* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync * sync part 1 - underscore folders in code * controllers folder * datums folder * game folder * cmon, work * modules - admin to awaymissions * cargo to events * fields to lighting * mapping > ruins * rest of the code folder * rest of the folders in the root directory * DME * fixes compiling errors. it compiles so it works * readds map changes * fixes dogborg module select * fixes typo in moduleselect_alternate_icon filepath
28 lines
747 B
Plaintext
28 lines
747 B
Plaintext
/*
|
|
Unused icons for new areas are "awaycontent1" ~ "awaycontent30"
|
|
*/
|
|
|
|
|
|
// Away Missions
|
|
/area/awaymission
|
|
name = "Strange Location"
|
|
icon_state = "away"
|
|
has_gravity = TRUE
|
|
ambientsounds = AWAY_MISSION
|
|
|
|
/area/awaymission/beach
|
|
name = "Beach"
|
|
icon_state = "away"
|
|
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
|
requires_power = FALSE
|
|
has_gravity = TRUE
|
|
ambientsounds = list('sound/ambience/shore.ogg', 'sound/ambience/seag1.ogg','sound/ambience/seag2.ogg','sound/ambience/seag2.ogg','sound/ambience/ambiodd.ogg','sound/ambience/ambinice.ogg')
|
|
|
|
/area/awaymission/errorroom
|
|
name = "Super Secret Room"
|
|
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
|
|
has_gravity = TRUE
|
|
|
|
/area/awaymission/vr
|
|
name = "Virtual Reality"
|
|
icon_state = "awaycontent1" |