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GS13NG/code/game/turfs/simulated/floor/plating/asteroid.dm
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2019-05-17 18:10:03 -05:00

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/**********************Asteroid**************************/
/turf/open/floor/plating/asteroid //floor piece
gender = PLURAL
name = "asteroid sand"
baseturfs = /turf/open/floor/plating/asteroid
icon = 'icons/turf/floors.dmi'
icon_state = "asteroid"
icon_plating = "asteroid"
postdig_icon_change = TRUE
footstep = FOOTSTEP_SAND
barefootstep = FOOTSTEP_SAND
clawfootstep = FOOTSTEP_SAND
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
var/environment_type = "asteroid"
var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal
var/floor_variance = 20 //probability floor has a different icon state
attachment_holes = FALSE
var/obj/item/stack/digResult = /obj/item/stack/ore/glass/basalt
var/dug
/turf/open/floor/plating/asteroid/Initialize()
var/proper_name = name
. = ..()
name = proper_name
if(prob(floor_variance))
icon_state = "[environment_type][rand(0,12)]"
/turf/open/floor/plating/asteroid/proc/getDug()
new digResult(src, 5)
if(postdig_icon_change)
if(!postdig_icon)
icon_plating = "[environment_type]_dug"
icon_state = "[environment_type]_dug"
dug = TRUE
/turf/open/floor/plating/asteroid/proc/can_dig(mob/user)
if(!dug)
return TRUE
if(user)
to_chat(user, "<span class='notice'>Looks like someone has dug here already.</span>")
/turf/open/floor/plating/asteroid/try_replace_tile(obj/item/stack/tile/T, mob/user, params)
return
/turf/open/floor/plating/asteroid/burn_tile()
return
/turf/open/floor/plating/asteroid/MakeSlippery(wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
return
/turf/open/floor/plating/asteroid/MakeDry()
return
/turf/open/floor/plating/asteroid/attackby(obj/item/W, mob/user, params)
. = ..()
if(!.)
if(W.tool_behaviour == TOOL_SHOVEL || W.tool_behaviour == TOOL_MINING)
if(!can_dig(user))
return TRUE
if(!isturf(user.loc))
return
to_chat(user, "<span class='notice'>You start digging...</span>")
if(W.use_tool(src, user, 40, volume=50))
if(!can_dig(user))
return TRUE
to_chat(user, "<span class='notice'>You dig a hole.</span>")
getDug()
SSblackbox.record_feedback("tally", "pick_used_mining", 1, W.type)
return TRUE
else if(istype(W, /obj/item/storage/bag/ore))
for(var/obj/item/stack/ore/O in src)
SEND_SIGNAL(W, COMSIG_PARENT_ATTACKBY, O)
/turf/open/floor/plating/asteroid/singularity_act()
if(is_planet_level(z))
return ..()
ScrapeAway()
/turf/open/floor/plating/asteroid/ex_act(severity, target)
. = SEND_SIGNAL(src, COMSIG_ATOM_EX_ACT, severity, target)
contents_explosion(severity, target)
/turf/open/floor/plating/lavaland_baseturf
baseturfs = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
/turf/open/floor/plating/asteroid/basalt
name = "volcanic floor"
baseturfs = /turf/open/floor/plating/asteroid/basalt
icon = 'icons/turf/floors.dmi'
icon_state = "basalt"
icon_plating = "basalt"
environment_type = "basalt"
floor_variance = 15
digResult = /obj/item/stack/ore/glass/basalt
/turf/open/floor/plating/asteroid/basalt/lava //lava underneath
baseturfs = /turf/open/lava/smooth
/turf/open/floor/plating/asteroid/basalt/airless
baseturfs = /turf/open/floor/plating/asteroid/airless
initial_gas_mix = "TEMP=2.7"
/turf/open/floor/plating/asteroid/basalt/Initialize()
. = ..()
set_basalt_light(src)
/turf/open/floor/plating/asteroid/getDug()
set_light(0)
return ..()
/proc/set_basalt_light(turf/open/floor/B)
switch(B.icon_state)
if("basalt1", "basalt2", "basalt3")
B.set_light(2, 0.6, LIGHT_COLOR_LAVA) //more light
if("basalt5", "basalt9")
B.set_light(1.4, 0.6, LIGHT_COLOR_LAVA) //barely anything!
///////Surface. The surface is warm, but survivable without a suit. Internals are required. The floors break to chasms, which drop you into the underground.
/turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
planetary_atmos = TRUE
baseturfs = /turf/open/lava/smooth/lava_land_surface
/turf/open/floor/plating/asteroid/airless
initial_gas_mix = "TEMP=2.7"
turf_type = /turf/open/floor/plating/asteroid/airless
#define SPAWN_MEGAFAUNA "bluh bluh huge boss"
#define SPAWN_BUBBLEGUM 6
/turf/open/floor/plating/asteroid/airless/cave
var/length = 100
var/list/mob_spawn_list
var/list/megafauna_spawn_list
var/list/flora_spawn_list
var/sanity = 1
var/forward_cave_dir = 1
var/backward_cave_dir = 2
var/going_backwards = TRUE
var/has_data = FALSE
var/data_having_type = /turf/open/floor/plating/asteroid/airless/cave/has_data
turf_type = /turf/open/floor/plating/asteroid/airless
/turf/open/floor/plating/asteroid/airless/cave/has_data //subtype for producing a tunnel with given data
has_data = TRUE
/turf/open/floor/plating/asteroid/airless/cave/volcanic
mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goliath/beast/random = 50, /mob/living/simple_animal/hostile/spawner/lavaland/goliath = 3, \
/mob/living/simple_animal/hostile/asteroid/basilisk/watcher/random = 40, /mob/living/simple_animal/hostile/spawner/lavaland = 2, \
/mob/living/simple_animal/hostile/asteroid/hivelord/legion/random = 30, /mob/living/simple_animal/hostile/spawner/lavaland/legion = 3, \
SPAWN_MEGAFAUNA = 6, /mob/living/simple_animal/hostile/asteroid/goldgrub = 10)
data_having_type = /turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data
turf_type = /turf/open/floor/plating/asteroid/basalt/lava_land_surface
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
/turf/open/floor/plating/asteroid/airless/cave/volcanic/has_data //subtype for producing a tunnel with given data
has_data = TRUE
/turf/open/floor/plating/asteroid/airless/cave/Initialize()
if (!mob_spawn_list)
mob_spawn_list = list(/mob/living/simple_animal/hostile/asteroid/goldgrub = 1, /mob/living/simple_animal/hostile/asteroid/goliath = 5, /mob/living/simple_animal/hostile/asteroid/basilisk = 4, /mob/living/simple_animal/hostile/asteroid/hivelord = 3)
if (!megafauna_spawn_list)
megafauna_spawn_list = list(/mob/living/simple_animal/hostile/megafauna/dragon = 4, /mob/living/simple_animal/hostile/megafauna/colossus = 2, /mob/living/simple_animal/hostile/megafauna/bubblegum = SPAWN_BUBBLEGUM)
if (!flora_spawn_list)
flora_spawn_list = list(/obj/structure/flora/ash/leaf_shroom = 2 , /obj/structure/flora/ash/cap_shroom = 2 , /obj/structure/flora/ash/stem_shroom = 2 , /obj/structure/flora/ash/cacti = 1, /obj/structure/flora/ash/tall_shroom = 2)
. = ..()
if(!has_data)
produce_tunnel_from_data()
/turf/open/floor/plating/asteroid/airless/cave/proc/get_cave_data(set_length, exclude_dir = -1)
// If set_length (arg1) isn't defined, get a random length; otherwise assign our length to the length arg.
if(!set_length)
length = rand(25, 50)
else
length = set_length
// Get our directiosn
forward_cave_dir = pick(GLOB.alldirs - exclude_dir)
// Get the opposite direction of our facing direction
backward_cave_dir = angle2dir(dir2angle(forward_cave_dir) + 180)
/turf/open/floor/plating/asteroid/airless/cave/proc/produce_tunnel_from_data(tunnel_length, excluded_dir = -1)
get_cave_data(tunnel_length, excluded_dir)
// Make our tunnels
make_tunnel(forward_cave_dir)
if(going_backwards)
make_tunnel(backward_cave_dir)
// Kill ourselves by replacing ourselves with a normal floor.
SpawnFloor(src)
/turf/open/floor/plating/asteroid/airless/cave/proc/make_tunnel(dir)
var/turf/closed/mineral/tunnel = src
var/next_angle = pick(45, -45)
for(var/i = 0; i < length; i++)
if(!sanity)
break
var/list/L = list(45)
if(ISODD(dir2angle(dir))) // We're going at an angle and we want thick angled tunnels.
L += -45
// Expand the edges of our tunnel
for(var/edge_angle in L)
var/turf/closed/mineral/edge = get_step(tunnel, angle2dir(dir2angle(dir) + edge_angle))
if(istype(edge))
SpawnFloor(edge)
if(!sanity)
break
// Move our tunnel forward
tunnel = get_step(tunnel, dir)
if(istype(tunnel))
// Small chance to have forks in our tunnel; otherwise dig our tunnel.
if(i > 3 && prob(20))
if(istype(tunnel.loc, /area/mine/explored) || (istype(tunnel.loc, /area/lavaland/surface/outdoors) && !istype(tunnel.loc, /area/lavaland/surface/outdoors/unexplored)))
sanity = 0
break
var/turf/open/floor/plating/asteroid/airless/cave/C = tunnel.ChangeTurf(data_having_type, null, CHANGETURF_IGNORE_AIR)
C.going_backwards = FALSE
C.produce_tunnel_from_data(rand(10, 15), dir)
else
SpawnFloor(tunnel)
else //if(!istype(tunnel, parent)) // We hit space/normal/wall, stop our tunnel.
