* fuck * [CANT WAKE UP] * AAAAAAAAAHHHHHHHHHHHH * SAAAAVE MEEEEEEEEEEEEEEEE * this is so bad how can i even call myself a coder * thanks fam * hello darkness my old friend i've come to talk with you again * ugh go away * OH * much less broken * ayy * aaaaa * OH YEAAAAAAAAHHHHHHHHHHH * aaaa * k * dfgjtxkytkjyd * debug * dangerously cheesy * mm * OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA * oH YEAH * Some final touches and cleanup of the lighting port. * One more * More fixes. * varedit hack for easy modification * fixed * C O L O R * slym * fffff * oh great what the fuck is wrong now * Revert "oh great what the fuck is wrong now" This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e. * fu * will it blend * aaaaaaaaaaaaaaaaaaaa * this is why im bad at porting falalalala, lala la la * k * yeh * can't forget majestic fire
25 lines
948 B
Plaintext
25 lines
948 B
Plaintext
//replaces the old Ticklag verb, fps is easier to understand
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/client/proc/set_fps()
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set category = "Debug"
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set name = "Set fps"
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set desc = "Sets game speed in frames-per-second. Can potentially break the game"
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if(!check_rights(R_DEBUG))
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return
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var/fps = round(input("Sets game frames-per-second. Can potentially break the game","FPS", config.fps) as num|null)
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if(fps <= 0)
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src << "<span class='danger'>Error: ticklag(): Invalid world.ticklag value. No changes made.</span>"
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return
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if(fps > config.fps)
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if(alert(src, "You are setting fps to a high value:\n\t[fps] frames-per-second\n\tconfig.fps = [config.fps]","Warning!","Confirm","ABORT-ABORT-ABORT") != "Confirm")
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return
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var/msg = "[key_name(src)] has modified world.fps to [fps]"
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log_admin(msg, 0)
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message_admins(msg, 0)
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feedback_add_details("admin_verb","TICKLAG") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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world.fps = fps
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