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GS13NG/code/modules/mining/equipment/lazarus_injector.dm
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deathride58andkevinz000 2f9e3e403d Hard upstream sync (#6951)
* maps - none of our changes included yet i'll get them in after i finish up the rest of the sync

* sync part 1 - underscore folders in code

* controllers folder

* datums folder

* game folder

* cmon, work

* modules - admin to awaymissions

* cargo to events

* fields to lighting

* mapping > ruins

* rest of the code folder

* rest of the folders in the root directory

* DME

* fixes compiling errors. it compiles so it works

* readds map changes

* fixes dogborg module select

* fixes typo in moduleselect_alternate_icon filepath
2018-05-31 16:03:18 -07:00

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/**********************Lazarus Injector**********************/
/obj/item/lazarus_injector
name = "lazarus injector"
desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees."
icon = 'icons/obj/syringe.dmi'
icon_state = "lazarus_hypo"
item_state = "hypo"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
var/loaded = 1
var/malfunctioning = 0
var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it
/obj/item/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag)
if(!loaded)
return
if(isliving(target) && proximity_flag)
if(isanimal(target))
var/mob/living/simple_animal/M = target
if(M.sentience_type != revive_type)
to_chat(user, "<span class='info'>[src] does not work on this sort of creature.</span>")
return
if(M.stat == DEAD)
M.faction = list("neutral")
M.revive(full_heal = 1, admin_revive = 1)
if(ishostile(target))
var/mob/living/simple_animal/hostile/H = M
if(malfunctioning)
H.faction |= list("lazarus", "[REF(user)]")
H.robust_searching = 1
H.friends += user
H.attack_same = 1
log_game("[user] has revived hostile mob [target] with a malfunctioning lazarus injector")
else
H.attack_same = 0
loaded = 0
user.visible_message("<span class='notice'>[user] injects [M] with [src], reviving it.</span>")
SSblackbox.record_feedback("tally", "lazarus_injector", 1, M.type)
playsound(src,'sound/effects/refill.ogg',50,1)
icon_state = "lazarus_empty"
return
else
to_chat(user, "<span class='info'>[src] is only effective on the dead.</span>")
return
else
to_chat(user, "<span class='info'>[src] is only effective on lesser beings.</span>")
return
/obj/item/lazarus_injector/emp_act()
. = ..()
if(. & EMP_PROTECT_SELF)
return
if(!malfunctioning)
malfunctioning = 1
/obj/item/lazarus_injector/examine(mob/user)
..()
if(!loaded)
to_chat(user, "<span class='info'>[src] is empty.</span>")
if(malfunctioning)
to_chat(user, "<span class='info'>The display on [src] seems to be flickering.</span>")