Files
GS13NG/code/modules/holodeck/areas.dm
L.E.D e1956df149 Glorious /vg/ Lighting Port (#66)
* fuck

* [CANT WAKE UP]

* AAAAAAAAAHHHHHHHHHHHH

* SAAAAVE MEEEEEEEEEEEEEEEE

* this is so bad how can i even call myself a coder

* thanks fam

* hello darkness my old friend

i've come to talk with you again

* ugh go away

* OH

* much less broken

* ayy

* aaaaa

* OH YEAAAAAAAAHHHHHHHHHHH

* aaaa

* k

* dfgjtxkytkjyd

* debug

* dangerously cheesy

* mm

* OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA

* oH YEAH

* Some final touches and cleanup of the lighting port.

* One more

* More fixes.

* varedit hack for easy modification

* fixed

* C O L O R

* slym

* fffff

* oh great what the fuck is wrong now

* Revert "oh great what the fuck is wrong now"

This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e.

* fu

* will it blend

* aaaaaaaaaaaaaaaaaaaa

* this is why im bad at porting

falalalala, lala la la

* k

* yeh

* can't forget majestic fire
2016-11-06 09:51:16 -05:00

103 lines
2.3 KiB
Plaintext

/area/holodeck
name = "Holodeck"
icon_state = "Holodeck"
luminosity = 1
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
var/obj/machinery/computer/holodeck/linked
var/restricted = 0 // if true, program goes on emag list
/*
Power tracking: Use the holodeck computer's power grid
Asserts are to avoid the inevitable infinite loops
*/
/area/holodeck/powered(var/chan)
if(!master.requires_power)
return 1
if(master.always_unpowered)
return 0
if(!linked)
return 0
var/area/A = get_area(linked)
ASSERT(!istype(A,/area/holodeck))
return A.powered(chan)
/area/holodeck/usage(var/chan)
if(!linked)
return 0
var/area/A = get_area(linked)
ASSERT(!istype(A,/area/holodeck))
return A.usage(chan)
/area/holodeck/addStaticPower(value, powerchannel)
if(!linked)
return
var/area/A = get_area(linked)
ASSERT(!istype(A,/area/holodeck))
return A.addStaticPower(value,powerchannel)
/area/holodeck/use_power(var/amount, var/chan)
if(!linked)
return 0
var/area/A = get_area(linked)
ASSERT(!istype(A,/area/holodeck))
return A.use_power(amount,chan)
/*
This is the standard holodeck. It is intended to allow you to
blow off steam by doing stupid things like laying down, throwing
spheres at holes, or bludgeoning people.
*/
/area/holodeck/rec_center
name = "\improper Recreational Holodeck"
/area/holodeck/rec_center/offline
name = "Holodeck - Offline"
/area/holodeck/rec_center/court
name = "Holodeck - Empty Court"
/area/holodeck/rec_center/dodgeball
name = "Holodeck - Dodgeball Court"
/area/holodeck/rec_center/basketball
name = "Holodeck - Basketball Court"
/area/holodeck/rec_center/thunderdome
name = "Holodeck - Thunderdome Court"
/area/holodeck/rec_center/beach
name = "Holodeck - Beach"
/area/holodeck/rec_center/lounge
name = "Holodeck - Lounge"
/area/holodeck/rec_center/medical
name = "Holodeck - Emergency Medical"
/area/holodeck/rec_center/pet_lounge
name = "Holodeck - Pet Playground"
/area/holodeck/rec_center/winterwonderland
name = "Holodeck - Winter Wonderland"
// Bad programs
/area/holodeck/rec_center/burn
name = "Holodeck - Atmospheric Burn Test"
restricted = 1
/area/holodeck/rec_center/wildlife
name = "Holodeck - Wildlife Simulation"
restricted = 1
/area/holodeck/rec_center/bunker
name = "Holodeck - Holdout Bunker"
restricted = 1
/area/holodeck/rec_center/anthophila
name = "Holodeck - Anthophila"
restricted = 1