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GS13NG/code/modules/projectiles/ammunition/caseless/_caseless.dm
T

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/obj/item/ammo_casing/caseless
desc = "A caseless bullet casing."
firing_effect_type = null
heavy_metal = FALSE
/obj/item/ammo_casing/caseless/fire_casing(atom/target, mob/living/user, params, distro, quiet, zone_override, spread)
if (..()) //successfully firing
moveToNullspace()
QDEL_NULL(src)
return TRUE
else
return FALSE
/obj/item/ammo_casing/caseless/update_icon()
..()
icon_state = "[initial(icon_state)]"