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2eb7872a6af08506d62bb3bf24d117be5b3e97df
GS13NG/code/game/gamemodes/clock_cult/clock_structures
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History
PoojawaandGitHub 45ba084c6a Merge branch 'master' into upstream-merge-27344
2017-05-20 23:26:28 -05:00
..
ark_of_the_clockwork_justicar.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_shells.dm
Bleeding edgy refresh (#303)
2017-03-21 11:44:10 -05:00
clockwork_obelisk.dm
Fixes clockwork obelisks (#997)
2017-05-18 12:06:46 -05:00
geis_binding.dm
Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2017-05-18 16:38:09 -05:00
interdiction_lens.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
mania_motor.dm
Mania Motors now do minor damage and continue to affect targets after they leave its range
2017-05-04 00:16:08 -05:00
ocular_warden.dm
Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2017-05-18 16:38:09 -05:00
ratvar_the_clockwork_justicar.dm
fixes ratvar shuttles
2017-05-18 16:37:42 -05:00
taunting_trail.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
tinkerers_cache.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
tinkerers_daemon.dm
Clockwork component generation is twice as fast, but scriptures cost up to twice as much
2017-05-03 22:21:55 -05:00
wall_gear.dm
Repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2017-05-18 16:38:09 -05:00
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