849 lines
60 KiB
HTML
849 lines
60 KiB
HTML
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<title>Citadel Station 13 Changelog</title>
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<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
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<p><div align='center'><font size='3'><a href="https://citadel-station.net/forum/index.php">Forum</a> | <a href="https://citadel-station.net/wiki/index.php?title=Main_Page">Wiki</a> | <a href="https://github.com/Citadel-Station-13/Citadel-Station-13">Source</a></font></div></p>
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<font size='2'><b>Thanks to:</b> /tg/station, Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed.</font>
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<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues">Issue Tracker</a>.<br></font>
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<font size='2'>Please ensure that the bug has not already been reported, <u><a href="https://github.com/Citadel-Station-13/Citadel-Station-13/issues"><b> use the template provided here!</b></a></u>.</font>
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<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/Citadel-Station-13/Citadel-Station-13/graphs/contributors'>-Click Here-</a><br></font>
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<div class="commit sansserif">
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<h2 class="date">19 April 2020</h2>
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<h3 class="author">Anonymous updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Xenohybrids will now scream like xeno.</li>
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</ul>
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<h3 class="author">Arturlang updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You can no longer spam craft things using the crafting menu</li>
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</ul>
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<h3 class="author">Detective-Google updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">uncorks some of Lambda's rooms.</li>
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</ul>
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<h3 class="author">Ghommie updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Custom skin tone preferences.</li>
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<li class="tweak">Normalized box dorm lockers. Also removed a straight jacket found in the same area.</li>
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</ul>
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<h3 class="author">Jake Park updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed path name for youtool vending</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Objectives now clean theirselves up instead of leaving null entries in lists everywhere.</li>
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</ul>
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<h3 class="author">Seris02 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">stops magboots from not updating slowdowns</li>
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</ul>
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<h3 class="author">Trilbyspaceclone updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Maints have seen an uptick in left over types of welders, and tools. As well as different types of masks</li>
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<li class="rscadd">New type of 02 locker - Rng! It can have almost any type of gas/breath mask and almost any type of o2 tank as well as even plasma men internals - Fancy!</li>
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<li class="tweak">Tool lockers have 70% odds to have a spare random tool inside!</li>
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<li class="rscadd">12 new more drinks for most races!</li>
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<li class="rscadd">New animations for mauna loa, and colour swap from red to blue for a Paramedic Hardsuit helm</li>
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<li class="tweak">Lowers cog champ ((the drink)) flare rate</li>
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<li class="rscadd">Six more Sci based bounties have been posted at your local Cargo Bounty Request console</li>
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<li class="bugfix">Mimes have made catnip plants not become invisible. How helpful.</li>
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<li class="rscadd">Honey Palm now distills into mead rather then wine</li>
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</ul>
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<h3 class="author">UristMcAstronaut updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds circuit analyzers to maps and to integrated circuit printer and circuitry starter crate.</li>
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</ul>
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<h3 class="author">kappa-sama updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">aranesp heals 10 instead of 18 stamina per tick</li>
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<li class="rscdel">removed roundstart hyper earrape screams from xenohybrids</li>
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</ul>
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<h3 class="author">kevinz000 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">you can no longer stun xenos</li>
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<li class="balance">Contractor kits are now poplocked to 30 players.</li>
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<li class="rscadd">Shield bashing has been added</li>
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</ul>
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<h3 class="author">necromanceranne updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">You can now craft armwraps!</li>
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<li class="balance">Pugilists disarm you more easily and are harder to disarm. They also get a discount on disarm.</li>
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<li class="balance">Pugilists only suffer a flat 10% chance to miss you. It's just like old punches! Kinda.</li>
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<li class="balance">Chaplain's armbands are a +2, up from a +1!</li>
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<li class="balance">Martial artists spend stamina when they disarm.</li>
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<li class="balance">Rising Bass had several moves shortened and made stronger. Has a disarm override attack which does stamina damage and trips people on a disarm stun punch.</li>
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<li class="balance">CQC had it's disarm move altered to be a stronger version of Krav Maga's. Dizzies and disarms on a disarm stun punch or just does some stamina damage and brute damage.</li>
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<li class="balance">Sleeping Carp can punch you to the floor on a harm stun punch.</li>
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<li class="bugfix">Hugs of the Northstar are no longer nodrop.</li>
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<li class="bugfix">Adding in some overrides and proper flag checks for martial arts.</li>
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<li class="bugfix">Stun thresholding stops disarm spams at extremely high stamina loss.</li>
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<li class="tweak">Ashen Arrows are actually called Ashen Arrows in the crafting menu.</li>
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</ul>
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<h2 class="date">16 April 2020</h2>
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<h3 class="author">ForrestWick updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">changed a certain item to be called meatball, ended racism, thank you obama</li>
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</ul>
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<h3 class="author">Linzolle updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">remove any slurs, etc. to comply with GitHub's ToS</li>
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</ul>
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<h2 class="date">15 April 2020</h2>
