94 lines
4.1 KiB
Plaintext
94 lines
4.1 KiB
Plaintext
//Cloaks. No, not THAT kind of cloak.
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/obj/item/clothing/neck/cloak
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name = "brown cloak"
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desc = "It's a cape that can be worn around your neck."
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icon = 'icons/obj/clothing/cloaks.dmi'
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icon_state = "qmcloak"
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item_state = "qmcloak"
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w_class = WEIGHT_CLASS_SMALL
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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/obj/item/clothing/head/cloakhood
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name = "cloak hood"
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icon = 'icons/obj/clothing/hats.dmi'
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icon_state = "golhood"
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desc = "A hood for a cloak."
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body_parts_covered = HEAD
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flags_inv = HIDEHAIR|HIDEEARS
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/obj/item/clothing/neck/cloak/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return(OXYLOSS)
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/obj/item/clothing/neck/cloak/hos
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name = "head of security's cloak"
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desc = "Worn by Securistan, ruling the station with an iron fist."
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icon_state = "hoscloak"
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/obj/item/clothing/neck/cloak/qm
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name = "quartermaster's cloak"
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desc = "Worn by Cargonia, supplying the station with the necessary tools for survival."
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/obj/item/clothing/neck/cloak/cmo
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name = "chief medical officer's cloak"
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desc = "Worn by Meditopia, the valiant men and women keeping pestilence at bay."
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icon_state = "cmocloak"
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/obj/item/clothing/neck/cloak/ce
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name = "chief engineer's cloak"
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desc = "Worn by Engitopia, wielders of an unlimited power."
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icon_state = "cecloak"
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/obj/item/clothing/neck/cloak/rd
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name = "research director's cloak"
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desc = "Worn by Sciencia, thaumaturges and researchers of the universe."
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icon_state = "rdcloak"
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/obj/item/clothing/neck/cloak/cap
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name = "captain's cloak"
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desc = "Worn by the commander of Space Station 13."
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icon_state = "capcloak"
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/obj/item/clothing/neck/cloak/hop
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name = "head of personnel's cloak"
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desc = "Worn by the Head of Personnel. It smells faintly of bureaucracy."
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icon_state = "hopcloak"
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/obj/item/clothing/suit/hooded/cloak/goliath
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name = "goliath cloak"
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icon_state = "goliath_cloak"
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desc = "A staunch, practical cape made out of numerous monster materials, it is coveted amongst exiles & hermits."
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/pickaxe, /obj/item/twohanded/spear, /obj/item/twohanded/bonespear, /obj/item/organ/regenerative_core/legion, /obj/item/kitchen/knife/combat/bone, /obj/item/kitchen/knife/combat/survival)
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armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60) //a fair alternative to bone armor, requiring alternative materials and gaining a suit slot
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/goliath
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body_parts_covered = CHEST|GROIN|ARMS
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/obj/item/clothing/head/hooded/cloakhood/goliath
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name = "goliath cloak hood"
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icon_state = "golhood"
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desc = "A protective & concealing hood."
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armor = list("melee" = 35, "bullet" = 10, "laser" = 25, "energy" = 10, "bomb" = 25, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 60)
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flags_inv = HIDEEARS|HIDEEYES|HIDEHAIR|HIDEFACIALHAIR
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/obj/item/clothing/suit/hooded/cloak/drake
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name = "drake armour"
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icon_state = "dragon"
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desc = "A suit of armour fashioned from the remains of an ash drake."
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe, /obj/item/twohanded/spear)
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armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
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hoodtype = /obj/item/clothing/head/hooded/cloakhood/drake
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/head/hooded/cloakhood/drake
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name = "drake helm"
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icon_state = "dragon"
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desc = "The skull of a dragon."
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armor = list("melee" = 70, "bullet" = 30, "laser" = 50, "energy" = 40, "bomb" = 70, "bio" = 60, "rad" = 50, "fire" = 100, "acid" = 100)
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heat_protection = HEAD
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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