Files
GS13NG/code/game/turfs/closed.dm
CitadelStationBot a905c15dad Replaces /image with /mutable_appearance (#556)
* Replaces /image with /mutable_appearance, where appropriate

* Update miscellaneous.dm

* Delete miscellaneous.dm.rej

* Delete pet.dm.rej

* Update pet.dm

* Update species.dm

* Update miscellaneous.dm

* Update species.dm

* Update miscellaneous.dm

* Delete species.dm.rej

* Update species.dm

pretty sure I got all the indentation correct THIS time, ffs

* Update species.dm

* Update species.dm

fucking tabs man, fucking tabs.
2017-04-26 08:18:35 -05:00

119 lines
3.2 KiB
Plaintext

/turf/closed
var/thermite = 0
layer = CLOSED_TURF_LAYER
opacity = 1
density = 1
blocks_air = 1
/turf/closed/indestructible
name = "wall"
icon = 'icons/turf/walls.dmi'
explosion_block = 50
/turf/closed/indestructible/TerraformTurf(path, defer_change = FALSE, ignore_air = FALSE)
return
/turf/closed/indestructible/acid_act(acidpwr, acid_volume, acid_id)
return 0
/turf/closed/indestructible/oldshuttle
name = "strange shuttle wall"
icon = 'icons/turf/shuttleold.dmi'
icon_state = "block"
/turf/closed/indestructible/oldshuttle/corner
icon_state = "corner"
/turf/closed/indestructible/splashscreen
name = "Space Station 13"
icon = 'config/title_screens/images/blank.png'
icon_state = ""
layer = FLY_LAYER
/turf/closed/indestructible/splashscreen/New()
SStitle.splash_turf = src
if(SStitle.icon)
icon = SStitle.icon
..()
/turf/closed/indestructible/splashscreen/vv_edit_var(var_name, var_value)
. = ..()
if(.)
switch(var_name)
if("icon")
SStitle.icon = icon
/turf/closed/indestructible/riveted
icon = 'icons/turf/walls/riveted.dmi'
icon_state = "riveted"
smooth = SMOOTH_TRUE
/turf/closed/indestructible/riveted/uranium
icon = 'icons/turf/walls/uranium_wall.dmi'
icon_state = "uranium"
/turf/closed/indestructible/abductor
icon_state = "alien1"
/turf/closed/indestructible/opshuttle
icon_state = "wall3"
/turf/closed/indestructible/fakeglass
name = "window"
icon_state = "fake_window"
opacity = 0
smooth = SMOOTH_TRUE
icon = 'icons/obj/smooth_structures/reinforced_window.dmi'
/turf/closed/indestructible/fakeglass/Initialize()
..()
icon_state = null //set the icon state to null, so our base state isn't visible
underlays += mutable_appearance('icons/obj/structures.dmi', "grille") //add a grille underlay
underlays += mutable_appearance('icons/turf/floors.dmi', "plating") //add the plating underlay, below the grille
/turf/closed/indestructible/fakedoor
name = "Centcom Access"
icon = 'icons/obj/doors/airlocks/centcom/centcom.dmi'
icon_state = "fake_door"
/turf/closed/indestructible/rock
name = "dense rock"
desc = "An extremely densely-packed rock, most mining tools or explosives would never get through this."
icon = 'icons/turf/mining.dmi'
icon_state = "rock"
/turf/closed/indestructible/rock/snow
name = "mountainside"
desc = "An extremely densely-packed rock, sheeted over with centuries worth of ice and snow."
icon = 'icons/turf/walls.dmi'
icon_state = "snowrock"
/turf/closed/indestructible/rock/snow/ice
name = "iced rock"
desc = "Extremely densely-packed sheets of ice and rock, forged over the years of the harsh cold."
icon = 'icons/turf/walls.dmi'
icon_state = "icerock"
/turf/closed/indestructible/paper
name = "thick paper wall"
desc = "A wall layered with impenetrable sheets of paper."
icon = 'icons/turf/walls.dmi'
icon_state = "paperwall"
/turf/closed/indestructible/necropolis
name = "necropolis wall"
desc = "A seemingly impenetrable wall."
icon = 'icons/turf/walls.dmi'
icon_state = "necro"
explosion_block = 50
baseturf = /turf/closed/indestructible/necropolis
/turf/closed/indestructible/riveted/hierophant
name = "wall"
desc = "A wall made out of a strange metal. The squares on it pulse in a predictable pattern."
icon = 'icons/turf/walls/hierophant_wall.dmi'
icon_state = "wall"