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<h3 class="author">Arturlang updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds garlic, a mutation of onions</li>
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<li class="rscadd">You can now make garlic necklaces.</li>
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<li class="tweak">Tweaked hunger to be more the same as blood level for bloodsuckers</li>
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<li class="tweak">Bloodsuckers no longer get zero healing from regenerative cores, the core now heals their wounds but not their blood.</li>
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<li class="balance">Bloodsucker heal is now based a lot more on blood level.</li>
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<li class="bugfix">You can no longer be effectively immortal when fully auged as a bloodsucker.</li>
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<li class="bugfix">Regenerative cores will regain their old names when they are renewed, no more working decayed cores.</li>
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<li class="code_imp">Removes a lot of unnecesiry clutter of comments and tries to make the vars more consistent for bloodsucker code.</li>
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<li class="code_imp">Made the regenerative core use one proc instead of copypasta</li>
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</ul>
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<h3 class="author">Auris456852 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added printer sound for admins that plays when someone messages Centcomm or the Syndicate. Just like RP!</li>
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</ul>
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<h3 class="author">Bhijn updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">The traitor panel now actually shows a list of contractor targets.</li>
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<li class="server">Fail2Topic now supports Linux. Do beware that this requires some sysop experience to properly set up!</li>
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<li class="config">Fail2Topic is now disabled by default, and the out-of-the-box config files have been updated to be a little more detailed.</li>
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<li class="rscadd">Added a lfwb-inspired orbiting pixel + flashing outline animation to the sprint and combat mode buttons. This can be toggled via the preferences menu, and is completely independent from all HUD themes.</li>
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</ul>
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<h3 class="author">BuffEngineering updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">You may no longer summon plasteel from the door dimension.</li>
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<li class="tweak">High security airlocks are now 33% more materially efficient!</li>
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</ul>
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<h3 class="author">DeltaFire15 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">clockie vanguard now quickly regenerates stam while active (as its description always told you,)</li>
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</ul>
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<h3 class="author">Detective-Google updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Shotguns are now slower and require two hands to fire.</li>
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</ul>
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<h3 class="author">Ghommie updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">mobs with antag statuses such as wizard, ert and nuke ops get their flavor text removed now.</li>
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<li class="bugfix">Fixed megafauna mobs, goliaths and "anchored" AIs being stuffable into closets.</li>
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<li class="bugfix">After years of visual agony, the Curse of The Floating Disembodied Phallus has come to an end.</li>
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<li class="rscadd">Underwear now fulfills its purpose.</li>
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<li class="rscadd">Privates visibility preferences.</li>
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<li class="refactor">refactored polychromic clothing into an element.</li>
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<li class="tweak">Blacklists unsynthetizable reagents from botany bees honey production.</li>
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<li class="bugfix">Fixed toilet cistern loot spawning on the floor.</li>
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<li class="tweak">The megafauna's hitbox doesn't include 0 alpha sections anymore.</li>
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<li class="bugfix">Wizard robes & co work again now.</li>
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<li class="bugfix">Fixed some spell casting message spam.</li>
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<li class="rscadd">Added M/F body preferences.</li>
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<li class="bugfix">fixed yet another few airless issues with the space hermit ruin.</li>
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<li class="bugfix">Intellectual property infringment is not cool.</li>
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<li class="bugfix">Near-station nuclear explosions now display the on-station nuke explosion cinematic, consistently with its clearance of the station level and its nuclear victory / total annihilation ending status.</li>
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<li class="balance">Nuclear bombs can't be anchored in space areas (not just turfs) anymore, as a quick effortless way to discourage players from anchoring the device on the edge of the map.</li>
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<li class="bugfix">Fixed a whacky miniature cell duping issue.</li>
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<li class="bugfix">Liver failure is back!</li>
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<li class="tweak">standarized a few (prefs off) side effects from enlargment chems on livers to do organ damage instead without the blood volume whackiness.</li>
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<li class="tweak">High liver damage now slows mobs down.</li>
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<li class="bugfix">Fixing an issue with the split personality removing the original owner from the round if the body died while the stranger was in control.</li>
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<li class="bugfix">fixed a few floaty sprite accessories.</li>
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<li class="bugfix">Fixed a few mutations not working correctly.</li>
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<li class="bugfix">Fixed the phantom thief component, again.</li>
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<li class="refactor">Made votes obfuscation settings more robust.</li>
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<li class="admin">Also included them in custom votes.</li>
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<li class="tweak">The map rotation vote will only hide ongoing votes now, not the results.</li>
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<li class="balance">The crusher's vortex talisman trophy now has a cooldown between each spawned wall.</li>
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<li class="refactor">Backend body size preferences.</li>
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<li class="bugfix">Infiltrator's boots don't stop slips and "space wind" through the power of runtime errors anymore, and properly silence the user's footsteps now.</li>
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<li class="tweak">Chaplains are now inelegible for bloodsuckers.</li>
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<li class="bugfix">Fixed crafting hud icon overlapping the second pocket on 1:1 screen mode.</li>
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<li class="code_imp">Removed some dead flightsuit code leftovers.</li>
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<li class="rscadd">Reenabled the swarmers event. Also blacklisted another dozen other machineries and structures that may be critical to the shift or station integrity from swarmers' HUNGER for materials.</li>
