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36498f3a47d266f92b39926e331e3ff137dd0574
GS13NG/code/game/gamemodes/clock_cult
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Robustin 0f61a5a5ee Fixes Clock Cult ending with dead cultists (#31504)
* Probably fixes premature CC ending

* I should make this commit into a 2nd PR for GBP
2017-10-10 12:38:31 -05:00
..
clock_effects
Improve extended examination text for many objects (#31381)
2017-10-10 03:07:38 -05:00
clock_helpers
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_items
Improve extended examination text for many objects (#31381)
2017-10-10 03:07:38 -05:00
clock_mobs
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_scriptures
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_structures
Merge pull request #31421 from Xhuis/wardens_vs_revenants
2017-10-08 15:32:51 -05:00
clock_cult.dm
Fixes Clock Cult ending with dead cultists (#31504)
2017-10-10 12:38:31 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
clock_scripture.dm
Clockwork scripture now uses one progress bar instead of multiple (#31329)
2017-10-08 10:10:23 -05:00
clock_structure.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
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