break
// Chance to change our direction left or right.
if(i > 2 && prob(33))
// We can't go a full loop though
next_angle = -next_angle
setDir(angle2dir(dir2angle(dir) )+ next_angle)
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFloor(turf/T)
for(var/S in RANGE_TURFS(1, src))
var/turf/NT = S
if(!NT || isspaceturf(NT) || istype(NT.loc, /area/mine/explored) || (istype(NT.loc, /area/lavaland/surface/outdoors) && !istype(NT.loc, /area/lavaland/surface/outdoors/unexplored)))
sanity = 0
break
if(!sanity)
return
SpawnFlora(T)
SpawnMonster(T)
T.ChangeTurf(turf_type, null, CHANGETURF_IGNORE_AIR)
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnMonster(turf/T)
if(prob(30))
if(istype(loc, /area/mine/explored) || !istype(loc, /area/lavaland/surface/outdoors/unexplored))
return
var/randumb = pickweight(mob_spawn_list)
while(randumb == SPAWN_MEGAFAUNA)
if(istype(loc, /area/lavaland/surface/outdoors/unexplored/danger)) //this is danger. it's boss time.
var/maybe_boss = pickweight(megafauna_spawn_list)
if(megafauna_spawn_list[maybe_boss])
randumb = maybe_boss
if(ispath(maybe_boss, /mob/living/simple_animal/hostile/megafauna/bubblegum)) //there can be only one bubblegum, so don't waste spawns on it
megafauna_spawn_list[maybe_boss] = 0
else //this is not danger, don't spawn a boss, spawn something else
randumb = pickweight(mob_spawn_list)
for(var/mob/living/simple_animal/hostile/H in urange(12,T)) //prevents mob clumps
if((ispath(randumb, /mob/living/simple_animal/hostile/megafauna) || ismegafauna(H)) && get_dist(src, H) <= 7)
return //if there's a megafauna within standard view don't spawn anything at all
if(ispath(randumb, /mob/living/simple_animal/hostile/asteroid) || istype(H, /mob/living/simple_animal/hostile/asteroid))
return //if the random is a standard mob, avoid spawning if there's another one within 12 tiles
if((ispath(randumb, /mob/living/simple_animal/hostile/spawner/lavaland) || istype(H, /mob/living/simple_animal/hostile/spawner/lavaland)) && get_dist(src, H) <= 2)
return //prevents tendrils spawning in each other's collapse range
new randumb(T)
return
#undef SPAWN_MEGAFAUNA
#undef SPAWN_BUBBLEGUM
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFlora(turf/T)
if(prob(12))
if(istype(loc, /area/mine/explored) || istype(loc, /area/lavaland/surface/outdoors/explored))
return
var/randumb = pickweight(flora_spawn_list)
for(var/obj/structure/flora/ash/F in range(4, T)) //Allows for growing patches, but not ridiculous stacks of flora
if(!istype(F, randumb))
return
new randumb(T)
/turf/open/floor/plating/asteroid/snow
gender = PLURAL
name = "snow"
desc = "Looks cold."
icon = 'icons/turf/snow.dmi'
baseturfs = /turf/open/floor/plating/asteroid/snow
icon_state = "snow"
icon_plating = "snow"
initial_gas_mix = "o2=22;n2=82;TEMP=180"
slowdown = 2
environment_type = "snow"
flags_1 = NONE
planetary_atmos = TRUE
burnt_states = list("snow_dug")
bullet_sizzle = TRUE
bullet_bounce_sound = null
digResult = /obj/item/stack/sheet/mineral/snow
/turf/open/floor/plating/asteroid/snow/burn_tile()
if(!burnt)
visible_message("<span class='danger'>[src] melts away!.</span>")
slowdown = 0
burnt = TRUE
icon_state = "snow_dug"
return TRUE
return FALSE
/turf/open/floor/plating/asteroid/snow/ice
name = "icy snow"
desc = "Looks colder."
baseturfs = /turf/open/floor/plating/asteroid/snow/ice
initial_gas_mix = "o2=0;n2=82;plasma=24;TEMP=120"
floor_variance = 0
icon_state = "snow-ice"
icon_plating = "snow-ice"
environment_type = "snow_cavern"
footstep = FOOTSTEP_FLOOR
barefootstep = FOOTSTEP_HARD_BAREFOOT
clawfootstep = FOOTSTEP_HARD_CLAW
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
/turf/open/floor/plating/asteroid/snow/ice/burn_tile()
return FALSE
/turf/open/floor/plating/asteroid/snow/airless
initial_gas_mix = "TEMP=2.7"
/turf/open/floor/plating/asteroid/snow/temperatre
initial_gas_mix = "o2=22;n2=82;TEMP=255.37"
/turf/open/floor/plating/asteroid/snow/atmosphere
initial_gas_mix = "o2=22;n2=82;TEMP=180"
planetary_atmos = FALSE