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<li class="bugfix">Fixed find_safe_turfs() searching for turfs with concentration of oxygen lower than 16 rather higher.</li>
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</ul>
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<h3 class="author">KathrinBailey updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Radiation shuttesr to all supermatters.</li>
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<li class="rscadd">Windowed shutters to armouries where relevant.</li>
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<li class="rscadd">New posters are now on the map in relevant locations.</li>
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<li class="bugfix">Windowed shutter now has glass, the door closing proc sees this and no longer changes opacity.</li>
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<li class="bugfix">Accidental HoochMaster removal in the bar.</li>
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<li class="bugfix">Spawning looking at the supermatter with no mesons on Meta.</li>
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<li class="bugfix">Missing disposal pipe outside HoP office.</li>
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<li class="bugfix">Sofas were never adjusted when the pool was added.</li>
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<li class="rscadd">New shutter sprites</li>
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<li class="rscadd">Reinforced Shutter</li>
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<li class="rscadd">Radiation Shutter</li>
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<li class="rscadd">Window Shutter</li>
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<li class="tweak">Shutters not being blast doors functionally.</li>
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<li class="balance">Shutter armour block and health.</li>
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</ul>
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<h3 class="author">Kraseo updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Sneaksuit now costs 5 TC rather than 3.</li>
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<li class="bugfix">You can break out of neckgrabs once more.</li>
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</ul>
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<h3 class="author">Owai-Seek updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Port Pina Colada, Painkiller, Moscow Mule, Hivemind Eraser, Moana Lou Drinks</li>
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<li class="rscadd">Gunfire, Hellfire, Sins Delight, Strawberry Daiquiri, Miami Vice, Malibu Sunset, Lizz Fizz, Hotline Miami</li>
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<li class="rscadd">Strawberry and Pineapple Juice</li>
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<li class="rscadd">Salami Slices</li>
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<li class="tweak">Soda Dispenser Juices</li>
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<li class="tweak">Reorganize Vendor Objects (Bowls, Glasses, Shot Glasses)</li>
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<li class="tweak">Strawberry Milk and Tea actually use strawberry Juice.</li>
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<li class="tweak">Lizards can eat egg wraps. Moved Egg Wraps to Misc</li>
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</ul>
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<h3 class="author">PersianXerxes updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">TGUI Next UIs for: chem heaters, chem masters, chem dispensers, and sleepers</li>
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<li class="code_imp">Reworked Chem Master code</li>
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</ul>
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<h3 class="author">Putnam3145 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">No more station integrity goal</li>
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<li class="tweak">Upload-hacked-law goal only picksif there's an AI to upload to</li>
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<li class="rscadd">A new, much more barebones holding facility for contractors.</li>
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<li class="rscdel">Energy nets are gone.</li>
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<li class="tweak">Various ghost roles are now easier to ghost as.</li>
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<li class="tweak">The candles in the dojo no longer make the place hotter and hotter over time.</li>
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<li class="rscdel">Nymphomania removed</li>
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<li class="code_imp">Exhibitionism ignored by preferences now, since it was also removed</li>
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<li class="code_imp">Quirk migration now does an admin log instead of a stack trace</li>
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<li class="bugfix">Roundstart rulesets now roll properly.</li>
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<li class="config">Added configs for various antag threat levels.</li>
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<li class="bugfix">Fixed a runtime in threat calculation.</li>
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<li class="tweak">Fixed up some misleading texts.</li>
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<li class="tweak">Dynamic reworked to be more "storyteller-like": threat is now how threatened the station is right now and threat level is how much the mode wants the station to be threatened.</li>
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<li class="tweak">Random storyteller is now truly random.</li>
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<li class="tweak">Story storyteller now gives a nice rising-action-climax-falling action curve for threat level.</li>
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<li class="tweak">"Chaotic" storyteller now simply ramps up threat level as round goes on.</li>
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<li class="rscadd">"Classic" storyteller, basically doing what "random" did before.</li>
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<li class="rscadd">Latejoin changelings for dynamic</li>
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<li class="bugfix">Average threat calculation works now</li>
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<li class="bugfix">Contamination is back.</li>
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</ul>
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<h3 class="author">Seris02 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">stops hijackers from being able to remotely blow up borgs</li>
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<li class="rscadd">wall walking boots</li>
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<li class="bugfix">made color picking for character appearance show the colors when you pick them</li>
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<li class="tweak">the sergal markings</li>
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</ul>
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<h3 class="author">Trilbyspaceclone updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Cooks aided by Clowns have came out with and new healthy Salad - Caesar Salad. Just dont eat the knife...</li>
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<li class="rscadd">Ports over TG's Mortars and Pestles.</li>
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<li class="balance">Water, Holywater and Unholywater will now now quickly purge itself if you have 151u in your system</li>
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<li class="rscadd">Most crate types can now be made, some costing more do to function over fashion</li>
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<li class="rscadd">Medical Mechs syringe gun now knows many more life saving chems, like Insulin, Dexalin, Prussian Blue, Kelotane and Bicaridine</li>
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<li class="balance">torches take less staminda to use.</li>
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<li class="balance">Glowsticks dont last as long</li>
