314 lines
9.6 KiB
Plaintext
314 lines
9.6 KiB
Plaintext
/*
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CONTENTS
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LINE 10 - BASE MOB
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LINE 52 - SWORD AND SHIELD
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LINE 164 - GUNS
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LINE 267 - MISC
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*/
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///////////////Base mob////////////
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/obj/effect/light_emitter/red_energy_sword //used so there's a combination of both their head light and light coming off the energy sword
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set_luminosity = 2
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set_cap = 2.5
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light_color = LIGHT_COLOR_RED
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/mob/living/simple_animal/hostile/syndicate
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name = "Syndicate Operative"
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desc = "Death to Nanotrasen."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "syndicate"
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icon_living = "syndicate"
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icon_dead = "syndicate_dead"
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icon_gib = "syndicate_gib"
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mob_biotypes = list(MOB_ORGANIC, MOB_HUMANOID)
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speak_chance = 0
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turns_per_move = 5
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response_help = "pokes"
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response_disarm = "shoves"
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response_harm = "hits"
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speed = 0
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stat_attack = UNCONSCIOUS
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robust_searching = 1
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maxHealth = 100
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health = 100
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harm_intent_damage = 5
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melee_damage_lower = 10
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melee_damage_upper = 10
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attacktext = "punches"
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attack_sound = 'sound/weapons/punch1.ogg'
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a_intent = INTENT_HARM
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loot = list(/obj/effect/mob_spawn/human/corpse/syndicatesoldier)
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atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
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unsuitable_atmos_damage = 15
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faction = list(ROLE_SYNDICATE)
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check_friendly_fire = 1
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status_flags = CANPUSH
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del_on_death = 1
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dodging = TRUE
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rapid_melee = 2
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do_footstep = TRUE
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///////////////Melee////////////
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/mob/living/simple_animal/hostile/syndicate/space
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icon_state = "syndicate_space"
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icon_living = "syndicate_space"
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name = "Syndicate Commando"
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maxHealth = 170
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health = 170
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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speed = 1
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spacewalk = TRUE
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/mob/living/simple_animal/hostile/syndicate/space/Initialize()
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. = ..()
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set_light(4)
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/mob/living/simple_animal/hostile/syndicate/space/stormtrooper
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icon_state = "syndicate_stormtrooper"
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icon_living = "syndicate_stormtrooper"
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name = "Syndicate Stormtrooper"
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maxHealth = 250
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health = 250
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/mob/living/simple_animal/hostile/syndicate/melee
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melee_damage_lower = 15
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melee_damage_upper = 15
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icon_state = "syndicate_knife"
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icon_living = "syndicate_knife"
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loot = list(/obj/effect/gibspawner/human)
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attacktext = "slashes"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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status_flags = 0
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/mob/living/simple_animal/hostile/syndicate/melee/space
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icon_state = "syndicate_space_knife"
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icon_living = "syndicate_space_knife"
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name = "Syndicate Commando"
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maxHealth = 170
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health = 170
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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speed = 1
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spacewalk = TRUE
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/mob/living/simple_animal/hostile/syndicate/melee/space/Initialize()
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. = ..()
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set_light(4)
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/mob/living/simple_animal/hostile/syndicate/melee/space/stormtrooper
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icon_state = "syndicate_stormtrooper_knife"
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icon_living = "syndicate_stormtrooper_knife"
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name = "Syndicate Stormtrooper"
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maxHealth = 250
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health = 250
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/mob/living/simple_animal/hostile/syndicate/melee/sword
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melee_damage_lower = 30
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melee_damage_upper = 30
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icon_state = "syndicate_sword"
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icon_living = "syndicate_sword"
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attacktext = "slashes"
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attack_sound = 'sound/weapons/blade1.ogg'
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armour_penetration = 35
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light_color = LIGHT_COLOR_RED
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status_flags = 0
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var/obj/effect/light_emitter/red_energy_sword/sord
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/mob/living/simple_animal/hostile/syndicate/melee/sword/Initialize()
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. = ..()
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set_light(2)
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/mob/living/simple_animal/hostile/syndicate/melee/sword/Destroy()
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QDEL_NULL(sord)
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return ..()
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/mob/living/simple_animal/hostile/syndicate/melee/bullet_act(obj/item/projectile/Proj)
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if(!Proj)
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return
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if(prob(25))
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return ..()
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else
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visible_message("<span class='danger'>[src] blocks [Proj] with its shield!</span>")
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return 0
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/mob/living/simple_animal/hostile/syndicate/melee/sword/space
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icon_state = "syndicate_space_sword"
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icon_living = "syndicate_space_sword"
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name = "Syndicate Commando"
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maxHealth = 170
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health = 170
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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speed = 1
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spacewalk = TRUE
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/mob/living/simple_animal/hostile/syndicate/melee/sword/space/Initialize()
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. = ..()
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sord = new(src)
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set_light(4)
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/mob/living/simple_animal/hostile/syndicate/melee/sword/space/Destroy()
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QDEL_NULL(sord)
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return ..()
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/mob/living/simple_animal/hostile/syndicate/melee/sword/space/stormtrooper
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icon_state = "syndicate_stormtrooper_sword"
