138 lines
4.8 KiB
Plaintext
138 lines
4.8 KiB
Plaintext
/obj/vehicle/scooter
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name = "scooter"
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desc = "A fun way to get around."
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icon_state = "scooter"
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/obj/vehicle/scooter/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wrench))
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user << "<span class='notice'>You begin to remove the handlebars...</span>"
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playsound(get_turf(user), 'sound/items/Ratchet.ogg', 50, 1)
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if(do_after(user, 40/I.toolspeed, target = src))
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new /obj/vehicle/scooter/skateboard(get_turf(src))
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new /obj/item/stack/rods(get_turf(src),2)
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user << "<span class='notice'>You remove the handlebars from [src].</span>"
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qdel(src)
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/obj/vehicle/scooter/handle_vehicle_layer()
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if(dir == SOUTH)
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layer = ABOVE_MOB_LAYER
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else
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layer = OBJ_LAYER
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/obj/vehicle/scooter/handle_vehicle_offsets()
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..()
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if(has_buckled_mobs())
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for(var/m in buckled_mobs)
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var/mob/living/buckled_mob = m
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switch(buckled_mob.dir)
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if(NORTH)
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buckled_mob.pixel_x = 0
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if(EAST)
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buckled_mob.pixel_x = -2
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if(SOUTH)
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buckled_mob.pixel_x = 0
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if(WEST)
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buckled_mob.pixel_x = 2
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if(buckled_mob.get_num_legs() > 0)
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buckled_mob.pixel_y = 5
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else
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buckled_mob.pixel_y = -4
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/obj/vehicle/scooter/post_buckle_mob(mob/living/M)
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vehicle_move_delay = initial(vehicle_move_delay)
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..()
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if(M.get_num_legs() < 2)
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vehicle_move_delay ++
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if(M.get_num_arms() <= 0)
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if(buckled_mobs.len)//to prevent the message displaying twice due to unbuckling
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M << "<span class='warning'>Your limbless body flops off \the [src].</span>"
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unbuckle_mob(M)
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/obj/vehicle/scooter/skateboard
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name = "skateboard"
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desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars."
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icon_state = "skateboard"
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vehicle_move_delay = 0//fast
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density = 0
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/obj/vehicle/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other
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if(has_buckled_mobs())
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density = 1
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else
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density = 0
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..()
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/obj/vehicle/scooter/skateboard/Bump(atom/A)
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..()
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if(A.density && has_buckled_mobs())
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var/mob/living/carbon/H = buckled_mobs[1]
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var/atom/throw_target = get_edge_target_turf(H, pick(cardinal))
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unbuckle_mob(H)
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H.throw_at_fast(throw_target, 4, 3)
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H.Weaken(5)
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H.adjustStaminaLoss(40)
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visible_message("<span class='danger'>[src] crashes into [A], sending [H] flying!</span>")
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playsound(src, 'sound/effects/bang.ogg', 50, 1)
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/obj/vehicle/scooter/skateboard/MouseDrop(atom/over_object)
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var/mob/living/carbon/M = usr
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if(!istype(M) || M.incapacitated() || !Adjacent(M))
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return
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if(has_buckled_mobs() && over_object == M)
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M << "<span class='warning'>You can't lift this up when somebody's on it.</span>"
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return
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if(over_object == M)
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var/obj/item/weapon/melee/skateboard/board = new /obj/item/weapon/melee/skateboard()
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M.put_in_hands(board)
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qdel(src)
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//CONSTRUCTION
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/obj/item/scooter_frame
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name = "scooter frame"
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desc = "A metal frame for building a scooter. Looks like you'll need to add some metal to make wheels."
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icon = 'icons/obj/vehicles.dmi'
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icon_state = "scooter_frame"
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w_class = 3
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/obj/item/scooter_frame/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/wrench))
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user << "<span class='notice'>You deconstruct [src].</span>"
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new /obj/item/stack/rods(get_turf(src),10)
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playsound(get_turf(user), 'sound/items/Ratchet.ogg', 50, 1)
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qdel(src)
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return
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else if(istype(I, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = I
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if(M.amount < 5)
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user << "<span class='warning'>You need at least five metal sheets to make proper wheels!</span>"
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return
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user << "<span class='notice'>You begin to add wheels to [src].</span>"
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if(do_after(user, 80, target = src))
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M.use(5)
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user << "<span class='notice'>You finish making wheels for [src].</span>"
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new /obj/vehicle/scooter/skateboard(user.loc)
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qdel(src)
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/obj/vehicle/scooter/skateboard/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/weapon/screwdriver))
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user << "<span class='notice'>You begin to deconstruct and remove the wheels on [src]...</span>"
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playsound(get_turf(user), 'sound/items/Screwdriver.ogg', 50, 1)
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if(do_after(user, 20, target = src))
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user << "<span class='notice'>You deconstruct the wheels on [src].</span>"
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new /obj/item/stack/sheet/metal(get_turf(src),5)
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new /obj/item/scooter_frame(get_turf(src))
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qdel(src)
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else if(istype(I, /obj/item/stack/rods))
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var/obj/item/stack/rods/C = I
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if(C.get_amount() < 2)
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user << "<span class='warning'>You need at least two rods to make proper handlebars!</span>"
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return
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user << "<span class='notice'>You begin making handlebars for [src].</span>"
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if(do_after(user, 25, target = src))
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user << "<span class='notice'>You add the rods to [src], creating handlebars.</span>"
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C.use(2)
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new/obj/vehicle/scooter(get_turf(src))
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qdel(src)
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