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<li class="balance">Penlights are better at being lights</li>
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<li class="balance">Torches are brighter then before - Indian Johns want to be on lava land rejoy!</li>
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<li class="balance">Eye lights have 30% less light coming out of them.</li>
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<li class="spellcheck">Spec Ops crate no longer talks about a "Null Crate" what ever that is</li>
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<li class="server">Changlogs are updateded once again as of the 28th of March on year 2020</li>
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<li class="balance">White Ships, Telerelays and a defunk mining post are now always going to spawn.</li>
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<li class="spellcheck">Corrects a few desc on station side ruins</li>
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</ul>
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<h3 class="author">Xantholne updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">bumbles will stop sleeping so much</li>
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</ul>
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<h3 class="author">actioninja updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Washing machines now support arbitrary dye color</li>
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<li class="rscadd">Washing machines now dye nearly every item.</li>
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<li class="refactor">lots of backend changes to clothing overlays, report any issues</li>
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<li class="rscadd">Better glowing lights</li>
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</ul>
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<h3 class="author">actioninja (ported by Ghommie) updated:</h3>
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<ul class="changes bgimages16">
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<li class="refactor">repathed all under clothing, keep an eye out for errors.</li>
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</ul>
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<h3 class="author">bunny232 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Box secmos now is now longer connected to the scrubber loop</li>
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</ul>
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<h3 class="author">dapnee updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">plant disk sorter in botany, bounty console for the rest of cargo, a missing air alarm in the incinerator</li>
|
|
<li class="tweak">fixed a decal in front of security, moved an AIR alarm so it doesn't look awful to ghosts/AI, asteroids don't delete air anymore, fixed more active turfs, the buttons in the bridge "should" work now, HoP and cargo desks should be secure now</li>
|
|
<li class="rscdel">quarters that found their way out of the quartermaster's back room</li>
|
|
</ul>
|
|
<h3 class="author">kappa-sama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">normies can no longer steal circuit codes</li>
|
|
<li class="balance">doubles the Stam damage of nonlethal krav stompers</li>
|
|
<li class="bugfix">no longer Krav Maga stomp people that are standing</li>
|
|
<li class="balance">no more 20pop requirement for noslips</li>
|
|
</ul>
|
|
<h3 class="author">keronshb updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Reverts Mining Base RNG Placement</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Melee attacks now stagger people, preventing them from sprinting until the (relatively short lived) effect runs out. Duration equation is [(1.5 + (w_class/7.5)) * force].</li>
|
|
<li class="balance">Fireman carrying now makes the person being carried unable to use items. Piggybacking now slows down the person being ridden. In both cases, the person riding will be dazed when forcefully dismounted, and dazed for a second if dismounting from piggybacking</li>
|
|
<li class="bugfix">turfs properly initialize atom colors if they're colored.</li>
|
|
<li class="tweak">cloners now stabilize mutations while someone's cloning, meaning active genes will not life tick.</li>
|
|
<li class="code_imp">datum/pipeline return_air stack trace now gives a reference so it's actually marginally useful if caught in round.</li>
|
|
<li class="rscadd">Volumetric storage is here.</li>
|
|
<li class="rscadd">Traitor chaplains can now become neutered versions of cults.</li>
|
|
<li class="bugfix">beams should no longer go across the map and mess everything up if their source or target isn't on a turf.</li>
|
|
</ul>
|
|
<h3 class="author">kiwedespars updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Added paper masks.</li>
|
|
</ul>
|
|
<h3 class="author">necromanceranne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed limb damage calc</li>
|
|
<li class="tweak">Stunslugs are now a mixed damage taser-like slug that will allow you to apply a variety of damage while still being countered by tasers usual counters.</li>
|
|
<li class="balance">Mech scattershot guns are no longer oneshotting people into stamina crit.</li>
|
|
<li class="rscdel">Removed an number of cargo crate packs: Riot shotguns/standard shotguns, double barreled shotguns, techshell crate, swat tasers, WT550 types (not rubber or standard), traitor theft objective kits.</li>
|
|
<li class="balance">HEALTH AND STAMINA DON'T STACK FOR PUTTING YOU INTO STAMINA CRIT.</li>
|
|
<li class="balance">YOUR FISTS ARE HELLA GODDAMN STRONG.</li>
|
|
<li class="balance">ACCEPT THE FELINIDS WARES, FOR SKOOMA HAS INCREDIBLE LETHAL PROPERTIES: YOUR HANDS BECOME LIKE SWORDS.</li>
|
|
<li class="balance">BOXERS CAN ONLY KNOCK OUT OTHER BOXERS BECAUSE THEY HAVE HONOR OR SOME SHIT</li>
|
|
<li class="balance">INCREASED STAMINA DAMAGE TO LIMBS FROM 50% TO 75%.</li>
|
|
<li class="balance">Double-barreled shotguns and any child of such now can be used with off-hand equipment.</li>
|
|
<li class="rscadd">Readds bioterror darts to the nuclear operative uplink for the legacy price of 6tc! Has all new horrid reagents!</li>
|
|
<li class="balance">Scatterlaser is now in-line with buckshot. Nukies can't purchase scatterlaser shot.</li>
|
|
<li class="rscdel">Null crates are no longer available in cargo!</li>
|
|
<li class="bugfix">Sleeping Carp and Rising Bass now dodge. Again.</li>
|
|
<li class="bugfix">Russian Revolver can no longer be exploited for a free 357.</li>
|
|
<li class="balance">Several guns now shoot exactly where you click regardless of movement or turning.</li>
|
|
</ul>
|
|
<h3 class="author">timothyteakettle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">added beacon for cooks to choose an ingredient box, which replaces the random box they used to receive</li>
|
|
<li class="rscadd">added a new sushi ingredients box</li>
|
|
<li class="rscadd">added more items to the wildcard box's possible contents</li>
|
|
<li class="rscadd">add new holodeck wrestling belt which lets you use moves only on those also wearing it</li>
|
|
<li class="rscadd">add new holodeck map featuring the holodeck wrestling belt</li>
|
|
<li class="rscadd">new reagent 'Condensed Cooking Oil'</li>
|
|
<li class="tweak">list of chems that can go into fried non-food items was changed</li>
|
|
</ul>
|
|
<h3 class="author">zeroisthebiggay updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">sneaksuit to contractor items</li>
|
|
<li class="tweak">sneaksuit is a bundle</li>
|
|
<li class="rscdel">intel potion and radio implant from contractor items</li>
|
|
<li class="rscadd">ghosts can now DNR</li>
|
|
<li class="balance">sneaksuit is not fireproof</li>
|
|
<li class="bugfix">insidious balaclava muzzlepsprite works</li>
|
|
<li class="rscadd">You can now choose your name and color as a holoparasite/guardian/holocarp!</li>
|
|
<li class="bugfix">fixes lings being able to get mechanical holoparasites</li>
|
|
</ul>
|
|
|
|
<h2 class="date">28 March 2020</h2>
|
|
<h3 class="author">Arreksuru and Detective Google updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">new HUDpatches for medical, diagnostic, and mesons.</li>
|
|
<li class="rscadd">crafting and de-crafting recipes for new HUDpatches.</li>
|
|
<li class="bugfix">silly typo with "singlasses" in one of the crafting recipes for HUDglasses.</li>
|
|
</ul>
|
|
<h3 class="author">Arturlang updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">Bloodsuckers can no longer get usable blood from blood tomatoes.</li>
