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GS13NG/code/game/gamemodes/changeling/powers/shriek.dm
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/obj/effect/proc_holder/changeling/resonant_shriek
name = "Resonant Shriek"
desc = "Our lungs and vocal cords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded."
helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors."
chemical_cost = 20
dna_cost = 1
req_human = 1
//A flashy ability, good for crowd control and sewing chaos.
/obj/effect/proc_holder/changeling/resonant_shriek/sting_action(mob/user)
for(var/mob/living/M in get_hearers_in_view(4, user))
if(iscarbon(M))
var/mob/living/carbon/C = M
if(!C.mind || !C.mind.has_antag_datum(/datum/antagonist/changeling))
C.adjustEarDamage(0, 30)
C.confused += 25
C.Jitter(50)
else
SEND_SOUND(C, sound('sound/effects/screech.ogg'))
if(issilicon(M))
SEND_SOUND(M, sound('sound/weapons/flash.ogg'))
M.Knockdown(rand(100,200))
for(var/obj/machinery/light/L in range(4, user))
L.on = 1
L.break_light_tube()
return TRUE
/obj/effect/proc_holder/changeling/dissonant_shriek
name = "Dissonant Shriek"
desc = "We shift our vocal cords to release a high-frequency sound that overloads nearby electronics."
chemical_cost = 20
dna_cost = 1
//A flashy ability, good for crowd control and sewing chaos.
/obj/effect/proc_holder/changeling/dissonant_shriek/sting_action(mob/user)
for(var/obj/machinery/light/L in range(5, usr))
L.on = 1
L.break_light_tube()
empulse(get_turf(user), 2, 5, 1)
return TRUE