* Maps and things no code/icons * helpers defines globalvars * Onclick world.dm orphaned_procs * subsystems Round vote and shuttle autocall done here too * datums * Game folder * Admin - chatter modules * clothing - mining * modular computers - zambies * client * mob level 1 * mob stage 2 + simple_animal * silicons n brains * mob stage 3 + Alien/Monkey * human mobs * icons updated * some sounds * emitter y u no commit * update tgstation.dme * compile fixes * travis fixes Also removes Fast digest mode, because reasons. * tweaks for travis Mentors are broke again Also fixes Sizeray guns * oxygen loss fix for vore code. * removes unused code * some code updates * bulk fixes * further fixes * outside things * whoops. * Maint bar ported * GLOBs.
37 lines
1.9 KiB
Plaintext
37 lines
1.9 KiB
Plaintext
/mob/living/proc/check_devil_bane_multiplier(obj/item/weapon, mob/living/attacker)
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switch(mind.devilinfo.bane)
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if(BANE_WHITECLOTHES)
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if(ishuman(attacker))
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var/mob/living/carbon/human/H = attacker
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if(H.w_uniform && istype(H.w_uniform, /obj/item/clothing/under))
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var/obj/item/clothing/under/U = H.w_uniform
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var/static/list/whiteness = list (
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/obj/item/clothing/under/color/white = 2,
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/obj/item/clothing/under/rank/bartender = 1,
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/obj/item/clothing/under/rank/chef = 1,
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/obj/item/clothing/under/rank/chief_engineer = 1,
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/obj/item/clothing/under/rank/scientist = 1,
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/obj/item/clothing/under/rank/chemist = 1,
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/obj/item/clothing/under/rank/chief_medical_officer = 1,
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/obj/item/clothing/under/rank/geneticist = 1,
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/obj/item/clothing/under/rank/virologist = 1,
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/obj/item/clothing/under/rank/nursesuit = 1,
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/obj/item/clothing/under/rank/medical = 1,
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/obj/item/clothing/under/rank/det = 1,
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/obj/item/clothing/under/suit_jacket/white = 0.5,
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/obj/item/clothing/under/burial = 1
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)
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if(whiteness[U.type])
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src.visible_message("<span class='warning'>[src] seems to have been harmed by the purity of [attacker]'s clothes.</span>", "<span class='notice'>Unsullied white clothing is disrupting your form.</span>")
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return whiteness[U.type] + 1
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if(BANE_TOOLBOX)
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if(istype(weapon,/obj/item/weapon/storage/toolbox))
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src.visible_message("<span class='warning'>The [weapon] seems unusually robust this time.</span>", "<span class='notice'>The [weapon] is your unmaking!</span>")
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return 2.5 // Will take four hits with a normal toolbox.
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if(BANE_HARVEST)
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if(istype(weapon,/obj/item/weapon/reagent_containers/food/snacks/grown/))
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src.visible_message("<span class='warning'>The spirits of the harvest aid in the exorcism.</span>", "<span class='notice'>The harvest spirits are harming you.</span>")
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src.Weaken(2)
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qdel(weapon)
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return 2
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return 1 |