|
|
<li class="bugfix">Fixed reagent container transfer amount cycling.</li>
|
|
</ul>
|
|
<h3 class="author">Bhijn updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Clicking an open closet with harm intent no longer attempts to place your currently held item inside, but rather attacks it.</li>
|
|
</ul>
|
|
<h3 class="author">Bhijn (original PR by Azarak, sprites by Discord user Smug Asshole Muhreen#5522) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Synths, the open source and free-as-in-freedom species by FA user vader-san, have been ported from Skyrat.</li>
|
|
<li class="rscadd">Ported VOREStation's synthetic taursprites</li>
|
|
<li class="rscadd">Markings that don't match very well with your selected species are now hidden from the markings list by default. You can still use these mismatched markings to create horrendous sparkledog abominations by using the "Show mismatched markings" button ingame.</li>
|
|
<li class="bugfix">Body markings who's iconstates don't match their name will now actually render properly.</li>
|
|
<li class="code_imp">Limb base icons are no longer hardcoded, should_draw_citadel and should_draw_grayscale have been removed in favor of the species-level `icon_limbs` var and the bodypart-level `base_bp_icon` and `color_src` vars. Downstreams should no longer have to touch bodypart rendering code a whole lot if they want to add custom species. Downstreams that have already added species with digitigrade leg support will have to append species IDs to the digitigrade leg sprites, but aside from that, the migration process to this more modularity-friendly system should be fairly smooth.</li>
|
|
</ul>
|
|
<h3 class="author">BlackMajor updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Adjusted the ash walker camp's storm proofing.</li>
|
|
<li class="rscadd">Added a tip about creating areas to the ash walker spawn text.</li>
|
|
</ul>
|
|
<h3 class="author">Bumtickley00 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Iron sheets build the normal metal table again</li>
|
|
</ul>
|
|
<h3 class="author">Crystal9156 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixes Chocolate Jelly Donut icon</li>
|
|
</ul>
|
|
<h3 class="author">Dennok, ported by Hatterhat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Lava rivers no longer burn into basalt.</li>
|
|
<li class="code_imp">The river generator can now specify baseturfs.</li>
|
|
</ul>
|
|
<h3 class="author">Detective-Google updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">absurd dong sizes.</li>
|
|
<li class="bugfix">my dumb stupid paramedics</li>
|
|
<li class="balance">Medical no longer spawns with syringe guns, Medical now spawns with medidart guns.</li>
|
|
</ul>
|
|
<h3 class="author">EmeraldSundisk updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Adds CogStation's shuttles to-be.</li>
|
|
<li class="rscadd">Adds the "NES Classic" escape shuttle.</li>
|
|
<li class="refactor">Accounts for the new shuttles.</li>
|
|
</ul>
|
|
<h3 class="author">Ghommie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added a few cooldowns to chill nuclear bomb and communications console security level change spam, as well as the emergency shuttle's authorization announcements.</li>
|
|
<li class="bugfix">Fixed viruses not working on anthros and some others species.</li>
|
|
<li class="sounddel">Made the cogchamp mixing sound less annoying.</li>
|
|
<li class="rscdel">Removed makeshift switchblades.</li>
|
|
<li class="bugfix">pAIs, drones, monkys and lizards can be worn over the head again.</li>
|
|
<li class="bugfix">Fixed cargo passive point generation to not go into decimals.</li>
|
|
<li class="bugfix">Syndicate ninjas are slightly less friendly now.</li>
|
|
<li class="balance">Allowed blobbernauts to drag objects (but not mobs) again.</li>
|
|
<li class="bugfix">The examiner circuit now works better for mobs.</li>
|
|
<li class="tweak">Chances are monkeys won't end up gorillizing as quickly after being exposed to a rad storm for a minute or so.</li>
|
|
<li class="bugfix">Vampire mesmerize doesn't permanently disable combat mode.</li>
|
|
<li class="bugfix">The flying speed slowdown while hurt now actually affects flying mobs and not floating ones.</li>
|
|
<li class="bugfix">Joining in as a positronic brain won't break the spawner menu anymore.</li>
|
|
<li class="bugfix">Fixed dynamic voting.</li>
|
|
<li class="bugfix">The autotransfer subsystem is slightly more modulable now.</li>
|
|
<li class="imageadd">Resprited some sprite_accessory icon states.</li>
|
|
</ul>
|
|
<h3 class="author">Ghommie (plus a fix originally done by Skogol) updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Drinks dispensers now only show the container they are holding.</li>
|
|
<li class="bugfix">Ghost cafe patrons are warded against a few more events now.</li>
|
|
<li class="bugfix">Fixed RnD machineries UI displaying designs' required reagents' typepaths instead of names.</li>
|
|
</ul>
|
|
<h3 class="author">Hatterhat updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Red and blue boxes are now actually red or blue.</li>
|
|
<li class="rscadd">Beegions! Like Legions, but with actual bees. As in, the bees from the holodeck sim with the randomly-generated toxic bees.</li>
|
|
<li class="rscdel">Mining cyborgs are no longer physically capable of claiming points nor wielding a premium accelerator.</li>
|
|
<li class="tweak">Arrow crafting has been finagled with, preventing fire-hardened arrows from being fire-hardened repeatedly. Or something.</li>
|
|
<li class="bugfix">Space hermits (those quirky fellas stuck in a rock with carp surrounding them) now have gravity! But they lost their perpetual generators.</li>
|
|
<li class="balance">Space hermits now have to mine for their research tech (golem vendor board, ORM board). They have slightly less bad parts, though. And better(?) rocks.</li>
|
|
</ul>
|
|
<h3 class="author">InnocentFire made the sprites all thanks to them! updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">All bows now have inhand sprites once again</li>
|
|
</ul>
|
|
<h3 class="author">KathrinBailey updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Nine new posters!</li>
|
|
<li class="rscadd">Shower curtains can be crafted.</li>
|
|
<li class="rscadd">New sofas!</li>
|
|
<li class="rscadd">Green and purple comfy chairs to the crafting menu to fit green and purple carpets.</li>
|
|
<li class="bugfix">Shower curtains now let you see through them once open, and don't once closed.</li>
|
|
</ul>
|
|
<h3 class="author">Kraseo updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">If you have the powersink objective, you will now receive a free beacon.</li>
|
|
<li class="rscadd">Lavaland flora have more traits now, to encourage harvesting and sending these off to the botanists.</li>
|
|
<li class="bugfix">Napalm will now properly remove weeds from a tray if the plant in it has the fireproof gene.</li>
|
|
<li class="balance">Gangs no longer get soporific rounds for their sniper rifles.</li>
|
|
<li class="rscadd">Syndicate Contracts. Use the new contract uplink to select a contract, and bring the assigned target dead or alive to the designated drop off. Call for the extraction pod and send them off for your TC payment, with much higher rewards for keeping them alive. A high risk, high reward choice for a traitor who wants a real challenge.</li>
|
|
<li class="rscadd">New 20 TC contract kit - supplies you with your contractor loadout and uplink.</li>
|
|
<li class="rscadd">Targets successfully extracted will be held for ransom by the Syndicate after their use to them is fulfilled. Central command covers the cost, but they'll be taking a cut out of station funds to offset their loss...</li>
|
|
<li class="rscadd">Adds a third random item, as well as a small guide on using the contract kit. Also added new possible items that can appear.</li>
|
|
<li class="tweak">Supplied space suit in the contract kit is now an improved variant on the normal Syndicate version.</li>
|
|
<li class="balance">TC payouts adjusted to be a bit more fair to the contractor. Total payout can never be below a certain threshold.</li>
|
|
<li class="bugfix">Broken dropoff locations work again, and general bugfixes.</li>
|
|
<li class="rscadd">Contract kit comes with a contractor baton - a unique, lightly electrified weapon to help complete your contracts.</li>
|
|
<li class="tweak">Finalized payment system for contracts; much more balanced for contractors. No more extremely low paying contract sets.</li>
|
|
<li class="tweak">Generated contracts will all have unique targets, no more duplicates.</li>
