Files
GS13NG/code/game/objects/effects/portals.dm
T
Poojawa f67e9f6d87 Bleeding edgy refresh (#303)
* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
2017-03-21 11:44:10 -05:00

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/obj/effect/portal
name = "portal"
desc = "Looks unstable. Best to test it with the clown."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "portal"
density = 1
var/obj/item/target = null
var/creator = null
anchored = 1
var/precision = 1 // how close to the portal you will teleport. 0 = on the portal, 1 = adjacent
var/mech_sized = FALSE
/obj/effect/portal/Bumped(mob/M as mob|obj)
teleport(M)
/obj/effect/portal/attack_hand(mob/user)
if(Adjacent(user))
teleport(user)
/obj/effect/portal/attackby(obj/item/weapon/W, mob/user, params)
if(user && Adjacent(user))
teleport(user)
/obj/effect/portal/make_frozen_visual()
return
/obj/effect/portal/New(loc, turf/target, creator=null, lifespan=300)
..()
portals += src
src.target = target
src.creator = creator
var/area/A = get_area(target)
if(A && A.noteleport) // No point in persisting if the target is unreachable.
qdel(src)
return
if(lifespan > 0)
QDEL_IN(src, lifespan)
/obj/effect/portal/Destroy()
portals -= src
if(istype(creator, /obj/item/weapon/hand_tele))
var/obj/item/weapon/hand_tele/O = creator
O.active_portals--
else if(istype(creator, /obj/item/weapon/gun/energy/wormhole_projector))
var/obj/item/weapon/gun/energy/wormhole_projector/P = creator
P.portal_destroyed(src)
creator = null
return ..()
/obj/effect/portal/proc/teleport(atom/movable/M as mob|obj)
if(istype(M, /obj/effect)) //sparks don't teleport
return
if(M.anchored)
if(!(istype(M, /obj/mecha) && mech_sized))
return
if (!( target ))
qdel(src)
return
if (istype(M, /atom/movable))
if(ismegafauna(M))
message_admins("[M] (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[M]'>FLW</A>) has teleported through [src].")
do_teleport(M, target, precision) ///You will appear adjacent to the beacon