</a>"
if(!disabled && can_build(D, 10))
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
dat += "[get_design_cost(D)]<br>"
dat += "</div>"
return dat
/obj/machinery/autolathe/proc/search_win(mob/user)
var/dat = "<A href='?src=[REF(src)];menu=[AUTOLATHE_MAIN_MENU]'>Return to main menu</A>"
dat += "<div class='statusDisplay'><h3>Search results:</h3><br>"
dat += materials_printout()
for(var/v in matching_designs)
var/datum/design/D = v
if(disabled || !can_build(D))
dat += "<span class='linkOff'>[D.name]</span>"
else
dat += "<a href='?src=[REF(src)];make=[D.id];multiplier=1'>[D.name]</a>"
if(ispath(D.build_path, /obj/item/stack))
GET_COMPONENT(materials, /datum/component/material_container)
var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY)
if (max_multiplier>10 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=10'>x10</a>"
if (max_multiplier>25 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=25'>x25</a>"
if(max_multiplier > 0 && !disabled)
dat += " <a href='?src=[REF(src)];make=[D.id];multiplier=[max_multiplier]'>x[max_multiplier]</a>"
dat += "[get_design_cost(D)]<br>"
dat += "</div>"
return dat
/obj/machinery/autolathe/proc/materials_printout()
GET_COMPONENT(materials, /datum/component/material_container)
var/dat = "<b>Total amount:</b> [materials.total_amount] / [materials.max_amount] cm<sup>3</sup><br>"
for(var/mat_id in materials.materials)
var/datum/material/M = materials.materials[mat_id]
dat += "<b>[M.name] amount:</b> [M.amount] cm<sup>3</sup><br>"
return dat
/obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1)
if(D.make_reagents.len)
return FALSE
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
GET_COMPONENT(materials, /datum/component/material_container)
if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount)))
return FALSE
if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount)))
return FALSE
return TRUE
/obj/machinery/autolathe/proc/get_design_cost(datum/design/D)
var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff)
var/dat
if(D.materials[MAT_METAL])
dat += "[D.materials[MAT_METAL] * coeff] metal "
if(D.materials[MAT_GLASS])
dat += "[D.materials[MAT_GLASS] * coeff] glass"
return dat
/obj/machinery/autolathe/proc/reset(wire)
switch(wire)
if(WIRE_HACK)
if(!wires.is_cut(wire))
adjust_hacked(FALSE)
if(WIRE_SHOCK)
if(!wires.is_cut(wire))
shocked = FALSE
if(WIRE_DISABLE)
if(!wires.is_cut(wire))
disabled = FALSE
/obj/machinery/autolathe/proc/shock(mob/user, prb)
if(stat & (BROKEN|NOPOWER)) // unpowered, no shock
return FALSE
if(!prob(prb))
return FALSE
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
s.set_up(5, 1, src)
s.start()
if (electrocute_mob(user, get_area(src), src, 0.7, TRUE))
return TRUE
else
return FALSE
/obj/machinery/autolathe/proc/adjust_hacked(state)
hacked = state
for(var/id in SSresearch.techweb_designs)
var/datum/design/D = SSresearch.techweb_designs[id]
if((D.build_type & AUTOLATHE) && ("hacked" in D.category))
if(hacked)
stored_research.add_design(D)
else
stored_research.remove_design(D)
/obj/machinery/autolathe/hacked/Initialize()
. = ..()
adjust_hacked(TRUE)
//Called when the object is constructed by an autolathe
//Has a reference to the autolathe so you can do !!FUN!! things with hacked lathes
/obj/item/proc/autolathe_crafted(obj/machinery/autolathe/A)
return