Logo
Explore Help
Sign In
shikix/GS13NG
1
0
Fork 0
You've already forked GS13NG
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
48adeffc57a735bdcd12ed4df412482b2b7dd415
GS13NG/code/game/gamemodes/clock_cult
History
vuonojenmustaturska 6ce69fb2c8 Replaces a bunch of mob loops with hopefully better ones
2017-11-16 16:09:15 -06:00
..
clock_effects
Replaces a bunch of mob loops with hopefully better ones
2017-11-16 16:09:15 -06:00
clock_helpers
Spamming runes / battlecries / etc will no longer trigger spam prevention (#32303)
2017-11-02 04:13:18 -05:00
clock_items
Updates the clockwork slab description (#32610)
2017-11-11 14:31:21 -06:00
clock_mobs
Marauder balancing pass (#32448)
2017-11-07 09:57:26 -06:00
clock_scriptures
Replaces a bunch of mob loops with hopefully better ones
2017-11-16 16:09:15 -06:00
clock_structures
Replaces a bunch of mob loops with hopefully better ones
2017-11-16 16:09:15 -06:00
clock_cult.dm
Merge pull request #32210 from kevinz000/patch-361
2017-10-30 14:42:17 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
Merge pull request #32039 from Xhuis/marauders
2017-10-26 05:03:59 -05:00
clock_scripture.dm
Marauder balancing pass (#32448)
2017-11-07 09:57:26 -06:00
clock_structure.dm
(Ready) Clockwork Cult Rework: Proof-of-concept
2017-09-26 15:22:09 -05:00
Powered by Gitea Version: 1.25.4 Page: 959ms Template: 24ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API