* it's a feature now - makes it plausible to use custom say verbs in place of emotes * Makes the thing actually drop the , ""
26 lines
1001 B
Plaintext
26 lines
1001 B
Plaintext
/mob/proc/use_that_empty_hand() //currently unused proc so i can implement 2-handing any item a lot easier in the future.
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return
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/mob/say_mod(input, message_mode)
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var/customsayverb = findtext(input, "*")
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if(customsayverb)
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return lowertext(copytext(input, 1, customsayverb))
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. = ..()
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/atom/movable/proc/attach_spans(input, list/spans)
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var/customsayverb = findtext(input, "*")
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if(customsayverb)
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input = capitalize(copytext(input, customsayverb+1))
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if(input)
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return "[message_spans_start(spans)][input]</span>"
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else
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return
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/mob/living/compose_message(atom/movable/speaker, datum/language/message_language, raw_message, radio_freq, list/spans, message_mode, face_name = FALSE)
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. = ..()
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if(istype(speaker, /mob/living))
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var/turf/speakturf = get_turf(speaker)
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var/turf/sourceturf = get_turf(src)
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if(istype(speakturf) && istype(sourceturf) && !(speakturf in get_hear(5, sourceturf)))
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. = "<citspan class='small'>[.]</citspan>" //Don't ask how the fuck this works. It just does.
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