139 lines
4.2 KiB
Plaintext
139 lines
4.2 KiB
Plaintext
/obj/item/organ/ears
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name = "ears"
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icon_state = "ears"
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desc = "There are three parts to the ear. Inner, middle and outer. Only one of these parts should be normally visible."
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zone = BODY_ZONE_HEAD
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slot = ORGAN_SLOT_EARS
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gender = PLURAL
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healing_factor = STANDARD_ORGAN_HEALING
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decay_factor = STANDARD_ORGAN_DECAY
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low_threshold_passed = "<span class='info'>Your ears begin to resonate with an internal ring sometimes.</span>"
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now_failing = "<span class='warning'>You are unable to hear at all!</span>"
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now_fixed = "<span class='info'>Noise slowly begins filling your ears once more.</span>"
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low_threshold_cleared = "<span class='info'>The ringing in your ears has died down.</span>"
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// `deaf` measures "ticks" of deafness. While > 0, the person is unable
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// to hear anything.
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var/deaf = 0
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// `ear_damage` measures long term damage to the ears, if too high,
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// the person will not have either `deaf` or `ear_damage` decrease
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// without external aid (earmuffs, drugs)
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var/ear_damage = 0
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//Resistance against loud noises
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var/bang_protect = 0
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// Multiplier for both long term and short term ear damage
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var/damage_multiplier = 1
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/obj/item/organ/ears/on_life()
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if(!iscarbon(owner))
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return
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..()
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var/mob/living/carbon/C = owner
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if((damage < maxHealth) && (organ_flags & ORGAN_FAILING)) //ear damage can be repaired from the failing condition
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organ_flags &= ~ORGAN_FAILING
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// genetic deafness prevents the body from using the ears, even if healthy
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if(HAS_TRAIT(C, TRAIT_DEAF))
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deaf = max(deaf, 1)
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else if(!(organ_flags & ORGAN_FAILING)) // if this organ is failing, do not clear deaf stacks.
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deaf = max(deaf - 1, 0)
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if(prob(damage / 20) && (damage > low_threshold))
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adjustEarDamage(0, 4)
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SEND_SOUND(C, sound('sound/weapons/flash_ring.ogg'))
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to_chat(C, "<span class='warning'>The ringing in your ears grows louder, blocking out any external noises for a moment.</span>")
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else if((organ_flags & ORGAN_FAILING) && (deaf == 0))
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deaf = 1 //stop being not deaf you deaf idiot
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/obj/item/organ/ears/proc/restoreEars()
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deaf = 0
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ear_damage = 0
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organ_flags &= ~ORGAN_FAILING
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var/mob/living/carbon/C = owner
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if(iscarbon(owner) && HAS_TRAIT(C, TRAIT_DEAF))
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deaf = 1
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/obj/item/organ/ears/proc/adjustEarDamage(ddmg, ddeaf)
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ear_damage = max(ear_damage + (ddmg*damage_multiplier), 0)
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deaf = max(deaf + (ddeaf*damage_multiplier), 0)
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/obj/item/organ/ears/proc/minimumDeafTicks(value)
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deaf = max(deaf, value)
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/obj/item/organ/ears/invincible
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damage_multiplier = 0
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/mob/proc/restoreEars()
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/mob/living/carbon/restoreEars()
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var/obj/item/organ/ears/ears = getorgan(/obj/item/organ/ears)
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if(ears)
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ears.restoreEars()
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/mob/proc/adjustEarDamage()
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/mob/living/carbon/adjustEarDamage(ddmg, ddeaf)
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var/obj/item/organ/ears/ears = getorgan(/obj/item/organ/ears)
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if(ears)
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ears.adjustEarDamage(ddmg, ddeaf)
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/mob/proc/minimumDeafTicks()
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/mob/living/carbon/minimumDeafTicks(value)
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var/obj/item/organ/ears/ears = getorgan(/obj/item/organ/ears)
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if(ears)
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ears.minimumDeafTicks(value)
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/obj/item/organ/ears/cat
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name = "cat ears"
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icon = 'icons/obj/clothing/hats.dmi'
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icon_state = "kitty"
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damage_multiplier = 2
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/obj/item/organ/ears/cat/Insert(mob/living/carbon/human/H, special = 0, drop_if_replaced = TRUE)
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..()
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if(istype(H))
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color = H.hair_color
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H.dna.species.mutant_bodyparts |= "ears"
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H.dna.features["ears"] = "Cat"
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H.update_body()
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/obj/item/organ/ears/cat/Remove(mob/living/carbon/human/H, special = 0)
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..()
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if(istype(H))
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color = H.hair_color
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H.dna.features["ears"] = "None"
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H.dna.species.mutant_bodyparts -= "ears"
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H.update_body()
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/obj/item/organ/ears/bronze
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name = "tin ears"
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desc = "The robust ears of a bronze golem. "
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damage_multiplier = 0.1 //STRONK
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bang_protect = 1 //Fear me weaklings.
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/obj/item/organ/ears/cybernetic
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name = "cybernetic ears"
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icon_state = "ears-c"
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desc = "a basic cybernetic designed to mimic the operation of ears."
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damage_multiplier = 0.9
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organ_flags = ORGAN_SYNTHETIC
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/obj/item/organ/ears/cybernetic/upgraded
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name = "upgraded cybernetic ears"
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icon_state = "ears-c-u"
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desc = "an advanced cybernetic ear, surpassing the performance of organic ears"
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damage_multiplier = 0.5
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/obj/item/organ/ears/cybernetic/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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damage += 40/severity
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