|
|
<li class="tweak">Extraction droppod explosion has been removed, it'll only damage the tile it lands on.</li>
|
|
<li class="bugfix">Extraction pods get sent to the jail immediately again.</li>
|
|
<li class="refactor">Refactored classic_baton code.</li>
|
|
<li class="rscadd">Contractor Hub. A unique store for contractors to buy items with Contractor Rep, with two Rep being given when completing a contract.</li>
|
|
<li class="rscadd">Contractor pinpointer, available through the Hub. A very inaccurate pinpointer that ignores suit sensors.</li>
|
|
<li class="rscadd">Call reinforcements, available through the Hub. Limited to a one-time buy for a contractor, you can purchase an agent to be sent down to help in your mission. Role is polled to ghosts.</li>
|
|
<li class="rscadd">Blackout, available through the Hub. Disable station power for a small duration - an expensive, but powerful option of getting into secure areas.</li>
|
|
<li class="rscadd">Fulton extraction, available through the Hub. Purchase a fulton extraction kit to help move your targets across the station for those difficult dropoffs.</li>
|
|
<li class="tweak">Assigning yourself to another tablet will give you another contract set.</li>
|
|
<li class="rscadd">Contractors can now reroll their contracts a small number of times.</li>
|
|
<li class="rscadd">Brand new sprites! A redesign of the specialist space suit, and the kit's own unique tablet. Done by Mey Ha Zah.</li>
|
|
<li class="tweak">Displays contract target jobs under their name.</li>
|
|
<li class="tweak">New locations, such as maintenance, are now possible dropoff locations.</li>
|
|
<li class="balance">Contractor kit pop cap reduced from 20 to 15.</li>
|
|
<li class="balance">You can no longer get haunted 8balls from contractor kits.</li>
|
|
<li class="bugfix">Pods and shuttles should no longer be valid dropoff locations.</li>
|
|
<li class="bugfix">Contract tablets will no longer break when one of your contracts is deleted from the world.</li>
|
|
<li class="bugfix">Baton inhands for the right hand now shows the right direction.</li>
|
|
<li class="bugfix">Mice don't chew on wires anymore while they're on your person.</li>
|
|
<li class="bugfix">Bloodsucker heart theft objective now completes successfully.</li>
|
|
<li class="tweak">Blacklists turret protected areas, the toxins test range, asteroid ruins, and solars from being valid dropoff locations for contracts.</li>
|
|
</ul>
|
|
<h3 class="author">Linzolle updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">pacifists can no longer meatspike living things</li>
|
|
<li class="bugfix">flypeople being unable to gain nutrition from eating vomit</li>
|
|
<li class="bugfix">targetting mouth on help intent now properly nose boops</li>
|
|
<li class="tweak">cmo hypokit now holds the same amount of items as normal kits</li>
|
|
</ul>
|
|
<h3 class="author">Moonlit Protector updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Introducing the 'Heroic Beacon', standing vigil over service the curator can assume one three different historic heroes, each determining their equipment and emergent playstyle to suit the player; a beacon can be found in the curator's backpack upon spawning</li>
|
|
<li class="rscadd">Become the Braveheart, a fierce scottish warrior armed with a ceremonial claymore, spraycan, kilt and a disregard for underwear with the scottish themed hero pack.</li>
|
|
<li class="rscadd">A unique mention is the "First man on the Moon" heroic pack, with a two piece space worthy suit, air tank & a GPS for recreating a key spessfaring moment in history.</li>
|
|
<li class="tweak">The Curadrobe has been stripped & refilled full of helpful library supplies, including varieties of pens and glasses including the jamjar's.</li>
|
|
<li class="tweak">The curator's explorer equipment & whip has been moved into the 'Courageous Tomb Raider' heroic pack; removed from the backpack & the Curavend respectively.</li>
|
|
</ul>
|
|
<h3 class="author">MrJWhit updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Added minor station things</li>
|
|
<li class="balance">re balanced r-walls</li>
|
|
<li class="tweak">Evens both sides of the gas containers TEG with reinforced windows</li>
|
|
<li class="tweak">Removed egun in every head locker, replaces RPD with air pump in science, fixes a computer in sec, moves hand teleporter, and removes decals under lockers.</li>
|
|
</ul>
|
|
<h3 class="author">MrPerson updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Solar panels will visually rotate a lot more smoothly instead of being locked to only 8 directions.</li>
|
|
<li class="rscadd">Timed solar tracking is in degrees per minute. You're still not gonna use it though.</li>
|
|
</ul>
|
|
<h3 class="author">Naksu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Time based free rerolls</li>
|
|
<li class="refactor">Refactored Blobs</li>
|
|
<li class="balance">Blob rerolls now give the blob 4 different options to choose from, rather than forcing a single random one.</li>
|
|
</ul>
|
|
<h3 class="author">NecromancerAnne and goldnharl updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Sprite cleanups and animations for energy guns.</li>
|
|
</ul>
|
|
<h3 class="author">NecromancerAnne and zawo and zeroisthebiggay and carlarctg updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">The Infiltrator Bundle, an armor kit for 3TC. Murder people in style!</li>
|
|
<li class="rscadd">Some pajamas for nukies to get plenty of bed rest.</li>
|
|
<li class="rscadd">halved firefight carry delay with latex or nitrile gloves</li>
|
|
<li class="tweak">headset upgrade is cheaper</li>
|
|
</ul>
|
|
<h3 class="author">Owai-Seek updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Butter Bear</li>
|
|
<li class="rscadd">Crab Burger, Bisque, Crab Rangoon, French Onion Soup, Empowered Burger, Chicken Nugget box.</li>
|
|
<li class="tweak">+++ Spider Eggs to Exotic Meat crate. --- Bacon from Exotic Meat crate.</li>
|
|
<li class="tweak">Tweaked Crab Recipes</li>
|
|
<li class="imageadd">Butter Bear aka Terrygold</li>
|
|
<li class="balance">Food Crafting is now 5 deciseconds instead of 30.</li>
|
|
</ul>
|
|
<h3 class="author">Putnam updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Swarmers, portal storm, wormholes are now controlled by dynamic.</li>
|
|
<li class="tweak">Dynamic-controlled events can now have a minimum start time.</li>
|
|
<li class="balance">Threatening meteors are more common (though still have pretty strict requirements)</li>
|
|
<li class="balance">Different storytellers now balance around different expected players-per-antag; default was 5, now intrigue/story/random have 7 and calm has 10.</li>
|
|
<li class="rscadd">Clown ops is now available as a roundstart antag in dynamic.</li>
|
|
<li class="balance">Sentient disease and revenant are now in the event pool rather than the antag pool (with the logic that they're both completely useless and unfun to play if people are actually playing against them).</li>
|
|
<li class="rscadd">A new formulation of extended was added to the storytellers; no antags, but still spending threat on events.</li>
|
|
<li class="bugfix">Fixed a runtime in dynamic due to my misunderstanding pickweightAllowZero</li>
|
|
<li class="rscdel">Made conversion storyteller 0-weight-by-default.</li>
|
|
</ul>
|
|
<h3 class="author">Putnam3145 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Salbutamol causes jittering now.</li>
|
|
<li class="bugfix">Made lickable pref save</li>
|
|
<li class="rscadd">Traitor classes for traitors: a new way for traitors to have objectives assigned.</li>
|
|
<li class="bugfix">Actually made things work as intended.</li>
|
|
<li class="code_imp">Removed a redundant turf melting check from the supermatter.</li>
|
|
<li class="rscdel">Removed "realistic tcomms lag"</li>
|
|
<li class="rscdel">Removed some particularly bad flavor objectives.</li>
|
|
<li class="balance">Power sink objective is 10x as easy to get</li>
|
|
<li class="bugfix">Processing objectives now properly stop once won</li>
|
|
<li class="rscdel">MKUltra no longer explodes into lovegas when it fermi explodes, instead causing a regular ol' fireball.</li>
|
|
<li class="tweak">Eigenstasium OD flavor text less restrictive</li>
|
|
<li class="bugfix">Dynamic voting should work absent of a config.</li>
|
|
<li class="tweak">Autotransfer vote now requires actual transfer votes to transfer.</li>
|
|
<li class="bugfix">More dynamic fixes</li>
|
|
<li class="bugfix">Server-run votes aren't subject to vote cooldown</li>
|
|
<li class="rscadd">Mass hallucination can better be admemed</li>
|
|
