Files
GS13NG/code/modules/mining/equipment/regenerative_core.dm
2019-11-19 20:03:04 -05:00

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/*********************Hivelord stabilizer****************/
/obj/item/hivelordstabilizer
name = "stabilizing serum"
icon = 'icons/obj/chemical.dmi'
icon_state = "bottle19"
desc = "Inject certain types of monster organs with this stabilizer to preserve their healing powers indefinitely."
w_class = WEIGHT_CLASS_TINY
/obj/item/hivelordstabilizer/afterattack(obj/item/organ/M, mob/user)
. = ..()
var/obj/item/organ/regenerative_core/C = M
if(!istype(C, /obj/item/organ/regenerative_core))
to_chat(user, "<span class='warning'>The stabilizer only works on certain types of monster organs, generally regenerative in nature.</span>")
return ..()
C.preserved()
to_chat(user, "<span class='notice'>You inject the [M] with the stabilizer. It will no longer go inert.</span>")
qdel(src)
/************************Hivelord core*******************/
/obj/item/organ/regenerative_core
name = "regenerative core"
desc = "All that remains of a hivelord. It can be used to heal completely, but it will rapidly decay into uselessness."
icon_state = "roro core 2"
item_flags = NOBLUDGEON
slot = "hivecore"
force = 0
actions_types = list(/datum/action/item_action/organ_action/use)
var/inert = 0
var/preserved = 0
/obj/item/organ/regenerative_core/Initialize()
. = ..()
addtimer(CALLBACK(src, .proc/inert_check), 2400)
/obj/item/organ/regenerative_core/proc/inert_check()
if(!preserved)
go_inert()
/obj/item/organ/regenerative_core/proc/preserved(implanted = 0)
inert = FALSE
preserved = TRUE
update_icon()
desc = "All that remains of a hivelord. It is preserved, allowing you to use it to heal completely without danger of decay."
if(implanted)
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "implanted"))
else
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "stabilizer"))
/obj/item/organ/regenerative_core/proc/go_inert()
inert = TRUE
name = "decayed regenerative core"
desc = "All that remains of a hivelord. It has decayed, and is completely useless."
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "inert"))
update_icon()
/obj/item/organ/regenerative_core/ui_action_click()
if(inert)
to_chat(owner, "<span class='notice'>[src] breaks down as it tries to activate.</span>")
else
owner.revive(full_heal = 1)
owner.log_message("[owner] used an implanted [src] to heal themselves! Keep fighting, it's just a flesh wound!", LOG_ATTACK, color="green") //Logging for implanted legion core use
qdel(src)
/obj/item/organ/regenerative_core/on_life()
..()
if(owner.health < owner.crit_threshold)
ui_action_click()
/obj/item/organ/regenerative_core/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(proximity_flag && ishuman(target))
var/mob/living/carbon/human/H = target
if(inert)
to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
return
else
if(H.stat == DEAD)
to_chat(user, "<span class='notice'>[src] are useless on the dead.</span>")
return
if(H != user)
H.visible_message("[user] forces [H] to apply [src]... [H.p_they()] quickly regenerate all injuries!")
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "other"))
else
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
H.revive(full_heal = 1)
qdel(src)
user.log_message("[user] used [src] to heal [H]! Wake the fuck up, Samurai!", LOG_ATTACK, color="green") //Logging for 'old' style legion core use, when clicking on a sprite of yourself or another.
/obj/item/organ/regenerative_core/attack_self(mob/user) //Knouli's first hack! Allows for the use of the core in hand rather than needing to click on the target, yourself, to selfheal. Its a rip of the proc just above - but skips on distance check and only uses 'user' rather than 'target'
if(ishuman(user)) //Check if user is human, no need for distance check as it's self heal
var/mob/living/carbon/human/H = user //Set H to user rather than target
if(inert) //Inert cores are useless
to_chat(user, "<span class='notice'>[src] has decayed and can no longer be used to heal.</span>")
return
else //Skip on check if the target to be healed is dead as, if you are dead, you're not going to be able to use it on yourself!
to_chat(user, "<span class='notice'>You start to smear [src] on yourself. It feels and smells disgusting, but you feel amazingly refreshed in mere moments.</span>")
SSblackbox.record_feedback("nested tally", "hivelord_core", 1, list("[type]", "used", "self"))
H.revive(full_heal = 1)
qdel(src)
H.log_message("[H] used [src] to heal themselves! Making use of Knouli's sexy and intelligent use-in-hand proc!", LOG_ATTACK, color="green") //Logging for 'new' style legion core use, when using the core in-hand.
/obj/item/organ/regenerative_core/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE)
. = ..()
if(!preserved && !inert)
preserved(TRUE)
owner.visible_message("<span class='notice'>[src] stabilizes as it's inserted.</span>")
/obj/item/organ/regenerative_core/Remove(mob/living/carbon/M, special = 0)
if(!inert && !special)
owner.visible_message("<span class='notice'>[src] rapidly decays as it's removed.</span>")
go_inert()
return ..()
/obj/item/organ/regenerative_core/prepare_eat()
return null
/*************************Legion core********************/
/obj/item/organ/regenerative_core/legion
desc = "A strange rock that crackles with power. It can be used to heal completely, but it will rapidly decay into uselessness."
icon_state = "legion_soul"
/obj/item/organ/regenerative_core/legion/Initialize()
. = ..()
update_icon()
/obj/item/organ/regenerative_core/update_icon()
icon_state = inert ? "legion_soul_inert" : "legion_soul"
cut_overlays()
if(!inert && !preserved)
add_overlay("legion_soul_crackle")
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
/obj/item/organ/regenerative_core/legion/go_inert()
..()
desc = "[src] has become inert. It has decayed, and is completely useless."
/obj/item/organ/regenerative_core/legion/preserved(implanted = 0)
..()
desc = "[src] has been stabilized. It is preserved, allowing you to use it to heal completely without danger of decay."