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GS13NG/code/modules/jobs/jobs.dm

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GLOBAL_LIST_INIT(command_positions, list(
"Captain",
"Head of Personnel",
"Head of Security",
"Chief Engineer",
"Research Director",
"Chief Medical Officer",
"Quartermaster"))
GLOBAL_LIST_INIT(engineering_positions, list(
"Chief Engineer",
"Station Engineer",
"Atmospheric Technician"))
GLOBAL_LIST_INIT(medical_positions, list(
"Chief Medical Officer",
"Medical Doctor",
"Geneticist",
"Virologist",
"Chemist"))
GLOBAL_LIST_INIT(science_positions, list(
"Research Director",
"Scientist",
"Roboticist"))
GLOBAL_LIST_INIT(supply_positions, list(
"Quartermaster",
"Cargo Technician",
"Shaft Miner"))
GLOBAL_LIST_INIT(civilian_positions, list(
"Head of Personnel",
"Bartender",
"Botanist",
"Cook",
"Janitor",
"Curator",
"Lawyer",
"Chaplain",
"Clown",
"Mime",
"Assistant"))
GLOBAL_LIST_INIT(security_positions, list(
"Head of Security",
"Warden",
"Detective",
"Security Officer"))
GLOBAL_LIST_INIT(nonhuman_positions, list(
"AI",
"Cyborg",
ROLE_PAI))
GLOBAL_LIST_INIT(exp_jobsmap, list(
EXP_TYPE_CREW = list("titles" = command_positions | engineering_positions | medical_positions | science_positions | supply_positions | security_positions | civilian_positions | list("AI","Cyborg")), // crew positions
EXP_TYPE_COMMAND = list("titles" = command_positions),
EXP_TYPE_ENGINEERING = list("titles" = engineering_positions),
EXP_TYPE_MEDICAL = list("titles" = medical_positions),
EXP_TYPE_SCIENCE = list("titles" = science_positions),
EXP_TYPE_SUPPLY = list("titles" = supply_positions),
EXP_TYPE_SECURITY = list("titles" = security_positions),
EXP_TYPE_SILICON = list("titles" = list("AI","Cyborg")),
EXP_TYPE_SERVICE = list("titles" = civilian_positions),
))
GLOBAL_LIST_INIT(exp_specialmap, list(
EXP_TYPE_LIVING = list(), // all living mobs
EXP_TYPE_ANTAG = list(),
EXP_TYPE_SPECIAL = list("Lifebringer","Ash Walker","Exile","Servant Golem","Free Golem","Hermit","Translocated Vet","Escaped Prisoner","Hotel Staff","SuperFriend","Space Syndicate","Ancient Crew","Space Doctor","Space Bartender","Beach Bum","Skeleton","Zombie","Space Bar Patron","Lavaland Syndicate","Ghost Role"), // Ghost roles
EXP_TYPE_GHOST = list() // dead people, observers
))
GLOBAL_PROTECT(exp_jobsmap)
GLOBAL_PROTECT(exp_specialmap)
/proc/guest_jobbans(job)
return ((job in GLOB.command_positions) || (job in GLOB.nonhuman_positions) || (job in GLOB.security_positions))
//this is necessary because antags happen before job datums are handed out, but NOT before they come into existence
//so I can't simply use job datum.department_head straight from the mind datum, laaaaame.
/proc/get_department_heads(var/job_title)
if(!job_title)
return list()
for(var/datum/job/J in SSjob.occupations)
if(J.title == job_title)
return J.department_head //this is a list
/proc/get_full_job_name(job)
var/static/regex/cap_expand = new("cap(?!tain)")
var/static/regex/cmo_expand = new("cmo")
var/static/regex/hos_expand = new("hos")
var/static/regex/hop_expand = new("hop")
var/static/regex/rd_expand = new("rd")
var/static/regex/ce_expand = new("ce")
var/static/regex/qm_expand = new("qm")
var/static/regex/sec_expand = new("(?<!security )officer")
var/static/regex/engi_expand = new("(?<!station )engineer")
var/static/regex/atmos_expand = new("atmos tech")
var/static/regex/doc_expand = new("(?<!medical )doctor|medic(?!al)")
var/static/regex/mine_expand = new("(?<!shaft )miner")
var/static/regex/chef_expand = new("chef")
var/static/regex/borg_expand = new("(?<!cy)borg")
job = lowertext(job)
job = cap_expand.Replace(job, "captain")
job = cmo_expand.Replace(job, "chief medical officer")
job = hos_expand.Replace(job, "head of security")
job = hop_expand.Replace(job, "head of personnel")
job = rd_expand.Replace(job, "research director")
job = ce_expand.Replace(job, "chief engineer")
job = qm_expand.Replace(job, "quartermaster")
job = sec_expand.Replace(job, "security officer")
job = engi_expand.Replace(job, "station engineer")
job = atmos_expand.Replace(job, "atmospheric technician")
job = doc_expand.Replace(job, "medical doctor")
job = mine_expand.Replace(job, "shaft miner")
job = chef_expand.Replace(job, "cook")
job = borg_expand.Replace(job, "cyborg")
return job