Files
GS13NG/code/game/objects/structures/transit_tubes/transit_tube_construction.dm
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// transit tube construction
// normal transit tubes
/obj/structure/c_transit_tube
name = "unattached transit tube"
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
icon_state = "E-W" //icon_state decides which tube will be built
density = 0
layer = ABOVE_OBJ_LAYER //same as the built tube
anchored = 0
/obj/structure/c_transit_tube/examine(mob/user)
..()
user << "<span class='notice'>Alt-click to rotate it clockwise.</span>"
//wrapper for turn that changes the transit tube formatted icon_state instead of the dir
/obj/structure/c_transit_tube/proc/tube_turn(angle)
var/list/badtubes = list("W-E", "W-E-Pass", "S-N", "S-N-Pass", "SW-NE", "SE-NW")
var/list/split_text = splittext(icon_state, "-")
for(var/i=1; i<=split_text.len; i++)
var/curdir = text2dir_extended(split_text[i]) //0 if not a valid direction (e.g. Pass, Block)
if(curdir)
split_text[i] = dir2text_short(turn(curdir, angle))
var/newdir = jointext(split_text, "-")
if(badtubes.Find(newdir))
split_text.Swap(1,2)
newdir = jointext(split_text, "-")
icon_state = newdir
/obj/structure/c_transit_tube/proc/tube_flip()
var/list/split_text = splittext(icon_state, "-")
//skip straight pipes
if(length(split_text[2]) < 2)
return
//for junctions, just swap the diagonals with each other
if(split_text.len == 3 && split_text[3] != "Pass")
split_text.Swap(2,3)
else if(length(split_text[1]) == 2 && length(split_text[2]) == 2) //diagonals
split_text[1] = copytext(split_text[1],1,2) + copytext(split_text[2],2,3)
split_text[2] = copytext(split_text[2],1,2) + ((copytext(split_text[2],2,3) == "E") ? "W" : "E")
//for curves, swap the diagonal direction that is not in the same axis as the cardinal direction
else
if(split_text[1] == "N" || split_text[1] == "S")
split_text[2] = copytext(split_text[2],1,2) + ((copytext(split_text[2],2,3) == "E") ? "W" : "E")
else
split_text[2] = ((copytext(split_text[2],1,2) == "N") ? "S" : "N") + copytext(split_text[2],2,3)
icon_state = jointext(split_text, "-")
// disposals-style flip and rotate verbs
/obj/structure/c_transit_tube/verb/rotate()
set name = "Rotate Tube CW"
set category = "Object"
set src in view(1)
if(usr.incapacitated())
return
tube_turn(-90)
/obj/structure/c_transit_tube/AltClick(mob/user)
..()
if(user.incapacitated())
user << "<span class='warning'>You can't do that right now!</span>"
return
if(!in_range(src, user))
return
else
rotate()
/obj/structure/c_transit_tube/verb/rotate_ccw()
set name = "Rotate Tube CCW"
set category = "Object"
set src in view(1)
if(usr.incapacitated())
return
tube_turn(90)
/obj/structure/c_transit_tube/verb/flip()
set name = "Flip"
set category = "Object"
set src in view(1)
if(usr.incapacitated())
return
tube_flip()
/obj/structure/c_transit_tube/proc/buildtube()
var/obj/structure/transit_tube/R = new/obj/structure/transit_tube(src.loc)
R.icon_state = src.icon_state
R.init_dirs()
R.generate_automatic_corners(R.tube_dirs)
return R
/obj/structure/c_transit_tube/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/wrench))
user << "<span class='notice'>You start attaching the [name]...</span>"
src.add_fingerprint(user)
if(do_after(user, 40/I.toolspeed, target = src))
if(!src) return
user << "<span class='notice'>You attach the [name].</span>"
var/obj/structure/transit_tube/R = src.buildtube()
src.transfer_fingerprints_to(R)
qdel(src)
else
return ..()
// transit tube station
/obj/structure/c_transit_tube/station
name = "unattached through station"
icon = 'icons/obj/atmospherics/pipes/transit_tube_station.dmi'
icon_state = "closed"
/obj/structure/c_transit_tube/station/tube_turn(var/angle)
src.setDir(turn(src.dir, angle))
/obj/structure/c_transit_tube/station/tube_flip()
src.tube_turn(180)
/obj/structure/c_transit_tube/station/buildtube()
var/obj/structure/transit_tube/station/R = new/obj/structure/transit_tube/station(src.loc)
R.setDir(src.dir)
R.init_dirs()
return R
// reverser station, used for the terminus
/obj/structure/c_transit_tube/station/reverse
name = "unattached terminus station"
/obj/structure/c_transit_tube/station/reverse/buildtube()
var/obj/structure/transit_tube/station/reverse/R = new/obj/structure/transit_tube/station/reverse(src.loc)
R.setDir(src.dir)
R.init_dirs()
return R
// block, used after the terminus of a transit tube station, decorative only
// code-wise they're normal tubes but they're ~speshul~ because they care about the dir instead of the icon_state
// in that sense they're the same as stations and can reuse their flip and rotate verbs
/obj/structure/c_transit_tube/station/block
name = "unattached tube blocker"
icon = 'icons/obj/atmospherics/pipes/transit_tube.dmi'
icon_state = "Block"
/obj/structure/c_transit_tube/station/block/buildtube()
var/obj/structure/transit_tube/R = new/obj/structure/transit_tube(src.loc)
R.icon_state = src.icon_state
R.setDir(src.dir)
R.init_dirs()
return R
//transit tube pod
//see station.dm for the logic
/obj/structure/c_transit_tube_pod
name = "unattached transit tube pod"
icon = 'icons/obj/atmospherics/pipes/transit_tube_pod.dmi'
icon_state = "pod"
anchored = 0
density = 0