<li class="tweak">Waffle co objective rewritten to make more clear it's not a murderbone objective</li>
|
|
<li class="rscadd">CTF spawns, random animals and possessed blades can now be pinged for ghost roles.</li>
|
|
<li class="bugfix">A bunch of polls now work with ghost role eligible non-observers.</li>
|
|
<li class="bugfix">Removes superfluous line in supermatter processing.</li>
|
|
<li class="code_imp">Power sink objective processing now makes sense.</li>
|
|
</ul>
|
|
<h3 class="author">Qustinnus/floyd, Ghommie updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">To save costs, Nanotrasen has removed the emergency battery ejection systems in modular computers. We realized saving the batteries isn't really important.</li>
|
|
<li class="bugfix">You can squash spiderlings with your bare hands now.</li>
|
|
<li class="bugfix">Being deafened properly stops jukebox music from playing.</li>
|
|
<li class="bugfix">admin multicam toggles no longer tells everyone but only admins and AIs</li>
|
|
</ul>
|
|
<h3 class="author">Ragolution updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">All winter coats and hoods might be different if slightly from one a other.</li>
|
|
<li class="tweak">Adjusted Bartender's Drink Flinging print message to not include name of target turf and save immersion.</li>
|
|
</ul>
|
|
<h3 class="author">Seris02 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">tg genetics</li>
|
|
<li class="balance">illegal technology</li>
|
|
<li class="balance">rebalanced rising bass's buttom actions from repulse to side kick</li>
|
|
<li class="bugfix">projectiles and rising bass and items and rising bass</li>
|
|
<li class="bugfix">a very specific fix with tails and wagging</li>
|
|
<li class="rscadd">duffel bags of holding</li>
|
|
<li class="bugfix">quirk blacklist fixing</li>
|
|
<li class="bugfix">robotics console button swapping</li>
|
|
<li class="bugfix">fixed thieving gloves not pickpocketing fast</li>
|
|
<li class="rscadd">mentor de/rementor button</li>
|
|
<li class="bugfix">mentor !msg</li>
|
|
<li class="balance">bloodsuckers being unable to accept genes</li>
|
|
<li class="balance">removes xray from the gene pool</li>
|
|
</ul>
|
|
<h3 class="author">Skoglol updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Fixed gibber exploit.</li>
|
|
</ul>
|
|
<h3 class="author">Timberpoes updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Shuttle countdowns once again read like "01:05" instead of "01: 5".</li>
|
|
</ul>
|
|
<h3 class="author">Trilbyspaceclone updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Three new arm implants, shield for sec, janitor and service</li>
|
|
<li class="rscadd">Two new legion drop. Assistant and Bee-Activist</li>
|
|
<li class="rscadd">Three new posters have been issued to the printing press</li>
|
|
<li class="rscadd">Well contruction, grubs to ash walker home, more seeds for ash walkers.</li>
|
|
<li class="rscadd">Wooden buckets can be made from 2 planks of wood, Tower caps also can be used on a fire to make coal</li>
|
|
<li class="tweak">Makes all ashwalker round start seeds 5 yield and 50 harvest so that they can get good crops in rather then failing after 1 harvest</li>
|
|
<li class="bugfix">arrow crafting has been fixed</li>
|
|
<li class="balance">Blobs now can store 250 points.</li>
|
|
<li class="spellcheck">Alien bar stool is no longer bronze</li>
|
|
<li class="server">28 days log changlogs have been added well 56+ day old changlogs have been removed</li>
|
|
<li class="balance">Added sunglasses that are able to be huds AND prescription</li>
|
|
<li class="rscadd">Prescription sunglasses and crafting of each new type for - Diagnostic, Med and Sec</li>
|
|
<li class="rscadd">Diagnostic Sunglasses</li>
|
|
<li class="bugfix">Blackists Prescription HUDs from sunglasses crafting</li>
|
|
<li class="tweak">Cotton/Durathread now stack to 80 bundles</li>
|
|
<li class="rscadd">Medical hardsuits now have a Medi-Hud built into its helm</li>
|
|
<li class="rscdel">Removed old unused Techweb Node selling</li>
|
|
<li class="imageadd">Corrects snowcones names and a pixle. Corrects Space Wind snowcone as well</li>
|
|
<li class="bugfix">Arrow crafting has been fixed... Again...</li>
|
|
<li class="rscadd">Soidifaction of and uranium can be done as well as making new bluespace shards</li>
|
|
<li class="balance">Xeno and Fountain Hall will no longer spawn more then once</li>
|
|
<li class="tweak">Makes the game want to spawn in more then one tumor maybe</li>
|
|
<li class="tweak">Number of paper work in the crate "freelance paperwork" is half</li>
|
|
<li class="code_imp">A few cases were something their is unneeded copy past replaced with many 1 in spawns</li>
|
|
<li class="rscadd">Potass Iodide has been fitted into standered borgs as well as medical ones. Upgraded hypos now have Prussian Blue as well.</li>
|
|
<li class="tweak">Syndi borgs Potass Iodide has been swapped for Prussian Blue</li>
|
|
<li class="bugfix">No longer can you get the The End and Russian Flask without being the donator</li>
|
|
<li class="balance">Pipes are small now</li>
|
|
<li class="bugfix">Edaggers now enbed as intended</li>
|
|
<li class="rscadd">The sleeper agents can be outfitted with some larger then normal sunglasses for 1TC in Badass category</li>
|
|
<li class="rscadd">The Syndi Medical borg has been outfitted with the newest and latest ~~Stolen~~ MediCo Gear on the market</li>
|
|
<li class="rscadd">Ninjas may be asked to steal the CMO's smart drapes</li>
|
|
<li class="tweak">Hyper Cell steal goal is upgraded to a bluespace cell, as well as the BoH goal now wants a type of BoH rather then the normal default one.</li>
|
|
<li class="rscadd">Gutlunches have gotten teeth now and will eat legs, arms, and organs! - Tho are picky and will not eat the brain just laying about!</li>
|
|
</ul>
|
|
<h3 class="author">Useroth updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">contractor tablets spawned with invalid icon_state</li>
|
|
</ul>
|
|
<h3 class="author">Xantholne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Bumbles is now actually in every station's hydroponics.</li>
|
|
<li class="bugfix">Bumbles will now actually rest, sit up, and buzz</li>
|
|
</ul>
|
|
<h3 class="author">YakumoChen updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="imageadd">Nekomata (double cat) tails.</li>
|
|
<li class="imageadd">2CAT LMAO</li>
|
|
<li class="bugfix">Mining base looks more natural where it's spawned.</li>
|
|
<li class="server">Templates Headers will now correctly use the Citadel Official Wiki Link</li>
|
|
</ul>
|
|
<h3 class="author">Yenwodyah updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Bear traps and bolas apply slowdown correctly again</li>
|
|
<li class="bugfix">Recycler doesn't delete people in mechs, cardboard boxes, spells, etc. anymore.</li>
|
|
</ul>
|
|
<h3 class="author">actioninja, ninjanomnom updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">Being fat is no longer lessened by flying.</li>
|
|
<li class="bugfix">The slowdown from grabbing someone no longer applies when you're floating.</li>
|
|
</ul>
|
|
<h3 class="author">bunny232 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Box bar now has a lightswitch.</li>
|
|
<li class="bugfix">fixes several piping issues around box station</li>
|
|
<li class="bugfix">moved a scrubber and vent down 5 pixels</li>
|
|
<li class="rscadd">Box station captain office now has a standard issue renault</li>
|
|
<li class="bugfix">Box bridge now actually has the air distro connected</li>
|
|
</ul>
|
|
<h3 class="author">dapnee updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Lambdastation and it's accompanying files</li>
|
|
<li class="rscadd">Robotic's APC, a few missing buttons (bridge shutters and crematorium), paramedic has spawn locations now, two rapid cable deployers to engineering</li>
|
|
<li class="tweak">Renamed some doors and edited engineering to be a bit more open in one spot</li>
|
|
<li class="bugfix">a few APCs with bad area tags, access on maintenance doors fixed, engine APC is now connected to the grid instead of power created by the engine</li>
|
|
<li class="rscdel">the two syringe guns in medical were removed</li>
|
|
<li class="rscadd">couple gas masks around atmos</li>
|
|
<li class="bugfix">direction on turbine plasma pressure tank, cloning actually has a cloning console now</li>
|
|
</ul>
|
|
<h3 class="author">floyd updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="bugfix">Everything made from glass in the game has a little more tegridy and doesnt break from a single punch.</li>
|
|
</ul>
|
|
