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GS13NG/modular_citadel/cit_turfs.dm
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//Yes, hi. This is the file that handles Citadel's turf modifications.
//But before we touch turfs, we'll take some time to define a couple of things for footstep sounds.
/mob/living
var/makesfootstepsounds
var/footstepcount
/mob/living/carbon/human
makesfootstepsounds = TRUE
/atom
var/footstepsoundoverride
//All of these sounds are from CEV Eris as of 11/25/2017, the time when the original PR adding footstep sounds was made.
GLOBAL_LIST_INIT(turf_footstep_sounds, list(
"floor" = list('modular_citadel/sound/footstep/floor1.ogg','modular_citadel/sound/footstep/floor2.ogg','modular_citadel/sound/footstep/floor3.ogg','modular_citadel/sound/footstep/floor4.ogg','modular_citadel/sound/footstep/floor5.ogg'),
"plating" = list('modular_citadel/sound/footstep/plating1.ogg','modular_citadel/sound/footstep/plating2.ogg','modular_citadel/sound/footstep/plating3.ogg','modular_citadel/sound/footstep/plating4.ogg','modular_citadel/sound/footstep/plating5.ogg'),
"wood" = list('modular_citadel/sound/footstep/wood1.ogg','modular_citadel/sound/footstep/wood2.ogg','modular_citadel/sound/footstep/wood3.ogg','modular_citadel/sound/footstep/wood4.ogg','modular_citadel/sound/footstep/wood5.ogg'),
"carpet" = list('modular_citadel/sound/footstep/carpet1.ogg','modular_citadel/sound/footstep/carpet2.ogg','modular_citadel/sound/footstep/carpet3.ogg','modular_citadel/sound/footstep/carpet4.ogg','modular_citadel/sound/footstep/carpet5.ogg'),
"hull" = list('modular_citadel/sound/footstep/hull1.ogg','modular_citadel/sound/footstep/hull2.ogg','modular_citadel/sound/footstep/hull3.ogg','modular_citadel/sound/footstep/hull4.ogg','modular_citadel/sound/footstep/hull5.ogg'),
"catwalk" = list('modular_citadel/sound/footstep/catwalk1.ogg','modular_citadel/sound/footstep/catwalk2.ogg','modular_citadel/sound/footstep/catwalk3.ogg','modular_citadel/sound/footstep/catwalk4.ogg','modular_citadel/sound/footstep/catwalk5.ogg'),
"asteroid" = list('modular_citadel/sound/footstep/asteroid1.ogg','modular_citadel/sound/footstep/asteroid2.ogg','modular_citadel/sound/footstep/asteroid3.ogg','modular_citadel/sound/footstep/asteroid4.ogg','modular_citadel/sound/footstep/asteroid5.ogg')
))
/turf/open
var/footstepsounds
/turf/open/floor
footstepsounds = "floor"
/turf/open/floor/plating
footstepsounds = "plating"
/turf/open/floor/wood
footstepsounds = "wood"
/turf/open/floor/plating/asteroid
footstepsounds = "asteroid"
/turf/open/floor/plating/dirt
footstepsounds = "asteroid"
/turf/open/floor/grass
footstepsounds = "asteroid"
/turf/open/floor/carpet
footstepsounds = "carpet"
/turf/open/floor/plasteel/grimy
footstepsounds = "carpet"
/obj/machinery/atmospherics/components/unary/vent_pump
footstepsoundoverride = "catwalk"
/obj/machinery/atmospherics/components/unary/vent_scrubber
footstepsoundoverride = "catwalk"
/obj/structure/disposalpipe
footstepsoundoverride = "catwalk"
/obj/machinery/holopad
footstepsoundoverride = "catwalk"
/obj/structure/table
footstepsoundoverride = "hull"
/obj/structure/table/wood
footstepsoundoverride = "wood"
/*
/turf/open/floor/Entered(atom/obj, atom/oldloc)
. = ..()
CitDirtify(obj, oldloc)*/
/mob/living/Move(atom/newloc, direct)
. = ..()
if(. && makesfootstepsounds)
CitFootstep(newloc)
//Baystation-styled tile dirtification.
/turf/open/floor/proc/CitDirtify(atom/obj, atom/oldloc)
if(prob(50))
if(has_gravity(src) && !isobserver(obj))
var/dirtamount
var/obj/effect/decal/cleanable/dirt/dirt = locate(/obj/effect/decal/cleanable/dirt, src)
if(!dirt)
dirt = new/obj/effect/decal/cleanable/dirt(src)
dirt.alpha = 0
dirtamount = 0
dirtamount = dirt.alpha + 1
if(oldloc && istype(oldloc, /turf/open/floor))
var/obj/effect/decal/cleanable/dirt/spreadindirt = locate(/obj/effect/decal/cleanable/dirt, oldloc)
if(spreadindirt && spreadindirt.alpha)
dirtamount += round(spreadindirt.alpha * 0.05)
dirt.alpha = min(dirtamount,255)
return TRUE
//The proc that handles footsteps! It's pure, unfiltered spaghetti code.
/mob/living/proc/CitFootstep(turf/open/floor)
if(floor && istype(floor,/turf/open) && floor.footstepsounds)
if(has_gravity(floor) || prob(25))
footstepcount++
if(canmove && !lying && !buckled && makesfootstepsounds && m_intent == MOVE_INTENT_RUN && footstepcount >= 3)
footstepcount = 0
var/overriddenfootstepsound
if(footstepsoundoverride)
if(isfile(footstepsoundoverride))
overriddenfootstepsound = list(footstepsoundoverride)
else
overriddenfootstepsound = footstepsoundoverride
if(!overriddenfootstepsound && istype(src, /mob/living/carbon/human))
var/mob/living/carbon/human/H = src
if(H && H.shoes)
var/obj/item/clothing/shoes/S = H.shoes
if(S && S.footstepsoundoverride)
if(isfile(S.footstepsoundoverride))
overriddenfootstepsound = list(S.footstepsoundoverride)
else
overriddenfootstepsound = S.footstepsoundoverride
if(!overriddenfootstepsound && floor.contents)
var/objschecked
for(var/atom/childobj in floor.contents)
if(childobj.footstepsoundoverride && childobj.invisibility < INVISIBILITY_MAXIMUM)
if(isfile(childobj.footstepsoundoverride))
overriddenfootstepsound = list(childobj.footstepsoundoverride)
else
overriddenfootstepsound = childobj.footstepsoundoverride
break
objschecked++
if(objschecked >= 25)
break //walking on 50k foam darts didn't crash the server during my testing, but its better to be safe than sorry
playsound(src,(overriddenfootstepsound ? (islist(overriddenfootstepsound) ? pick(overriddenfootstepsound) : pick(GLOB.turf_footstep_sounds[overriddenfootstepsound])) : (islist(floor.footstepsounds) ? pick(floor.footstepsounds) : pick(GLOB.turf_footstep_sounds[floor.footstepsounds]))),50, 1)