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GS13NG/code/modules/projectiles/projectile
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deathride58 50c27df28f Taser rework - Gives electrodes a debilitating status effect, makes disabler the default taser mode, and more
2019-10-15 03:48:44 -04:00
..
bullets
Slightly increased rubbershot damage from 12.5 to 15 per pellet.
2019-08-27 18:35:08 -05:00
energy
Taser rework - Gives electrodes a debilitating status effect, makes disabler the default taser mode, and more
2019-10-15 03:48:44 -04:00
magic
things with stuff (#6233)
2018-04-07 23:07:09 -04:00
reusable
Fixes oversight with foam (#37898)
2018-05-18 08:29:48 -05:00
special
I missed an earlier port.
2019-09-17 01:08:37 +01:00
beams.dm
Merge pull request #9189 from Sishen1542/gatling
2019-09-28 00:40:02 -07:00
bullets.dm
Nerfs dinks - Ballistic projectiles are now the only projectiles that can emit a dink
2019-03-18 23:02:07 -04:00
energy.dm
should be ready.
2019-06-06 19:24:20 +02:00
magic.dm
Ports "Bluespace research updates" and "Teleportation standardization, channels, and interception"
2019-07-31 18:56:00 +02:00
megabuster.dm
LOCAL SUNE PORTS... OH GOD WHAT HAPPENED
2018-03-18 09:02:13 -05:00
plasma.dm
LOCAL SUNE PORTS... OH GOD WHAT HAPPENED
2018-03-18 09:02:13 -05:00
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