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GS13NG/code/game/objects/structures/crates_lockers/closets/l3closet.dm
T
PoojawaandGitHub 7e9b96a00f April sync (#360)
* Maps and things no code/icons

* helpers defines globalvars

* Onclick world.dm orphaned_procs

* subsystems

Round vote and shuttle autocall done here too

* datums

* Game folder

* Admin - chatter modules

* clothing - mining

* modular computers - zambies

* client

* mob level 1

* mob stage 2 + simple_animal

* silicons n brains

* mob stage 3 + Alien/Monkey

* human mobs

* icons updated

* some sounds

* emitter y u no commit

* update tgstation.dme

* compile fixes

* travis fixes

Also removes Fast digest mode, because reasons.

* tweaks for travis Mentors are broke again

Also fixes Sizeray guns

* oxygen loss fix for vore code.

* removes unused code

* some code updates

* bulk fixes

* further fixes

* outside things

* whoops.

* Maint bar ported

* GLOBs.
2017-04-13 23:37:00 -05:00

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/obj/structure/closet/l3closet
name = "level-3 biohazard gear closet"
desc = "It's a storage unit for level-3 biohazard gear."
icon_state = "bio"
/obj/structure/closet/l3closet/PopulateContents()
..()
new /obj/item/weapon/storage/bag/bio( src )
new /obj/item/clothing/suit/bio_suit/general( src )
new /obj/item/clothing/head/bio_hood/general( src )
/obj/structure/closet/l3closet/virology
icon_state = "bio_viro"
/obj/structure/closet/l3closet/virology/PopulateContents()
new /obj/item/weapon/storage/bag/bio( src )
new /obj/item/clothing/suit/bio_suit/virology( src )
new /obj/item/clothing/head/bio_hood/virology( src )
/obj/structure/closet/l3closet/security
icon_state = "bio_sec"
/obj/structure/closet/l3closet/security/PopulateContents()
new /obj/item/clothing/suit/bio_suit/security( src )
new /obj/item/clothing/head/bio_hood/security( src )
/obj/structure/closet/l3closet/janitor
icon_state = "bio_jan"
/obj/structure/closet/l3closet/janitor/PopulateContents()
new /obj/item/clothing/suit/bio_suit/janitor( src )
new /obj/item/clothing/head/bio_hood/janitor( src )
/obj/structure/closet/l3closet/scientist
icon_state = "bio_viro"
/obj/structure/closet/l3closet/scientist/PopulateContents()
new /obj/item/weapon/storage/bag/bio( src )
new /obj/item/clothing/suit/bio_suit/scientist( src )
new /obj/item/clothing/head/bio_hood/scientist( src )