<h3 class="author">kappa-sama updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscdel">removed laptops giving slowdown when open</li>
|
|
<li class="balance">removed (mostly aesthetic) requirement to become hulk</li>
|
|
<li class="bugfix">changed add to remove on crit</li>
|
|
<li class="rscadd">a super combat shotgun that loads and fires 2 shells at a time</li>
|
|
<li class="balance">replaces bubblegum's blood contract drop with the super shotgun</li>
|
|
<li class="balance">60 seconds instead of 120 for firebreath</li>
|
|
</ul>
|
|
<h3 class="author">keronshb updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="balance">blobs now receive a 50% cost refund on attacks that don't spread</li>
|
|
<li class="balance">reflector blobs are considerably tougher</li>
|
|
<li class="bugfix">fixed an integrity</li>
|
|
<li class="bugfix">attempting to turn a damaged strong blob into a reflector blob now refunds points</li>
|
|
<li class="bugfix">also fixes blob node camera jump (from another PR)</li>
|
|
</ul>
|
|
<h3 class="author">kevinz000 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">Mobility flags are here. Fixed some edge cases with xeno hardstuns and similar stuff like warden's shotgun hardstuns and yeah.</li>
|
|
<li class="rscadd">Security now has riot quarterstaves in their lethal shotgun locker.</li>
|
|
<li class="tweak">Pushing is no longer free space movement.</li>
|
|
<li class="tweak">You can now right click to point the tip of some sharp tipped weapons at people.</li>
|
|
<li class="bugfix">compact defibs have 10k cells again</li>
|
|
<li class="tweak">music max characters per line is now 150 instead of 50.</li>
|
|
<li class="bugfix">storage no longer closes while being dragged</li>
|
|
<li class="balance">disabler taser alt fire shots are faster and have a 14 tile range now</li>
|
|
<li class="balance">HoS taser now only applies tased effect for 1 second and warden's pump action stun blaster no longer applies it at all.</li>
|
|
<li class="balance">Nanite adrenals have been nerfed.</li>
|
|
<li class="balance">Ninja stungloves nerfed 49 stamina to 25 (so they're basically just better than stunbatons).</li>
|
|
<li class="tweak">Batons now also trigger disarm behavior in disarm intent and not just on right click.</li>
|
|
<li class="refactor">combat mode/sprint/resisting lying down/attempting to crawl under all refactored, added combat/sprint mode lockouts, being locked out of combat mode no longer disables it and allows right click interactions etc etc</li>
|
|
<li class="bugfix">hands free actions no longer check mobility and only consciousness.</li>
|
|
<li class="rscadd">Minimaps, accessible via a button on OOC.</li>
|
|
<li class="bugfix">unnecessary blindness post-unconsciouss has been fixed with a hack that's almost as garbage as the code that caused it in the first place.</li>
|
|
<li class="bugfix">synthflesh and rezadone now take total amounts of both applied and existing reagents rather than only existing and only applied respectively.</li>
|
|
<li class="balance">reverts bubblegum bloodling swarming.</li>
|
|
<li class="balance">Beam rifles shot count 10 --> 5 and can no longer pierce. Also renders properly for reflections against blobs and some other things.</li>
|
|
<li class="bugfix">being stunned no longer stops an ai from undeploying from a shell.</li>
|
|
<li class="bugfix">beam rifles are less terrible code</li>
|
|
<li class="code_imp">slowdown on items should now be set by set_slowdown().</li>
|
|
<li class="bugfix">hypereutactic blades properly slow down their wielders when being used and vv-editing an item's slowdown will once again properly update someone's slowdown to take the new value into account.</li>
|
|
<li class="balance">stunprods knockdown again.</li>
|
|
</ul>
|
|
<h3 class="author">monster860 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="tweak">You can now moan in soft crit</li>
|
|
<li class="rscadd">Use Ctrl-Shift-direction key to shift your characters position. Use for ERP.</li>
|
|
</ul>
|
|
<h3 class="author">necromanceranne updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">Ports New Sleeping Carp</li>
|
|
<li class="refactor">Ports the martial arts refactors, which includes things like moving martial into the martial subfolder and renaming it _martial, and cleans up human_defense rising bass/sleeping carp exclusive code.</li>
|
|
<li class="balance">Particle Defender is now a much more sane weapon.</li>
|
|
<li class="balance">Tasers are no longer ignoring stimulants.</li>
|
|
<li class="bugfix">Blood beam can't create harvesters out of mech pilots.</li>
|
|
<li class="code_imp">Some minor fixes to fakedeath and a tg fix port.</li>
|
|
<li class="bugfix">Bleeding out all your blood from getting love tapped by a toolbox.</li>
|
|
<li class="bugfix">Diagnostic HUDSunglasses are better than ever!</li>
|
|
<li class="bugfix">Sprite fixes I hope</li>
|
|
<li class="balance">You can no longer acquire stun bullets in the .45 calibre. You can get the 30 damage version out of the autolathe instead.</li>
|
|
<li class="balance">KITCHEN GUN (TM) is a lot stronger. Cleaning bullets are a whole 40 damage!</li>
|
|
<li class="bugfix">Fixed turrets not allowing their guns to be recovered.</li>
|
|
<li class="balance">Altered the plastitanium rapier from a perfect AP but weaker esword equivalent to a more unique sleep inducing melee weapon.</li>
|
|
<li class="rscadd">Touched up all the relevant sprites.</li>
|
|
<li class="balance">Nightvision goggles are nerfed all-round. Flashes have actual use against people using nightvision, as do flashbangs.</li>
|
|
<li class="balance">Syndicate nuclear agents get to live peacefully knowing their eyes are well protected by their special night vision goggles. Spider clan also get these goggles.</li>
|
|
</ul>
|
|
<h3 class="author">raspyosu updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">some flavor text for lunge, cloak</li>
|
|
<li class="tweak">mesmerize, cloak functionality/requirements</li>
|
|
<li class="balance">mesmerize, lunge, cloak</li>
|
|
<li class="soundadd">lunge telegraph sound</li>
|
|
<li class="spellcheck">mesmerized status icon flavor text</li>
|
|
<li class="bugfix">cloak sometimes not restoring initial move intent</li>
|
|
<li class="tweak">mesmerize (line of sight checking system and remove progress bar)</li>
|
|
<li class="balance">nerf: lunge, mesmerize</li>
|
|
</ul>
|
|
<h3 class="author">spookydonut updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">adds selective duplicate component mode</li>
|
|
</ul>
|
|
<h3 class="author">wesoda25 updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="code_imp">You no longer hit fermenting barrels when taking reagents from them</li>
|
|
</ul>
|
|
<h3 class="author">zeroisthebiggay updated:</h3>
|
|
<ul class="changes bgimages16">
|
|
<li class="rscadd">kilo shuttle less bad</li>
|
|
<li class="rscadd">tauric contractor space suits</li>
|
|
<li class="tweak">ghost hud and nv defaults on</li>
|
|
<li class="bugfix">syndicate elite hardsuit helmet doesnt hide masks anymore</li>
|
|
<li class="balance">syndicate contractor helmets are no longer secretly lead</li>
|
|
<li class="rscadd">Space Fashion has discovered a new way to wear bandannas. With some simple minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!</li>
|
|
<li class="rscadd">Box Station has gotten a brand new brig. Go and check it out and discover all the quirky little soulbits.</li>
|
|
<li class="bugfix">box brig miscellaneous issues</li>
|
|
<li class="bugfix">box station hos office</li>
|
|
</ul>
|
|
</div>
|
|
|
|
<b>GoonStation 13 Development Team</b>
|
|
<div class = "top">
|
|
<b>Coders:</b> Stuntwaffle, Showtime, Pantaloons, Nannek, Keelin, Exadv1, hobnob, Justicefries, 0staf, sniperchance, AngriestIBM, BrianOBlivion<br>
|
|
<b>Spriters:</b> Supernorn, Haruhi, Stuntwaffle, Pantaloons, Rho, SynthOrange, I Said No<br>
|
|
</div>
|
|
<br>
|
|
<p class="lic"><a name="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/"><img src="88x31.png" alt="Creative Commons License" /></a><br><i>Except where otherwise noted, Goon Station 13 is licensed under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 License</a>.<br>Rights are currently extended to <a href="http://forums.somethingawful.com/">SomethingAwful Goons</a> only.</i></p>
|
|
<p class="lic">Some icons by <a href="http://p.yusukekamiyamane.com/">Yusuke Kamiyamane</a>. All rights reserved. Licensed under a <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0 License</a>.</p>
|
|
</td></tr></table>
|
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|
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</html>
|