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icon_living = "syndicate_stormtrooper_sword"
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name = "Syndicate Stormtrooper"
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maxHealth = 250
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health = 250
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///////////////Guns////////////
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/mob/living/simple_animal/hostile/syndicate/ranged
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ranged = 1
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retreat_distance = 5
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minimum_distance = 5
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icon_state = "syndicate_pistol"
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icon_living = "syndicate_pistol"
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casingtype = /obj/item/ammo_casing/c10mm
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projectilesound = 'sound/weapons/gunshot.ogg'
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loot = list(/obj/effect/gibspawner/human)
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dodging = FALSE
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rapid_melee = 1
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/mob/living/simple_animal/hostile/syndicate/ranged/infiltrator //shuttle loan event
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projectilesound = 'sound/weapons/gunshot_silenced.ogg'
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loot = list(/obj/effect/mob_spawn/human/corpse/syndicatesoldier)
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/mob/living/simple_animal/hostile/syndicate/ranged/space
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icon_state = "syndicate_space_pistol"
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icon_living = "syndicate_space_pistol"
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name = "Syndicate Commando"
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maxHealth = 170
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health = 170
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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speed = 1
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spacewalk = TRUE
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/mob/living/simple_animal/hostile/syndicate/ranged/space/Initialize()
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. = ..()
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set_light(4)
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/mob/living/simple_animal/hostile/syndicate/ranged/space/stormtrooper
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icon_state = "syndicate_stormtrooper_pistol"
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icon_living = "syndicate_stormtrooper_pistol"
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name = "Syndicate Stormtrooper"
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maxHealth = 250
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health = 250
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/mob/living/simple_animal/hostile/syndicate/ranged/smg
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rapid = 2
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icon_state = "syndicate_smg"
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icon_living = "syndicate_smg"
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casingtype = /obj/item/ammo_casing/c45/nostamina
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projectilesound = 'sound/weapons/gunshot_smg.ogg'
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/mob/living/simple_animal/hostile/syndicate/ranged/smg/pilot //caravan ambush ruin
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name = "Syndicate Salvage Pilot"
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loot = list(/obj/effect/mob_spawn/human/corpse/syndicatesoldier)
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/mob/living/simple_animal/hostile/syndicate/ranged/smg/space
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icon_state = "syndicate_space_smg"
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icon_living = "syndicate_space_smg"
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name = "Syndicate Commando"
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maxHealth = 170
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health = 170
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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speed = 1
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spacewalk = TRUE
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/mob/living/simple_animal/hostile/syndicate/ranged/smg/space/Initialize()
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. = ..()
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set_light(4)
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/mob/living/simple_animal/hostile/syndicate/ranged/smg/space/stormtrooper
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icon_state = "syndicate_stormtrooper_smg"
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icon_living = "syndicate_stormtrooper_smg"
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name = "Syndicate Stormtrooper"
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maxHealth = 250
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health = 250
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/mob/living/simple_animal/hostile/syndicate/ranged/shotgun
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rapid = 2
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rapid_fire_delay = 6
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minimum_distance = 3
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icon_state = "syndicate_shotgun"
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icon_living = "syndicate_shotgun"
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casingtype = /obj/item/ammo_casing/shotgun/buckshot //buckshot (up to 72.5 brute) fired in a two-round burst
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/mob/living/simple_animal/hostile/syndicate/ranged/shotgun/space
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icon_state = "syndicate_space_shotgun"
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icon_living = "syndicate_space_shotgun"
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name = "Syndicate Commando"
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maxHealth = 170
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health = 170
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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speed = 1
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spacewalk = TRUE
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/mob/living/simple_animal/hostile/syndicate/ranged/shotgun/space/Initialize()
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. = ..()
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set_light(4)
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/mob/living/simple_animal/hostile/syndicate/ranged/shotgun/space/stormtrooper
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icon_state = "syndicate_stormtrooper_shotgun"
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icon_living = "syndicate_stormtrooper_shotgun"
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name = "Syndicate Stormtrooper"
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maxHealth = 250
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health = 250
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///////////////Misc////////////
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/mob/living/simple_animal/hostile/syndicate/civilian
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minimum_distance = 10
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retreat_distance = 10
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obj_damage = 0
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environment_smash = ENVIRONMENT_SMASH_NONE
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/mob/living/simple_animal/hostile/syndicate/civilian/Aggro()
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..()
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summon_backup(15)
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say("GUARDS!!")
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/mob/living/simple_animal/hostile/viscerator
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name = "viscerator"
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desc = "A small, twin-bladed machine capable of inflicting very deadly lacerations."
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icon_state = "viscerator_attack"
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icon_living = "viscerator_attack"
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pass_flags = PASSTABLE | PASSMOB
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a_intent = INTENT_HARM
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mob_biotypes = list(MOB_ROBOTIC)
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health = 25
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maxHealth = 25
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melee_damage_lower = 15
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melee_damage_upper = 15
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obj_damage = 0
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environment_smash = ENVIRONMENT_SMASH_NONE
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attacktext = "cuts"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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faction = list(ROLE_SYNDICATE)
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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mob_size = MOB_SIZE_TINY
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movement_type = FLYING
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limb_destroyer = 1
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speak_emote = list("states")
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bubble_icon = "syndibot"
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gold_core_spawnable = HOSTILE_SPAWN
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del_on_death = 1
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deathmessage = "is smashed into pieces!"
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/mob/living/simple_animal/hostile/viscerator/Initialize()
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. = ..()
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AddComponent(/datum/component/swarming)
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