115 lines
3.5 KiB
Plaintext
115 lines
3.5 KiB
Plaintext
#define REGENERATION_DELAY 60 // After taking damage, how long it takes for automatic regeneration to begin for megacarps (ty robustin!)
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/mob/living/simple_animal/hostile/carp
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name = "space carp"
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desc = "A ferocious, fang-bearing creature that resembles a fish."
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icon_state = "carp"
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icon_living = "carp"
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icon_dead = "carp_dead"
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icon_gib = "carp_gib"
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mob_biotypes = MOB_ORGANIC|MOB_BEAST
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speak_chance = 0
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turns_per_move = 5
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butcher_results = list(/obj/item/reagent_containers/food/snacks/carpmeat = 2)
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "gently pushes aside"
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response_disarm_simple = "gently push aside"
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emote_taunt = list("gnashes")
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taunt_chance = 30
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speed = 0
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maxHealth = 35
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health = 35
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spacewalk = TRUE
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harm_intent_damage = 8
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obj_damage = 50
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melee_damage_lower = 15
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melee_damage_upper = 15
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attack_verb_continuous = "bites"
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attack_verb_simple = "bite"
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attack_sound = 'sound/weapons/bite.ogg'
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speak_emote = list("gnashes")
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//Space carp aren't affected by cold.
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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maxbodytemp = 1500
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faction = list("carp")
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movement_type = FLYING
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pressure_resistance = 200
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gold_core_spawnable = HOSTILE_SPAWN
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//some carps heal over time
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var/regen_cooldown = 0 //Used for how long it takes before a healing will take place default in 60 seconds
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var/regen_amount = 0 //How much is healed pre regen cooldown
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/mob/living/simple_animal/hostile/carp/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
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. = ..()
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if(regen_amount)
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regen_cooldown = world.time + REGENERATION_DELAY
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/mob/living/simple_animal/hostile/carp/BiologicalLife(seconds, times_fired)
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if(!(. = ..()))
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return
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if(regen_amount && regen_cooldown < world.time)
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heal_overall_damage(regen_amount)
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/mob/living/simple_animal/hostile/carp/AttackingTarget()
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. = ..()
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if(. && ishuman(target))
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var/mob/living/carbon/human/H = target
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H.adjustStaminaLoss(8)
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/mob/living/simple_animal/hostile/carp/holocarp
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icon_state = "holocarp"
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icon_living = "holocarp"
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maxbodytemp = INFINITY
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gold_core_spawnable = NO_SPAWN
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del_on_death = 1
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/mob/living/simple_animal/hostile/carp/megacarp
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icon = 'icons/mob/broadMobs.dmi'
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name = "Mega Space Carp"
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desc = "A ferocious, fang bearing creature that resembles a shark. This one seems especially ticked off."
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icon_state = "megacarp"
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icon_living = "megacarp"
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icon_dead = "megacarp_dead"
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icon_gib = "megacarp_gib"
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health_doll_icon = "megacarp"
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regen_amount = 6
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maxHealth = 30
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health = 30
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pixel_x = -16
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mob_size = MOB_SIZE_LARGE
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obj_damage = 80
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melee_damage_lower = 20
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melee_damage_upper = 20
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/mob/living/simple_animal/hostile/carp/megacarp/Initialize()
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. = ..()
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name = "[pick(GLOB.megacarp_first_names)] [pick(GLOB.megacarp_last_names)]"
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melee_damage_lower += rand(4, 10)
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melee_damage_upper += rand(10,20)
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maxHealth += rand(40,60)
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move_to_delay = rand(3,7)
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/mob/living/simple_animal/hostile/carp/cayenne
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name = "Cayenne"
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desc = "A failed Syndicate experiment in weaponized space carp technology, it now serves as a lovable mascot."
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gender = FEMALE
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regen_amount = 8
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speak_emote = list("squeaks")
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maxHealth = 90
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health = 90
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gold_core_spawnable = NO_SPAWN
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faction = list(ROLE_SYNDICATE, "carp") //They are still a carp
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AIStatus = AI_OFF
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harm_intent_damage = 12
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obj_damage = 70
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melee_damage_lower = 15
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melee_damage_upper = 18
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#undef REGENERATION_DELAY
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